FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/FouKHpS8"]
[Date "2020.03.19"]
[Round "-"]
[White "HoAnGaNhThAi"]
[Black "matthi2609"]
[Result "0-1"]
[GameId "FouKHpS8"]
[UTCDate "2020.03.19"]
[UTCTime "09:54:58"]
[WhiteElo "1385"]
[BlackElo "1364"]
[WhiteRatingDiff "-137"]
[BlackRatingDiff "+8"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → -4.08) Blunder. e3 was best. } { [%eval -4.08] } (1. e3) 1... b6?? { (-4.08 → -0.78) Blunder. e5 was best. } { [%eval -0.78] } (1... e5 2. Nxe5) 2. Ng5 { [%eval -0.34] } 2... h5? { (-0.34 → 1.25) Mistake. Bb7 was best. } { [%eval 1.25] } (2... Bb7 3. Nxh7) 3. Nxf7 { [%eval 1.13] } 3... Kxf7 { [%eval 2.19] } 4. f4?? { (2.19 → Mate in 16) Checkmate is now unavoidable. g4 was best. } { [%eval #-16] } (4. g4 hxg4) 4... g5?? { (Mate in 16 → -0.73) Lost forced checkmate sequence. e5 was best. } { [%eval -0.73] } (4... e5 5. fxe5 Ba3 6. bxa3 d5 7. exd6 Qxd6 8. h3 Qxa3 9. Nxa3 Bxh3 10. Rxh3 Nh6 11. Rxh5) 5. fxg5 { [%eval -2.5] } 5... Ke8?? { (-2.50 → 4.52) Blunder. Bh6 was best. } { [%eval 4.52] } (5... Bh6) 6. g6?? { (4.52 → Mate in 15) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-15] } (6. Kf2 b5 7. g4 hxg4 8. Bh3 gxh3 9. d3 Rh6 10. gxh6 Bxh6 11. Bxh6 Nxh6 12. Qg1 d6) 6... Rh7 { [%eval #-15] } 7. gxh7 { [%eval #-14] } 7... Bh6?? { (Mate in 14 → 3.28) Lost forced checkmate sequence. h4 was best. } { [%eval 3.28] } (7... h4 8. hxg8=Q h3 9. gxh3 d6 10. Qxf8 Kxf8 11. Kf2 Bxh3 12. Bxh3 Qc8 13. Bxc8 Nd7 14. Bxd7) 8. hxg8=Q { [%eval 3.44] } 8... Bxd2 { [%eval 2.86] } 9. Bxd2 { [%eval 2.95] } 9... Kf7 { [%eval 1.99] } 10. Qxf7?? { (1.99 → Mate in 10) Checkmate is now unavoidable. Qxd8 was best. } { [%eval #-10] } (10. Qxd8 Nc6) 10... Qe8?? { (Mate in 10 → Mate in 14) Lost forced checkmate sequence. Qg8 was best. } { [%eval #14] } (10... Qg8 11. Qxg8 d5 12. Qxc8 Nc6 13. Qxc7 Na5 14. Bxa5 bxa5 15. Qxe7 a6 16. Qxd5 a4 17. Qxh5) 11. Qxe8?? { (Mate in 14 → Mate in 9) Lost forced checkmate sequence. Qxe7 was best. } { [%eval #-9] } (11. Qxe7 Qxe7 12. Ba5 bxa5 13. Qxd7 Qxe2 14. Kxe2 Nxd7 15. g4 hxg4 16. b4 axb4 17. Nc3 bxc3) 11... Ba6?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. d5 was best. } { [%eval #13] } (11... d5 12. Qxh5 Na6 13. Qxd5 b5 14. Qxa8 Nc5 15. Qxa7 e5 16. Qxc7 b4 17. Qxe5 b3 18. cxb3) 12. Qxe7?? { (Mate in 13 → Mate in 8) Lost forced checkmate sequence. Qxd7 was best. } { [%eval #-8] } (12. Qxd7 Bxe2 13. Qxe7 Bxd1 14. Qxc7 Bxc2 15. Qxa7 Rxa7 16. Rg1 Bxb1 17. Rxb1 Rxa2 18. Rc1 Rxb2) 12... Bxe2 { [%eval #-8] } 13. Bxe2 { [%eval #-7] } 13... d5 { [%eval #-7] } 14. Qxc7 { [%eval #-6] } 14... d4?? { (Mate in 6 → 8.10) Lost forced checkmate sequence. Nc6 was best. } { [%eval 8.1] } (14... Nc6 15. Qxc6 b5 16. Qxb5 Rf8 17. Qxd5 Rc8 18. Bxh5 Rxc2 19. Qxc2 a5 20. Bxa5#) 15. Bxh5?? { (8.10 → Mate in 6) Checkmate is now unavoidable. Qxb6 was best. } { [%eval #-6] } (15. Qxb6 axb6) 15... a5 { [%eval #-6] } 16. Qxb6 { [%eval #-4] } 16... Ra7 { [%eval #-4] } 17. Qxa7 { [%eval #-3] } 17... d3 { [%eval #-3] } 18. cxd3 { [%eval #-2] } 18... a4 { [%eval #-2] } 19. Qxb8 { [%eval #-1] } 19... a3 { [%eval #-1] } 20. bxa3# { Game ends by variant rule. } 0-1