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[Event "rated Antichess game"] [Site "https://lichess.org/FimNsRZB"] [Date "2025.05.19"] [White "ilia_1390"] [Black "Kosatka_8"] [Result "0-1"] [GameId "FimNsRZB"] [UTCDate "2025.05.19"] [UTCTime "18:44:27"] [WhiteElo "963"] [BlackElo "800"] [WhiteRatingDiff "-19"] [BlackRatingDiff "+323"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. f4?? { (Mate in 15 → -4.02) Lost forced checkmate sequence. b4 was best. } { [%eval -4.02] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Kxd7) 2... exf4 { [%eval -4.33] } 3. gxf4 { [%eval -3.22] } 3... Nf6?? { (-3.22 → Mate in 14) Checkmate is now unavoidable. Qg5 was best. } { [%eval #14] } (3... Qg5 4. fxg5) 4. e4 { [%eval #14] } 4... Nxe4 { [%eval #13] } 5. Nc3?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. Qf3 was best. } { [%eval #-14] } (5. Qf3 Nxd2 6. Qxb7 Nxb1 7. Rxb1 Bxb7 8. Nf3 Bxf3 9. f5 Bxh1 10. Bg2 Bxg2) 5... Nxc3 { [%eval #-14] } 6. bxc3 { [%eval #-12] } 6... Qe7?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qg5 was best. } { [%eval #13] } (6... Qg5 7. fxg5 b5 8. Bxb5 d5 9. Bxe8 a5 10. Bxf7 a4 11. Bxd5 g6 12. Bxa8) 7. Ba3 { [%eval #13] } 7... Qxe1 { [%eval #11] } 8. Bxf8?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #-13] } (8. Qxe1 Bxa3 9. Qxe8 Rxe8 10. Re1 Rxe1 11. Bc4 Rxg1 12. Bxf7 Rxh1 13. c4 Rxh2) 8... Qxd1?? { (Mate in 13 → -3.99) Lost forced checkmate sequence. Kxf8 was best. } { [%eval -3.99] } (8... Kxf8 9. Qxe1 g5 10. fxg5 b5 11. Bxb5 f6 12. gxf6 Kg7 13. Bxd7 Bxd7 14. fxg7) 9. Rxd1 { [%eval -4.23] } 9... Kxf8 { [%eval -3.52] } 10. Ba6 { [%eval -3.88] } 10... Nxa6 { [%eval -4.43] } 11. c4? { (-4.43 → -10.26) Mistake. f5 was best. } { [%eval -10.26] } (11. f5 g5) 11... g5 { [%eval -7.61] } 12. fxg5 { [%eval -8.56] } 12... f6 { [%eval -8.85] } 13. gxf6 { [%eval -7.92] } 13... d5 { [%eval -8.1] } 14. cxd5 { [%eval -8.07] } 14... c6 { [%eval -8.75] } 15. dxc6 { [%eval -8.31] } 15... bxc6 { [%eval -6.84] } 16. Nh3?? { (-6.84 → Mate in 20) Checkmate is now unavoidable. f7 was best. } { [%eval #-20] } (16. f7 Kxf7 17. h4 Kf6 18. Rh3 Bxh3 19. Nxh3 Rhe8 20. Re1 Rxe1 21. c3 Rf8) 16... Bxh3 { [%eval -16.14] } 17. Rhf1 { [%eval -15.19] } 17... Bxf1 { [%eval -12.48] } 18. Rxf1 { [%eval -10.87] } 18... Ke7?! { (-10.87 → -5.96) Inaccuracy. Rb8 was best. } { [%eval -5.96] } (18... Rb8) 19. fxe7 { [%eval -5.13] } 19... Raf8?? { (-5.13 → 1.76) Blunder. Nc7 was best. } { [%eval 1.76] } (19... Nc7 20. d4) 20. Rxf8 { [%eval 1.23] } 20... Rxf8 { [%eval 1.61] } 21. exf8=K { [%eval 1.09] } 21... h5?? { (1.09 → Mate in 13) Checkmate is now unavoidable. Nb4 was best. } { [%eval #13] } (21... Nb4 22. c3 Nxa2 23. h4 Nxc3 24. dxc3 h5 25. Ke7 c5 26. Kd6 a5 27. Kxc5) 22. h4?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Kf7 was best. } { [%eval 0.0] } (22. Kf7 h4 23. Ke6 Nb8 24. Ke5 c5 25. c4 Na6 26. Ke6 Nb4 27. Kf5 Nxa2) 22... Nc5?! { (0.00 → 0.81) Inaccuracy. Nc7 was best. } { [%eval 0.81] } (22... Nc7 23. Ke7 Ne8 24. Kxe8 a5 25. Ke7 a4 26. c4 a3 27. Kd7 c5 28. d4) 23. Kg7?? { (0.81 → Mate in 15) Checkmate is now unavoidable. c4 was best. } { [%eval #-15] } (23. c4 Nd7 24. Kf7 Nf8 25. Kxf8 a5 26. Kf7 a4 27. a3 c5 28. d4 cxd4) 23... Nb3?? { (Mate in 15 → 0.36) Lost forced checkmate sequence. Nd3 was best. } { [%eval 0.36] } (23... Nd3 24. cxd3 a5 25. Kf6 a4 26. Kf5 c5 27. Kg4 hxg4 28. d4 cxd4 29. h5) 24. axb3 { [%eval 0.29] } 24... a5 { [%eval 0.61] } 25. b4?! { (0.61 → 0.00) Inaccuracy. c4 was best. } { [%eval 0.0] } (25. c4 c5 26. d4 cxd4 27. b4 axb4 28. c5 d3 29. c6 d2 30. c7 b3) 25... axb4 { [%eval 0.07] } 26. c4?? { (0.07 → Mate in 3) Checkmate is now unavoidable. Kf6 was best. } { [%eval #-3] } (26. Kf6 c5 27. d4 cxd4 28. c3 dxc3 29. Kf5 c2 30. Kg4 hxg4 31. h5 c1=R) 26... bxc3 { [%eval #-3] } 27. dxc3 { [%eval #-2] } 27... c5 { [%eval #-2] } 28. c4# { Game ends by variant rule. } 0-1