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[Event "rated Antichess game"] [Site "https://lichess.org/Fi6Q7cIf"] [Date "2025.01.09"] [White "inkwizytorkuba"] [Black "Red_POB"] [Result "0-1"] [GameId "Fi6Q7cIf"] [UTCDate "2025.01.09"] [UTCTime "20:50:01"] [WhiteElo "1254"] [BlackElo "1214"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+126"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.22] } 1... h5?? { (1.22 → 6.23) Blunder. e6 was best. } { [%eval 6.23] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Qxh5 { [%eval 0.95] } 2... Rxh5 { [%eval 1.28] } 3. Nh3?? { (1.28 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Rxh2 4. Rxh2 Nxa6 5. b4 Nxb4 6. a4 Nxc2 7. e4 Nxa1) 3... Rxh3 { [%eval #-14] } 4. gxh3 { [%eval #-13] } 4... g5?? { (Mate in 13 → -1.30) Lost forced checkmate sequence. b5 was best. } { [%eval -1.3] } (4... b5 5. Bxb5 d6 6. Bxe8 Bxh3 7. Bxf7 Qc8 8. Bxg8 d5 9. Bxd5) 5. h4 { [%eval -1.16] } 5... gxh4 { [%eval -0.69] } 6. Rg1?? { (-0.69 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (6. Ba6 Nxa6) 6... h3 { [%eval #-14] } 7. Bxh3 { [%eval #-13] } 7... f5 { [%eval #-13] } 8. Bxf5 { [%eval #-12] } 8... e6?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. e5 was best. } { [%eval #13] } (8... e5 9. Bxd7 Kxd7 10. Rxg8 Kc6 11. Rxf8 Qxd2 12. Rxc8 Qxc2 13. Rxb8 Qxb2 14. Rxa8) 9. Bxe6?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #-13] } (9. Rxg8 exf5 10. Rxf8 Kxf8 11. e4 fxe4 12. f3 exf3 13. h4 Qxh4 14. b3 Qxe1) 9... dxe6 { [%eval #-13] } 10. Rxg8 { [%eval #-12] } 10... Qxd2 { [%eval #-12] } 11. Rxf8 { [%eval #-11] } 11... Qxe3?? { (Mate in 11 → 2.25) Lost forced checkmate sequence. Qxc2 was best. } { [%eval 2.25] } (11... Qxc2 12. Rxe8 Qxf2 13. Rxe6 Bxe6 14. Kxf2 Bxa2 15. Rxa2 Nc6 16. Rxa7 Rxa7 17. b4) 12. fxe3 { [%eval 1.56] } 12... Kxf8 { [%eval 2.0] } 13. Ke2?? { (2.00 → 0.23) Blunder. Nd2 was best. } { [%eval 0.23] } (13. Nd2 Kf7 14. e4 Kg6 15. Ke2 Bd7 16. h3 Kh6 17. h4 e5 18. h5 Kxh5) 13... Bd7?? { (0.23 → 2.46) Blunder. Nc6 was best. } { [%eval 2.46] } (13... Nc6 14. Kf3) 14. Kd3?? { (2.46 → -0.67) Blunder. e4 was best. } { [%eval -0.67] } (14. e4 Kf7 15. h3 Be8 16. Nd2 e5 17. Nf1 Ke6 18. Ne3 a6 19. Nf1 Kd5) 14... Ba4? { (-0.67 → 0.87) Mistake. Nc6 was best. } { [%eval 0.87] } (14... Nc6) 15. Ke4?? { (0.87 → -2.80) Blunder. Nd2 was best. } { [%eval -2.8] } (15. Nd2 Bxc2 16. Kxc2 Ke7 17. e4 e5 18. Nf1 Nd7 19. Bh6 Nb6 20. Bf4 exf4) 15... Bxc2 { [%eval -2.74] } 16. Kd3 { [%eval -3.37] } 16... Bxb1 { [%eval -3.24] } 17. Rxb1 { [%eval -3.38] } 17... Ke7? { (-3.38 → -1.53) Mistake. Nc6 was best. } { [%eval -1.53] } (17... Nc6 18. h4 Ke7 19. Ke2 Kf7 20. Kd3 Ne7 21. Ke2 Rf8 22. Kf3 e5 23. e4) 18. h4? { (-1.53 → -3.06) Mistake. Bd2 was best. } { [%eval -3.06] } (18. Bd2 b5) 18... Kd6? { (-3.06 → -1.28) Mistake. Nc6 was best. } { [%eval -1.28] } (18... Nc6 19. Ke2) 19. Kc2 { [%eval -1.74] } 19... c6?? { (-1.74 → 0.14) Blunder. Nc6 was best. } { [%eval 0.14] } (19... Nc6 20. e4) 20. h5?! { (0.14 → -0.43) Inaccuracy. e4 was best. } { [%eval -0.43] } (20. e4 Na6) 20... Nd7?! { (-0.43 → 0.28) Inaccuracy. Na6 was best. } { [%eval 0.28] } (20... Na6 21. e4 Ke7 22. h6 Nc7 23. Ra1 Rb8 24. Kd3 Re8 25. Kc2 Ra8 26. Kd3) 21. Bd2?? { (0.28 → -3.68) Blunder. e4 was best. } { [%eval -3.68] } (21. e4 c5) 21... Rg8?? { (-3.68 → Mate in 7) Checkmate is now unavoidable. Rd8 was best. } { [%eval #7] } (21... Rd8 22. Bc1) 22. Rg1 { [%eval #7] } 22... Rxg1 { [%eval #6] } 23. Be1?? { (Mate in 6 → -0.31) Lost forced checkmate sequence. Kb1 was best. } { [%eval -0.31] } (23. Kb1 Rxb1 24. Bb4 Rxb2 25. Bxd6 Rxa2 26. Bh2 Rxh2 27. e4 Rxh5 28. e5 Nxe5#) 23... Rxe1 { [%eval -0.46] } 24. Kd1?? { (-0.46 → -6.75) Blunder. h6 was best. } { [%eval -6.75] } (24. h6 Rxe3) 24... Rxd1 { [%eval -6.15] } 25. b4?! { (-6.15 → -8.95) Inaccuracy. h6 was best. } { [%eval -8.95] } (25. h6 e5 26. h7 Ke6 27. e4 Kf6 28. a3 a6 29. b3 Kf7 30. a4 Nb8) 25... Rg1?! { (-8.95 → -6.15) Inaccuracy. b5 was best. } { [%eval -6.15] } (25... b5) 26. h6 { [%eval #-13] } 26... Rg7 { [%eval #-13] } 27. hxg7 { [%eval -3.59] } 27... Nf8?? { (-3.59 → 2.32) Blunder. a5 was best. } { [%eval 2.32] } (27... a5 28. bxa5) 28. gxf8=K?? { (2.32 → Mate in 10) Checkmate is now unavoidable. gxf8=R was best. } { [%eval #-10] } (28. gxf8=R a5) 28... Ke7 { [%eval #-10] } 29. Kxe7 { [%eval #-9] } 29... c5?? { (Mate in 9 → 3.39) Lost forced checkmate sequence. a6 was best. } { [%eval 3.39] } (29... a6 30. Kxe6 c5 31. bxc5 b6 32. cxb6 a5 33. b7 a4 34. b8=Q a3 35. Qb2) 30. Kxe6 { [%eval 3.24] } 30... cxb4 { [%eval 1.72] } 31. Kd5 { [%eval 1.47] } 31... b3 { [%eval 1.89] } 32. axb3 { [%eval 2.23] } 32... a6?? { (2.23 → Mate in 10) Checkmate is now unavoidable. b5 was best. } { [%eval #10] } (32... b5) 33. Kc6 { [%eval #10] } 33... bxc6 { [%eval #9] } 34. e4 { [%eval #9] } 34... c5 { [%eval #8] } 35. b4 { [%eval #8] } 35... cxb4 { [%eval #7] } 36. e5 { [%eval #7] } 36... b3 { [%eval #6] } 37. e6 { [%eval #6] } 37... b2 { [%eval #5] } 38. e7 { [%eval #5] } 38... b1=Q { [%eval #4] } 39. e8=K?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. e8=R was best. } { [%eval 0.0] } (39. e8=R Qe1 40. Rxe1 a5 41. Re3 a4 42. Rb3 axb3#) 39... Qb6?? { (0.00 → Mate in 1) Checkmate is now unavoidable. a5 was best. } { [%eval #1] } (39... a5 40. Kd7 a4 41. Kd6 a3 42. Kc5 Qb6 43. Kxb6 a2 44. Kb5 a1=B 45. Kc6) 40. Kf8?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Kd8 was best. } { [%eval 0.0] } (40. Kd8 Qxd8#) 40... Qb1?? { (0.00 → Mate in 8) Checkmate is now unavoidable. a5 was best. } { [%eval #8] } (40... a5 41. Ke8 Qd8 42. Kxd8 a4 43. Kc7 a3 44. Kb6 a2 45. Kb5 a1=B 46. Kc6) 41. Ke7 { [%eval #8] } 41... a5 { [%eval #6] } 42. Kd6 { [%eval #6] } 42... a4 { [%eval #5] } 43. Kd5 { [%eval #5] } 43... Qe4 { [%eval #4] } 44. Kxe4 { [%eval #4] } 44... a3 { [%eval #3] } 45. Kd3 { [%eval #3] } 45... a2 { [%eval #2] } 46. Kc2 { [%eval #2] } 46... a1=N { [%eval #1] } 47. Kb1?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kb3 was best. } { [%eval #-1] } (47. Kb3 Nxb3#) 47... Nc2 { [%eval #-1] } 48. Kxc2# { Game ends by variant rule. } 0-1