FEN
[Event "rated rapid game"]
[Site "https://lichess.org/FfSTpDGp"]
[Date "2025.05.09"]
[Round "-"]
[White "Hayath_Basha"]
[Black "Eclipse773"]
[Result "0-1"]
[GameId "FfSTpDGp"]
[UTCDate "2025.05.09"]
[UTCTime "15:34:18"]
[WhiteElo "1548"]
[BlackElo "2150"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "C50"]
[Opening "Four Knights Game: Italian Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Bc4 { [%eval 0.03] } 2... Nf6 { [%eval 0.11] } 3. Nc3 { [%eval 0.0] } 3... Bc5 { [%eval 0.07] } 4. Nf3 { [%eval 0.03] } 4... Nc6 { [%eval 0.09] } { C50 Four Knights Game: Italian Variation } 5. O-O { [%eval 0.07] } 5... O-O { [%eval 0.13] } 6. h3 { [%eval 0.0] } 6... d6 { [%eval 0.05] } 7. a3 { [%eval 0.0] } 7... Nd4 { [%eval 0.05] } 8. d3 { [%eval 0.03] } 8... a5 { [%eval 0.08] } 9. Ba2 { [%eval -0.07] } 9... Be6 { [%eval -0.13] } 10. Nd5 { [%eval -0.27] } 10... Nxd5 { [%eval -0.31] } 11. Bxd5 { [%eval -0.28] } 11... Bxd5 { [%eval -0.31] } 12. exd5 { [%eval -0.29] } 12... Nf5 { [%eval -0.33] } 13. Ng5 { [%eval -0.32] } 13... Ba7 { [%eval -0.39] } 14. Ne4 { [%eval -0.74] } 14... c6 { [%eval -0.6] } 15. Bg5 { [%eval -0.8] } 15... f6 { [%eval -0.89] } 16. Bd2 { [%eval -0.92] } 16... cxd5 { [%eval -0.97] } 17. Nc3 { [%eval -0.93] } 17... Ne7 { [%eval -0.9] } 18. Qf3 { [%eval -0.85] } 18... d4 { [%eval -0.93] } 19. Nd5 { [%eval -0.9] } 19... Ng6 { [%eval -0.91] } 20. Qf5?! { (-0.91 → -1.52) Inaccuracy. c4 was best. } { [%eval -1.52] } (20. c4 f5) 20... Qc8 { [%eval -1.49] } 21. Qe4?! { (-1.49 → -2.44) Inaccuracy. Qxc8 was best. } { [%eval -2.44] } (21. Qxc8 Rfxc8) 21... Qxc2 { [%eval -2.22] } 22. Rad1?! { (-2.22 → -3.37) Inaccuracy. Bxa5 was best. } { [%eval -3.37] } (22. Bxa5 f5 23. Qf3 e4 24. Qd1 Qc5 25. Qb3 Qxa5 26. Nc7+ d5 27. Nxa8 Rxa8) 22... f5 { [%eval -3.33] } 23. Qe1?! { (-3.33 → -4.23) Inaccuracy. Qe2 was best. } { [%eval -4.23] } (23. Qe2 Qc6 24. Qf3 Rae8 25. Rc1 Nh4 26. Qg3 Qxd5 27. Qxh4 Bb6 28. Qh5 Qb5) 23... Qc6 { [%eval -4.25] } 24. Nb4 { [%eval -5.12] } 24... axb4 { [%eval -5.06] } 25. Bxb4 { [%eval -5.64] } 25... Nf4 { [%eval -5.73] } 26. Rc1?? { (-5.73 → Mate in 1) Checkmate is now unavoidable. f3 was best. } { [%eval #-1] } (26. f3 Qd7 27. g3 Nd5 28. f4 Nxb4 29. Qxb4 e4 30. dxe4 fxe4 31. Kh2 Kh8) 26... Qxg2# { Black wins by checkmate. } 0-1