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[Event "rated variant:antichess game"] [Site "https://lichess.org/FcecnG4z"] [Date "2025.11.02"] [Round "-"] [White "Vishruth_patel"] [Black "TheRealKedar"] [Result "0-1"] [GameId "FcecnG4z"] [UTCDate "2025.11.02"] [UTCTime "14:54:45"] [WhiteElo "1202"] [BlackElo "1258"] [WhiteRatingDiff "-95"] [BlackRatingDiff "+177"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. e5 { [%eval #16] } 2... dxe5 { [%eval #14] } 3. Bb5?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-16] } (3. Ba6 bxa6 4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Ne4 Qxd2) 3... Qxd2 { [%eval #-16] } 4. Kxd2 { [%eval #-15] } 4... Bh3?? { (Mate in 15 → Mate in 19) Lost forced checkmate sequence. h6 was best. } { [%eval #19] } (4... h6 5. Bxe8 Rh7 6. Bxf7 g5 7. Bxg8 e4 8. Bxh7 Bf5 9. Bxf5 e5 10. Bxe4) 5. Bxe8 { [%eval 9.22] } 5... Bxg2 { [%eval #18] } 6. Bxf7 { [%eval #19] } 6... Bxh1 { [%eval 5.11] } 7. Bxg8 { [%eval 6.47] } 7... Rxg8 { [%eval 4.05] } 8. Nf3?! { (4.05 → 2.90) Inaccuracy. Qg4 was best. } { [%eval 2.9] } (8. Qg4 Bf3) 8... Bxf3 { [%eval 2.46] } 9. Qxf3 { [%eval 0.85] } 9... e4?? { (0.85 → Mate in 9) Checkmate is now unavoidable. Nd7 was best. } { [%eval #9] } (9... Nd7 10. Qxb7) 10. Qxe4?? { (Mate in 9 → 4.61) Lost forced checkmate sequence. Qxf8 was best. } { [%eval 4.61] } (10. Qxf8 Rxf8 11. h4 Rxf2 12. Ke2 Rxe2 13. b4 Rxc2 14. Bg5 Rxa2 15. Bxe7 Rxa1) 10... e5 { [%eval 5.6] } 11. Qxe5?? { (5.60 → Mate in 9) Checkmate is now unavoidable. Qxb7 was best. } { [%eval #-9] } (11. Qxb7 Ba3) 11... Be7?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. g6 was best. } { [%eval #9] } (11... g6 12. Qxc7 Nd7 13. Qxb7 Re8 14. Qxd7 g5 15. Qxh7 a5 16. Qxg8 Bg7 17. Qxe8) 12. Qxe7?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-8] } (12. Qxg7 Rxg7 13. h4 Bxh4 14. c4 Bxf2 15. Ke1 Bxe1 16. b4 Bxb4 17. c5 Bxc5) 12... Re8?? { (Mate in 8 → 1.77) Lost forced checkmate sequence. Rh8 was best. } { [%eval 1.77] } (12... Rh8 13. Qxg7 Rg8 14. Qxc7 Nd7 15. Qxd7 Rg6 16. Qxb7 Re8 17. Qxa7 Re4 18. Qxh7) 13. Qxe8?? { (1.77 → Mate in 6) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-6] } (13. Qxc7) 13... Nd7 { [%eval #-6] } 14. Qxa8 { [%eval #-5] } 14... Nb8 { [%eval #-6] } 15. Qxb8 { [%eval #-4] } 15... b6?? { (Mate in 4 → 7.72) Lost forced checkmate sequence. h6 was best. } { [%eval 7.72] } (15... h6 16. Qxb7 h5 17. Qxc7 h4 18. Qxg7 h3 19. Qxa7#) 16. Qxc7?? { (7.72 → Mate in 4) Checkmate is now unavoidable. Qxb6 was best. } { [%eval #-4] } (16. Qxb6) 16... b5 { [%eval #-6] } 17. Qxa7 { [%eval #-3] } 17... b4 { [%eval #-3] } 18. Qxg7 { [%eval #-2] } 18... b3 { [%eval #-2] } 19. Qxh7 { [%eval #-1] } 19... bxa2 { [%eval #-1] } 20. Rxa2# { Game ends by variant rule. } 0-1