FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/FZ9B0Id8"]
[Date "2026.05.27"]
[Round "-"]
[White "boowaabowaaaboom"]
[Black "ChessKnight39"]
[Result "1-0"]
[GameId "FZ9B0Id8"]
[UTCDate "2026.05.27"]
[UTCTime "13:10:50"]
[WhiteElo "1746"]
[BlackElo "1719"]
[WhiteRatingDiff "+184"]
[BlackRatingDiff "-163"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (-2.16 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. f4?? { (Mate in 17 → 0.48) Lost forced checkmate sequence. b4 was best. } { [%eval 0.48] } (2. b4 Bxb4 3. d4 Bxe1 4. Qxe1 exd4 5. Be3 dxe3 6. h4 Qxh4) 2... exf4 { [%eval 0.75] } 3. e3?? { (0.75 → Mate in 16) Checkmate is now unavoidable. b4 was best. } { [%eval #-16] } (3. b4 Bxb4 4. e3 Bxd2 5. Nxd2 fxe3 6. Ba6 bxa6 7. Qg4 exd2) 3... fxe3 { [%eval #-16] } 4. dxe3 { [%eval #-15] } 4... Qh4? { (Mate in 15 → -7.76) Lost forced checkmate sequence. b5 was best. } { [%eval -7.76] } (4... b5 5. Bxb5 Qg5 6. Bxd7 Qxg2 7. Bxe8 Qxg1 8. Bxf7 Qxh2 9. Rxh2) 5. Qxd7 { [%eval -5.28] } 5... Qxh2?? { (-5.28 → Mate in 12) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #12] } (5... Nxd7) 6. Qxf7?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-12] } (6. Rxh2 Kxd7 7. Rxh7 Rxh7 8. b4 Bxb4 9. g4 Bxe1 10. Nc3 Bxc3 11. g5 Bxa1) 6... Qxg2?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Kxf7 was best. } { [%eval #11] } (6... Kxf7 7. Rxh2 b5 8. Bxb5 Ba3 9. Nxa3 Nc6 10. Bxc6 h5 11. Bxa8 c6 12. Bxc6) 7. Qxg7?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Bxg2 was best. } { [%eval #-12] } (7. Bxg2 Kxf7 8. Bxb7 Bxb7 9. Rxh7 Rxh7 10. Nf3 Bxf3 11. Kd1 Bxd1 12. Nc3 Bxc2) 7... Qxf1?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #10] } (7... Bxg7 8. Bxg2 Bxb2 9. Bxb7 Bxa1 10. Bxc8 Bd4 11. exd4 Na6 12. Bxa6 Rd8 13. Rxh7) 8. Qxf8?? { (Mate in 10 → -1.63) Lost forced checkmate sequence. Kxf1 was best. } { [%eval -1.63] } (8. Kxf1 Bxg7 9. Rxh7 Bxb2 10. Bxb2 Rxh7 11. Bg7 Rxg7 12. Ke2 Rxg1 13. Kd1 Rxd1) 8... Qxe1 { [%eval -3.76] } 9. Qxg8?? { (-3.76 → Mate in 15) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-15] } (9. Qxe8 Qxc1 10. Qxc8 Qxb2 11. Qxc7 Qxb1 12. Qxb7 Qxa2 13. Rxh7 Rxh7 14. Qxa7 Qxa7) 9... Qxe3?? { (Mate in 15 → Mate in 9) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #9] } (9... Rxg8 10. Rxh7 Qxg1 11. Rxc7 Qxc1 12. Rxb7 Qxb2 13. Rxb8 Rxb8 14. a4 Qxb1 15. Rxb1) 10. Bxe3 { [%eval #9] } 10... Rxg8 { [%eval #8] } 11. Bxa7 { [%eval #8] } 11... Rxg1 { [%eval #7] } 12. Rxg1?? { (Mate in 7 → 3.96) Lost forced checkmate sequence. Rxh7 was best. } { [%eval 3.96] } (12. Rxh7 Rxb1 13. Rxc7 Rxb2 14. Rxc8 Rxa7 15. Rxb8 Raxa2 16. Rxa2 Rxc2 17. Rxe8 Rxa2) 12... Rxa7 { [%eval 4.5] } 13. Rg6?? { (4.50 → -0.37) Blunder. Nd2 was best. } { [%eval -0.37] } (13. Nd2) 13... Rxa2 { [%eval -0.32] } 14. Rxa2 { [%eval 0.0] } 14... hxg6 { [%eval 0.1] } 15. Nc3?? { (0.10 → Mate in 5) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-5] } (15. Nd2 Na6) 15... b5 { [%eval #-5] } 16. Nxb5 { [%eval #-4] } 16... Bg4 { [%eval #-4] } 17. Nxc7 { [%eval #-3] } 17... Na6?? { (Mate in 3 → 0.56) Lost forced checkmate sequence. Nd7 was best. } { [%eval 0.56] } (17... Nd7 18. Nxe8 Nf6 19. Nxf6 g5 20. Nxg4#) 18. Nxa6 { [%eval 0.68] } 18... g5?! { (0.68 → 1.37) Inaccuracy. Bc8 was best. } { [%eval 1.37] } (18... Bc8 19. Nc7 Bd7 20. Nxe8 Bxe8 21. Ra1 g5 22. Rd1 g4 23. Rd5 Bh5 24. Rxh5) 19. Nc5?? { (1.37 → Mate in 3) Checkmate is now unavoidable. Ra1 was best. } { [%eval #-3] } (19. Ra1 Bd1 20. Rxd1 g4 21. Nc7 Kf8 22. Ne6 Ke8 23. c4 g3 24. c5 g2) 19... Kd7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Be6 was best. } { [%eval 0.0] } (19... Be6 20. Nxe6 Kd7 21. Nxg5 Ke6 22. Nxe6#) 20. Nxd7 { [%eval 0.0] } 20... Bxd7 { [%eval 0.0] } 21. Ra4 { [%eval 0.0] } 21... Bxa4 { [%eval 0.0] } 22. b3?? { (0.00 → Mate in 7) Checkmate is now unavoidable. b4 was best. } { [%eval #-7] } (22. b4 Bxc2 23. b5 g4 24. b6 Bf5 25. b7 Bc2 26. b8=B g3 27. Bxg3 Bb3) 22... Bxb3 { [%eval #-7] } 23. cxb3 { [%eval #-6] } 23... g4 { [%eval #-6] } 24. b4 { [%eval #-5] } 24... g3 { [%eval #-5] } 25. b5 { [%eval #-4] } 25... g2 { [%eval #-4] } 26. b6 { [%eval #-3] } 26... g1=K?? { (Mate in 3 → Mate in 16) Lost forced checkmate sequence. g1=Q was best. } { [%eval #16] } (26... g1=Q 27. b7 Qg7 28. b8=K Qb7 29. Kxb7#) 27. b7 { [%eval #16] } 27... Kf1 { [%eval #5] } 28. b8=Q { [%eval #5] } 28... Kg1 { [%eval #1] } 29. Qe8 { [%eval #6] } 29... Kf1 { [%eval #1] } 30. Qe1 { [%eval #1] } 30... Kxe1# { Game ends by variant rule. } 1-0