FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/FXpztakJ"]
[Date "2024.09.08"]
[Round "-"]
[White "Bobereshka"]
[Black "mankunecase"]
[Result "1-0"]
[GameId "FXpztakJ"]
[UTCDate "2024.09.08"]
[UTCTime "12:32:06"]
[WhiteElo "1225"]
[BlackElo "1721"]
[WhiteRatingDiff "+33"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Bb7?? { (Mate in 14 → 0.87) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.87] } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5) 3. Bxd7 { [%eval 2.44] } 3... Bxe4 { [%eval 2.46] } 4. Bxe8 { [%eval 0.84] } 4... Bxg2?? { (0.84 → Mate in 17) Checkmate is now unavoidable. Bxc2 was best. } { [%eval #17] } (4... Bxc2 5. Qxc2 Qxd2 6. Bxd2 g5 7. Qxc7 a6 8. Qxb8 Rxb8 9. Bxf7) 5. Bxf7 { [%eval #17] } 5... Bxh1 { [%eval #14] } 6. Bxg8 { [%eval #14] } 6... Qxd2 { [%eval #11] } 7. Bxh7 { [%eval #12] } 7... Rxh7 { [%eval #10] } 8. Bxd2 { [%eval #10] } 8... Rxh2 { [%eval #9] } 9. Qh5 { [%eval #16] } 9... Rxf2 { [%eval #15] } 10. Qxh1 { [%eval #15] } 10... Rxd2 { [%eval #14] } 11. Qxa8 { [%eval #14] } 11... Rxc2 { [%eval #13] } 12. Qxa7?? { (Mate in 13 → Mate in 7) Lost forced checkmate sequence. Qxb8 was best. } { [%eval #-7] } (12. Qxb8 Rxb2 13. Qxc7 Rxa2 14. Qxa7 Rxa7 15. Rxa7 g6 16. Rxe7 Bxe7 17. Kf2 Ba3) 12... Rxb2 { [%eval #-7] } 13. Qxc7 { [%eval #-6] } 13... Rxb1 { [%eval #-6] } 14. Qxb8 { [%eval #-4] } 14... Rxe1 { [%eval #-4] } 15. Qxf8 { [%eval #-3] } 15... Rxg1?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rxa1 was best. } { [%eval #3] } (15... Rxa1 16. Qxe7 Rxa2 17. Qxg7 Ra1 18. Qxa1#) 16. Qxg7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qxe7 was best. } { [%eval 0.0] } (16. Qxe7 Rxa1 17. Qxg7 Rxa2 18. Qb2 Rxb2#) 16... Rxa1?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rxg7 was best. } { [%eval #2] } (16... Rxg7 17. a4 Rg6 18. Rf1 Re6 19. Rf8 Rb6 20. a5 Rb2 21. Rd8 Rb1 22. Rc8) 17. Qxe7 { [%eval #2] } 17... Rxa2 { [%eval #1] } 18. Qa3 { [%eval #1] } 18... Rxa3# { Game ends by variant rule. } 1-0
