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[Event "rated variant:antichess game"] [Site "https://lichess.org/FXehfDWA"] [Date "2023.11.04"] [Round "-"] [White "Lisa_s"] [Black "Maria_Pr12"] [Result "1-0"] [GameId "FXehfDWA"] [UTCDate "2023.11.04"] [UTCTime "10:28:33"] [WhiteElo "1088"] [BlackElo "1193"] [WhiteRatingDiff "+74"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... e6?? { (Mate in 15 → 0.91) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.91] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxd8 { [%eval 0.0] } 3... Kxd8 { [%eval 0.13] } 4. b4 { [%eval 0.35] } 4... Bxb4 { [%eval 0.33] } 5. Qd2 { [%eval 0.0] } 5... Bxd2 { [%eval 0.21] } 6. Nxd2 { [%eval 0.22] } 6... h5? { (0.22 → 1.53) Mistake. Ne7 was best. } { [%eval 1.53] } (6... Ne7 7. h4) 7. g4?? { (1.53 → -0.15) Blunder. h4 was best. } { [%eval -0.15] } (7. h4 Nh6 8. Nh3 Ke7 9. Rh2 Rg8 10. g3 Rxg3 11. fxg3 a5 12. Kf2 f5 13. Kf3 Ng4) 7... hxg4 { [%eval 0.0] } 8. Nh3?! { (0.00 → -0.64) Inaccuracy. f3 was best. } { [%eval -0.64] } (8. f3 gxf3 9. Ngxf3 Rxh2 10. Nxh2 a5 11. Bh3 Ke7 12. Bxe6 Kxe6 13. Kf2 Kf6 14. Ke3 Ra6) 8... gxh3 { [%eval -0.84] } 9. Bxh3 { [%eval -1.0] } 9... Rxh3 { [%eval -0.83] } 10. Rf1?! { (-0.83 → -1.69) Inaccuracy. Kf1 was best. } { [%eval -1.69] } (10. Kf1 Rxd3) 10... Rxd3 { [%eval -1.38] } 11. cxd3?! { (-1.38 → -2.21) Inaccuracy. exd3 was best. } { [%eval -2.21] } (11. exd3 a5 12. Rh1 Ke7 13. Nf1 Na6 14. Kd2 Nh6 15. Ke3 f5 16. Ke2 Kf6 17. Nd2 f4) 11... Nf6? { (-2.21 → -0.61) Mistake. c5 was best. } { [%eval -0.61] } (11... c5 12. d4) 12. d4?? { (-0.61 → Mate in 11) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-11] } (12. Rh1 Ng8) 12... Ne4 { [%eval #-11] } 13. Nxe4 { [%eval #-10] } 13... e5 { [%eval #-10] } 14. dxe5 { [%eval #-9] } 14... f6?? { (Mate in 9 → 0.68) Lost forced checkmate sequence. d5 was best. } { [%eval 0.68] } (14... d5 15. exd6 cxd6 16. Nxd6 Bd7 17. Nxb7 Ba4 18. Nxd8 Nd7 19. Nxf7 Bb3 20. axb3 Rh8 21. Nxh8) 15. Nxf6? { (0.68 → -0.45) Mistake. exf6 was best. } { [%eval -0.45] } (15. exf6 c5) 15... Ke7?? { (-0.45 → Mate in 10) Checkmate is now unavoidable. Nc6 was best. } { [%eval #10] } (15... Nc6 16. Nxd7 Nxe5 17. Nxe5 Bd7 18. Nxd7 Kxd7 19. Kd2 b5 20. Rae1 c5 21. h4 b4 22. Rh1) 16. Nxd7 { [%eval #10] } 16... Bxd7 { [%eval #8] } 17. e6?? { (Mate in 8 → -1.15) Lost forced checkmate sequence. h3 was best. } { [%eval -1.15] } (17. h3 Bxh3 18. Rb1 Bxf1 19. Rxb7 Bxe2 20. Rxa7 Rxa7 21. Kxe2 Rxa2 22. Kd1 Rxf2 23. e6 Kxe6) 17... Bxe6?? { (-1.15 → Mate in 8) Checkmate is now unavoidable. Kxe6 was best. } { [%eval #8] } (17... Kxe6 18. a4) 18. Rd1 { [%eval #8] } 18... Bxa2 { [%eval #7] } 19. Rd5 { [%eval #7] } 19... Bxd5 { [%eval #6] } 20. e4 { [%eval #6] } 20... Bxe4 { [%eval #5] } 21. Rh1 { [%eval #5] } 21... Bxh1 { [%eval #4] } 22. f3?? { (Mate in 4 → -3.30) Lost forced checkmate sequence. Kd1 was best. } { [%eval -3.3] } (22. Kd1 b6 23. f3 Bxf3 24. h4 Bxd1 25. h5 Bxh5#) 22... Bxf3 { [%eval -3.38] } 23. Ke2?? { (-3.38 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #-11] } (23. h4 Bg2) 23... Bxe2 { [%eval #-11] } 24. h4 { [%eval #-10] } 24... Bd3 { [%eval #-10] } 25. h5 { [%eval #-9] } 25... Bg6 { [%eval #-9] } 26. hxg6 { [%eval #-8] } 26... Kf7?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Nd7 was best. } { [%eval 0.0] } (26... Nd7 27. g7 Ke8 28. g8=K Kf7 29. Kxf7 Re8 30. Kxe8 b5 31. Kxd7 c6 32. Kxc6 a5 33. Kxb5) 27. gxf7 { [%eval 0.0] } 27... a5 { [%eval 0.0] } 28. f8=N?? { (0.00 → Mate in 5) Checkmate is now unavoidable. f8=K was best. } { [%eval #-5] } (28. f8=K c5 29. Ke8 Nd7 30. Kxd7 Rc8 31. Kxc8 c4 32. Kxb7 a4 33. Kc7 c3 34. Kd7 c2) 28... Nd7 { [%eval #-5] } 29. Nxd7 { [%eval #-4] } 29... Rb8 { [%eval #-5] } 30. Nxb8 { [%eval #-4] } 30... b5?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. b6 was best. } { [%eval #6] } (30... b6 31. Nd7 c6 32. Nxb6 a4 33. Nxa4 c5 34. Nxc5#) 31. Nd7 { [%eval #6] } 31... c5 { [%eval #5] } 32. Nxc5 { [%eval #5] } 32... a4 { [%eval #1] } 33. Nxa4 { [%eval #1] } 33... bxa4# { Game ends by variant rule. } 1-0