FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/FVCjQxq4"]
[Date "2025.01.10"]
[Round "-"]
[White "Oabona_M"]
[Black "Pan_08"]
[Result "0-1"]
[GameId "FVCjQxq4"]
[UTCDate "2025.01.10"]
[UTCTime "22:37:14"]
[WhiteElo "1121"]
[BlackElo "1083"]
[WhiteRatingDiff "-22"]
[BlackRatingDiff "+50"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?! { (-0.62 → 0.00) Inaccuracy. e6 was best. } { [%eval 0.0] } (1... e6 2. c4 Bxa3 3. Nxa3 b5 4. cxb5 d6 5. Qc2 Nc6 6. Qxc6) 2. b4?? { (0.00 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (2. c4 Bxa3 3. Nxa3 e4 4. e3 Nh6 5. c5 Ng4 6. Qxg4 Qf6) 2... Bxb4 { [%eval #-16] } 3. axb4 { [%eval #-15] } 3... c5 { [%eval #-15] } 4. bxc5 { [%eval #-14] } 4... Qb6 { [%eval #-14] } 5. cxb6 { [%eval #-12] } 5... axb6 { [%eval #-12] } 6. Rxa8 { [%eval #-11] } 6... d5 { [%eval #-15] } 7. Rxb8 { [%eval #-14] } 7... f5?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Be6 was best. } { [%eval #12] } (7... Be6 8. Rxb7 d4 9. Rxf7 Bxf7 10. f4 exf4 11. Kf2 Nf6 12. g3 fxg3 13. hxg3) 8. Rxb7 { [%eval #12] } 8... Bxb7 { [%eval #11] } 9. f4 { [%eval #13] } 9... exf4 { [%eval #12] } 10. c4 { [%eval #12] } 10... dxc4 { [%eval #11] } 11. g4?? { (Mate in 11 → -9.56) Lost forced checkmate sequence. Qc2 was best. } { [%eval -9.56] } (11. Qc2 Bxg2 12. Qxf5 Bxh1 13. Qxh7 Rxh7 14. h4 Rxh4 15. Bg2 Bxg2 16. Kf1 Bxf1) 11... fxg4?? { (-9.56 → Mate in 9) Checkmate is now unavoidable. Bxh1 was best. } { [%eval #9] } (11... Bxh1) 12. e3 { [%eval #15] } 12... fxe3 { [%eval #14] } 13. dxe3?? { (Mate in 14 → Mate in 9) Lost forced checkmate sequence. Bxc4 was best. } { [%eval #-9] } (13. Bxc4 exd2 14. Qxd2 Bxh1 15. Bxg8 Rxg8 16. Qg2 Bxg2 17. Bh6 gxh6 18. Nf3 Bxf3) 13... Bxh1 { [%eval #-9] } 14. Qxg4 { [%eval #-8] } 14... Bg2?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. g5 was best. } { [%eval #8] } (14... g5 15. Qxg5 Nf6 16. Qxf6 Bb7 17. Qxb6 c3 18. Qxb7 Kf7 19. Qxf7 h6 20. Nxc3) 15. Qxg2?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-7] } (15. Qxg7 Bxf1 16. Qxh7 Rxh7 17. Kxf1 Rxh2 18. Bb2 Rxb2 19. Nh3 Rxb1 20. Ke1 Rxe1) 15... h5 { [%eval #-7] } 16. Qxg7 { [%eval #-6] } 16... Nf6 { [%eval #-6] } 17. Qxf6 { [%eval #-5] } 17... Kf7?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Rh7 was best. } { [%eval #7] } (17... Rh7 18. Bxc4 b5 19. Bxb5 Ra7 20. Bxe8 h4 21. Qxh4 Ra3 22. Bxa3#) 18. Qxf7?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Bxc4 was best. } { [%eval #-4] } (18. Bxc4 Kxf6 19. Bg8 Rxg8 20. Ba3 Rxg1 21. Kf1 Rxf1 22. Bb4 Rxb1 23. e4 Rxb4) 18... Rd8 { [%eval #-4] } 19. Qxh5 { [%eval #-3] } 19... Ra8 { [%eval #-3] } 20. Bxc4 { [%eval #-2] } 20... b5 { [%eval #-2] } 21. Bxb5 { [%eval #-1] } 21... Ra6 { [%eval #-1] } 22. Bxa6# { Game ends by variant rule. } 0-1