- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/FTMKBBLZ"] [Date "2021.03.05"] [Round "-"] [White "yazhini10"] [Black "Cavas07"] [Result "1-0"] [GameId "FTMKBBLZ"] [UTCDate "2021.03.05"] [UTCTime "13:14:43"] [WhiteElo "1070"] [BlackElo "1025"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-36"] [Variant "Antichess"] [TimeControl "360+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.64) Inaccuracy. e3 was best. } { [%eval -0.64] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Bxd2 Qg5 7. Qxh7 Rxh7) 1... e6 { [%eval -0.57] } 2. b4 { [%eval -0.61] } 2... Bxb4 { [%eval -0.89] } 3. Na3?? { (-0.89 → -13.51) Blunder. Ba3 was best. } { [%eval -13.51] } (3. Ba3 Bxd2 4. Nxd2 c5 5. Bxc5 Qa5 6. Bxa7 Qxa2 7. Rxa2 Rxa7) 3... Bxa3 { [%eval #-18] } 4. Bxa3 { [%eval #-17] } 4... Qe7?? { (Mate in 17 → -0.27) Lost forced checkmate sequence. c5 was best. } { [%eval -0.27] } (4... c5 5. Bxc5 Qg5 6. Bxa7 Qxg2 7. Bxg2 Rxa7 8. Bxb7 Rxb7 9. c4 Rb1 10. Qxb1 h5 11. Qxb8) 5. Bxe7 { [%eval -0.78] } 5... Kxe7 { [%eval 0.25] } 6. e3?! { (0.25 → -0.43) Inaccuracy. Rb1 was best. } { [%eval -0.43] } (6. Rb1 b6 7. Rxb6 cxb6 8. d3 Na6 9. Kd2 Ke8 10. Qe1 Nc7 11. Qc1 Rb8 12. Ke1 g5) 6... c5? { (-0.43 → 1.13) Mistake. b5 was best. } { [%eval 1.13] } (6... b5 7. Bxb5) 7. Ba6 { [%eval 1.48] } 7... Nxa6 { [%eval 1.12] } 8. Qh5? { (1.12 → 0.00) Mistake. Ne2 was best. } { [%eval 0.0] } (8. Ne2 b6) 8... Kf6?? { (0.00 → 3.69) Blunder. c4 was best. } { [%eval 3.69] } (8... c4) 9. Qxf7?? { (3.69 → -1.83) Blunder. Qxh7 was best. } { [%eval -1.83] } (9. Qxh7 Rxh7) 9... Kxf7 { [%eval -2.02] } 10. d4?? { (-2.02 → -5.61) Blunder. Ne2 was best. } { [%eval -5.61] } (10. Ne2 Ne7) 10... cxd4 { [%eval -5.6] } 11. exd4 { [%eval -6.13] } 11... e5 { [%eval -5.65] } 12. dxe5 { [%eval -5.98] } 12... d6 { [%eval -5.36] } 13. exd6 { [%eval -7.28] } 13... Ke7?? { (-7.28 → Mate in 10) Checkmate is now unavoidable. Bh3 was best. } { [%eval #10] } (13... Bh3) 14. dxe7 { [%eval #10] } 14... Nxe7 { [%eval #9] } 15. Nf3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. g4 was best. } { [%eval #-9] } (15. g4 Bxg4 16. Nf3 Bxf3 17. c4 Bxh1 18. f3 Bxf3 19. Ke2 Bxe2 20. Rf1 Bxc4 21. Rf3 Bxa2) 15... Bh3 { [%eval #-9] } 16. gxh3 { [%eval #-8] } 16... g5 { [%eval #-8] } 17. Nxg5 { [%eval #-7] } 17... Rhd8?? { (Mate in 7 → -0.13) Lost forced checkmate sequence. Rhg8 was best. } { [%eval -0.13] } (17... Rhg8 18. Nxh7 Rg1 19. Rxg1 Ng6 20. Rxg6 b5 21. Rxa6 Rb8 22. Rxa7 Rb7 23. Rxb7 b4 24. Rxb4#) 18. Nxh7 { [%eval 0.0] } 18... Rf8?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Rd2 was best. } { [%eval #8] } (18... Rd2 19. Kxd2 Rf8 20. Nxf8 Nc8 21. h4 Nb8 22. h5 a5 23. Ng6 Na6 24. Ne5 a4 25. h6) 19. Nxf8 { [%eval #8] } 19... Rxf8 { [%eval #7] } 20. f4 { [%eval #7] } 20... Rxf4 { [%eval #6] } 21. h4 { [%eval #6] } 21... Rxh4 { [%eval #5] } 22. Rf1 { [%eval #5] } 22... Rxh2 { [%eval #4] } 23. Ke2 { [%eval #5] } 23... Rxe2 { [%eval #4] } 24. Rae1?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Rf8 was best. } { [%eval #-5] } (24. Rf8 Rxc2 25. Raf1 Rxa2 26. Ra1 Rxa1 27. Rc8 Nxc8#) 24... Rxc2 { [%eval #-5] } 25. Rxe7 { [%eval #-4] } 25... Rxa2 { [%eval #-4] } 26. Rxb7 { [%eval #-3] } 26... Rb2?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Ra1 was best. } { [%eval #5] } (26... Ra1 27. Rxa1 Nb8 28. Raxa7 Na6 29. Rxa6#) 27. Rxa7?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Rxb2 was best. } { [%eval #-2] } (27. Rxb2 Nb8 28. Rxb8 a6 29. Rc1 a5 30. Rb4 axb4 31. Rc3 bxc3#) 27... Ra2?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Nc7 was best. } { [%eval #2] } (27... Nc7 28. Rxc7 Rb1 29. Rxb1#) 28. Rxa6 { [%eval #2] } 28... Rxa6 { [%eval #1] } 29. Ra1 { [%eval #1] } 29... Rxa1# { Game ends by variant rule. } 1-0