- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/FR0CSSNN"] [Date "2025.01.09"] [Round "-"] [White "Ingomia"] [Black "kaka2474"] [Result "1/2-1/2"] [GameId "FR0CSSNN"] [UTCDate "2025.01.09"] [UTCTime "15:02:12"] [WhiteElo "930"] [BlackElo "874"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+8"] [Variant "Standard"] [TimeControl "300+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.0] } { A00 Van't Kruijs Opening } 1... e5 { [%eval 0.26] } 2. Qh5?! { (0.26 → -0.69) Inaccuracy. d4 was best. } { [%eval -0.69] } (2. d4 exd4 3. exd4 d5 4. Nf3 Nc6 5. Bb5 Bd6 6. O-O Ne7) 2... Qg5?? { (-0.69 → 7.15) Blunder. Nc6 was best. } { [%eval 7.15] } (2... Nc6 3. Bb5 Nf6 4. Qd1 Ne7 5. Be2 c6 6. d4 e4 7. c4) 3. Qxg5 { [%eval 7.02] } 3... Bc5 { [%eval 9.31] } 4. Qxe5+ { [%eval 8.3] } 4... Ne7 { [%eval 9.55] } 5. Qxc5 { [%eval 9.57] } 5... d5 { [%eval 9.55] } 6. Qxc7 { [%eval 9.46] } 6... Bf5 { [%eval 9.69] } 7. Bb5+ { [%eval 9.47] } 7... Kf8? { (9.47 → Mate in 1) Checkmate is now unavoidable. Nbc6 was best. } { [%eval #1] } (7... Nbc6 8. Na3 Rc8 9. Qg3 O-O 10. c3 Be4 11. f3 Nf5 12. Qh3 Ne5 13. fxe4) 8. Qxb7?! { (Mate in 1 → 11.02) Lost forced checkmate sequence. Qd8# was best. } { [%eval 11.02] } (8. Qd8#) 8... Nd7 { [%eval 13.56] } 9. Qxa8+ { [%eval 13.45] } 9... Nb8 { [%eval 13.39] } 10. Qxb8+ { [%eval 13.71] } 10... Nc8 { [%eval 13.47] } 11. Qxc8+ { [%eval 12.24] } 11... Ke7 { [%eval 17.09] } 12. Qxf5 { [%eval 17.06] } 12... Re8?! { (17.06 → Mate in 3) Checkmate is now unavoidable. Ra8 was best. } { [%eval #3] } (12... Ra8 13. Qxd5 a6 14. Qb7+ Kf6 15. Bc4 Rf8 16. Qxa6+ Ke7 17. Qa3+ Kd7 18. Qxf8) 13. Qxh7?! { (Mate in 3 → 15.35) Lost forced checkmate sequence. Qe5+ was best. } { [%eval 15.35] } (13. Qe5+ Kd8 14. Qd6+ Kc8 15. Ba6#) 13... Kf8?! { (15.35 → Mate in 7) Checkmate is now unavoidable. Kd8 was best. } { [%eval #7] } (13... Kd8 14. Bxe8 Kc7 15. Qg8 d4 16. Bb5) 14. Qh8+ { [%eval #6] } 14... Ke7 { [%eval #6] } 15. Qxe8+ { [%eval #6] } 15... Kd6 { [%eval #4] } 16. Qxf7 { [%eval #4] } 16... d4 { [%eval #2] } 17. Qxg7 { [%eval #5] } 17... dxe3 { [%eval #5] } 18. dxe3 { [%eval #4] } 18... a6 { [%eval #4] } 19. Bxa6 { [%eval #4] } 19... Kd5 { [%eval #3] } 20. Nc3+ { [%eval #3] } 20... Kc5 { [%eval #2] } 21. Qe5+ { [%eval #3] } 21... Kb4 { [%eval #1] } 22. Bd3?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. a3# was best. } { [%eval 0.0] } { Draw by stalemate. } (22. a3#) 1/2-1/2