- Blind mode tutorial
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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/FIPWCOEr"] [Date "2025.06.08"] [Round "-"] [White "Lipetsk-Kanst_54"] [Black "EloStalker23"] [Result "0-1"] [GameId "FIPWCOEr"] [UTCDate "2025.06.08"] [UTCTime "19:48:35"] [WhiteElo "1904"] [BlackElo "1926"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+149"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "A01"] [Opening "Nimzo-Larsen Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.55) Inaccuracy. d4 was best. } { [%eval -0.55] } { A01 Nimzo-Larsen Attack } (1. d4 d5 2. c4 e6 3. Nc3 c5 4. Nf3 Nc6 5. Bf4 cxd4) 1... e6 { [%eval -0.51] } 2. Bb2 { [%eval -0.38] } 2... d5 { [%eval -0.45] } 3. e3 { [%eval -0.22] } 3... Nf6 { [%eval 0.0] } 4. d3?! { (0.00 → -0.58) Inaccuracy. Nf3 was best. } { [%eval -0.58] } (4. Nf3 c5 5. d4 Nc6 6. Bd3 Bd6 7. c4 b6 8. Nbd2 Ke7 9. a3 Bc7) 4... Be7?! { (-0.58 → 0.07) Inaccuracy. c5 was best. } { [%eval 0.07] } (4... c5 5. Nf3) 5. Nd2 { [%eval -0.28] } 5... O-O?! { (-0.28 → 0.31) Inaccuracy. c5 was best. } { [%eval 0.31] } (5... c5 6. Ngf3) 6. Ne2?! { (0.31 → -0.51) Inaccuracy. c4 was best. } { [%eval -0.51] } (6. c4) 6... Nbd7? { (-0.51 → 0.61) Mistake. c5 was best. } { [%eval 0.61] } (6... c5 7. h3) 7. h3 { [%eval 0.64] } 7... c5 { [%eval 0.84] } 8. g3 { [%eval 0.67] } 8... Nb6?! { (0.67 → 1.44) Inaccuracy. b6 was best. } { [%eval 1.44] } (8... b6 9. Bg2) 9. Bg2 { [%eval 1.39] } 9... Bd7 { [%eval 1.43] } 10. O-O { [%eval 1.3] } 10... Bc6 { [%eval 1.28] } 11. a3 { [%eval 1.07] } 11... Rc8 { [%eval 1.31] } 12. f4 { [%eval 1.13] } 12... h6 { [%eval 1.22] } 13. c4 { [%eval 1.37] } 13... Nfd7 { [%eval 1.63] } 14. Qc2 { [%eval 1.21] } 14... f5 { [%eval 1.21] } 15. Rad1 { [%eval 1.15] } 15... Nf6 { [%eval 1.38] } 16. Rfe1 { [%eval 1.42] } 16... Qe8 { [%eval 1.14] } 17. Kf2 { [%eval 1.44] } 17... Qg6 { [%eval 1.97] } 18. e4?? { (1.97 → -0.46) Blunder. Nf3 was best. } { [%eval -0.46] } (18. Nf3 Bd6 19. cxd5 exd5 20. Ne5 Bxe5 21. fxe5 Ne4+ 22. dxe4 fxe4+ 23. Nf4 c4) 18... fxe4 { [%eval -0.83] } 19. Bxf6 { [%eval -1.19] } 19... e3+? { (-1.19 → 0.10) Mistake. exd3 was best. } { [%eval 0.1] } (19... exd3) 20. Kxe3 { [%eval 0.0] } 20... Bxf6 { [%eval -0.31] } 21. Kf2 { [%eval -0.3] } 21... dxc4?? { (-0.30 → 1.99) Blunder. Rfe8 was best. } { [%eval 1.99] } (21... Rfe8 22. Bf3 h5 23. Rf1 Kf7 24. Kg2 Rcd8 25. a4 Nd7 26. Rfe1 b6 27. Nc3) 22. bxc4 { [%eval 1.76] } 22... Bxg2 { [%eval 2.38] } 23. Kxg2 { [%eval 2.36] } 23... Rcd8 { [%eval 2.3] } 24. Ne4 { [%eval 2.43] } 24... Bd4 { [%eval 2.76] } 25. Nxd4 { [%eval 3.21] } 25... Rxd4 { [%eval 3.38] } 26. Nxc5 { [%eval 2.64] } 26... Rdxf4?! { (2.64 → 3.71) Inaccuracy. e5 was best. } { [%eval 3.71] } (26... e5 27. Rxe5) 27. Rxe6 { [%eval 3.32] } 27... Qg5?! { (3.32 → 4.74) Inaccuracy. R4f6 was best. } { [%eval 4.74] } (27... R4f6 28. Qe2) 28. Ne4 { [%eval 5.01] } 28... Qf5 { [%eval 4.79] } 29. Rd6?? { (4.79 → 1.29) Blunder. gxf4 was best. } { [%eval 1.29] } (29. gxf4) 29... Rxe4?? { (1.29 → 3.83) Blunder. Rh4 was best. } { [%eval 3.83] } (29... Rh4 30. gxh4) 30. dxe4 { [%eval 3.48] } 30... Qf3+ { [%eval 3.23] } 31. Kh2 { [%eval 3.85] } 31... Nxc4?? { (3.85 → 10.15) Blunder. Qf2+ was best. } { [%eval 10.15] } (31... Qf2+ 32. Qxf2) 32. R6d3?? { (10.15 → 2.00) Blunder. Qxc4+ was best. } { [%eval 2.0] } (32. Qxc4+ Kh7 33. R1d2 h5 34. e5 b5 35. Qd3+ Kg8 36. e6 h4 37. Qxf3 Rxf3) 32... Qf2+? { (2.00 → 3.89) Mistake. Qxe4 was best. } { [%eval 3.89] } (32... Qxe4 33. Qg2) 33. Qxf2 { [%eval 3.79] } 33... Rxf2+ { [%eval 4.05] } 34. Kg1 { [%eval 3.8] } 34... Rc2 { [%eval 4.05] } 35. Rd4?? { (4.05 → -0.07) Blunder. Rf1 was best. } { [%eval -0.07] } (35. Rf1 Ne5) 35... Kf7 { [%eval 0.0] } 36. Rd5?? { (0.00 → -15.84) Blunder. Rd8 was best. } { [%eval -15.84] } (36. Rd8 Ke7 37. R1d5 Re2 38. Rd4 Ra2 39. a4 a6 40. h4 Re2 41. Kf1 Ra2) 36... Ne3 { [%eval -16.37] } 37. R1d4?! { (-16.37 → Mate in 6) Checkmate is now unavoidable. Re1 was best. } { [%eval #-6] } (37. Re1 Rg2+) 37... Nxd5 { [%eval #-5] } 38. Rxd5 { [%eval #-7] } 38... Ke6 { [%eval #-4] } 39. g4 { [%eval #-4] } 39... Rd2 { [%eval #-5] } 40. Rxd2 { [%eval #-1] } 40... Ke5# { Game ends by variant rule. } 0-1