FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/FF2spiJT"]
[Date "2026.03.20"]
[Round "-"]
[White "DanielTseng"]
[Black "Ogoogoo"]
[Result "1-0"]
[GameId "FF2spiJT"]
[UTCDate "2026.03.20"]
[UTCTime "13:50:32"]
[WhiteElo "1558"]
[BlackElo "1641"]
[WhiteRatingDiff "+37"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Qg4?? { (Mate in 16 → -1.00) Lost forced checkmate sequence. b4 was best. } { [%eval -1.0] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4) 2... Qg5?? { (-1.00 → 1.53) Blunder. Qh4 was best. } { [%eval 1.53] } (2... Qh4 3. Qxg7 Bxg7 4. Ne2 Qxe4 5. c4 Qxb1 6. Rxb1 Nc6 7. f4 exf4 8. Nxf4) 3. Qxg5 { [%eval 0.8] } 3... Ba3?? { (0.80 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (3... b5 4. Qxe5 g5 5. Qxc7 Nh6 6. Bxb5 Bd6 7. Qxd6 Ng4 8. Bxd7) 4. Qxe5 { [%eval #16] } 4... Bxb2 { [%eval #15] } 5. Qxe8 { [%eval #15] } 5... Bxc1 { [%eval #13] } 6. Qxd7 { [%eval #13] } 6... Bxd2 { [%eval #12] } 7. Qxf7 { [%eval #12] } 7... Bxe1 { [%eval #11] } 8. Qxg8 { [%eval #11] } 8... Bxf2 { [%eval #10] } 9. Qxc8?? { (Mate in 10 → 2.86) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 2.86] } (9. Qxh7 Rxh7 10. Bc4 Bxg1 11. Rxg1 Rxh2 12. Re1 Rxg2 13. a4 Rxc2 14. Nc3 Rxc3) 9... Bxg1?? { (2.86 → Mate in 9) Checkmate is now unavoidable. Rxc8 was best. } { [%eval #9] } (9... Rxc8 10. e5 Bxg1 11. Rxg1 c5 12. Ba6 bxa6 13. a4 Rh8 14. Re1 c4 15. Nc3) 10. Qxb8?? { (Mate in 9 → Mate in 17) Lost forced checkmate sequence. Qxb7 was best. } { [%eval #-17] } (10. Qxb7 Bxh2 11. Qxc7 Bxc7 12. Rxh7 Rxh7 13. e5 Bxe5 14. g4 Bxa1 15. Bh3 Rxh3) 10... Raxb8 { [%eval #-17] } 11. Rxg1 { [%eval #-17] } 11... b5?? { (Mate in 17 → 10.31) Lost forced checkmate sequence. b6 was best. } { [%eval 10.31] } (11... b6 12. c4 c5 13. a4 b5 14. axb5 Rxb5 15. Rxa7 Rxb1 16. Rxg7 Rxf1 17. Rxh7) 12. Bxb5 { [%eval 10.07] } 12... Rxb5 { [%eval 9.24] } 13. e5 { [%eval 8.76] } 13... Rxb1 { [%eval 8.91] } 14. Raxb1 { [%eval 8.6] } 14... Rb8 { [%eval 9.99] } 15. Rxb8 { [%eval 10.76] } 15... c5 { [%eval 11.8] } 16. Rb4 { [%eval #18] } 16... cxb4 { [%eval #17] } 17. c3 { [%eval #17] } 17... bxc3 { [%eval #16] } 18. Rd1?? { (Mate in 16 → 4.76) Lost forced checkmate sequence. Rc1 was best. } { [%eval 4.76] } (18. Rc1 c2 19. Rxc2 h6 20. Rb2 g6 21. Rc2 g5 22. e6 g4 23. h4 gxh3) 18... c2 { [%eval 3.98] } 19. e6?? { (3.98 → Mate in 10) Checkmate is now unavoidable. Re1 was best. } { [%eval #-10] } (19. Re1 a5) 19... cxd1=R { [%eval #-10] } 20. e7 { [%eval #-9] } 20... h6?? { (Mate in 9 → -1.91) Lost forced checkmate sequence. Rd7 was best. } { [%eval -1.91] } (20... Rd7 21. h4 Rxe7 22. h5 h6 23. g4 g6 24. hxg6 h5 25. gxh5 a5 26. g7) 21. e8=R?? { (-1.91 → Mate in 10) Checkmate is now unavoidable. e8=K was best. } { [%eval #-10] } (21. e8=K Rf1) 21... Rd8?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Rd7 was best. } { [%eval #8] } (21... Rd7 22. h4 Re7 23. Rxe7 g6 24. Rxa7 g5 25. hxg5 hxg5 26. Rf7 g4 27. Rf2) 22. Rxd8 { [%eval #8] } 22... a5 { [%eval #5] } 23. Rd3 { [%eval #5] } 23... a4 { [%eval #4] } 24. Rb3?? { (Mate in 4 → -42.66) Lost forced checkmate sequence. a3 was best. } { [%eval -42.66] } (24. a3 g6 25. Rc3 h5 26. g4 hxg4 27. Rh3 gxh3#) 24... axb3 { [%eval -1.5] } 25. axb3 { [%eval -2.66] } 25... g5?? { (-2.66 → 0.00) Blunder. h5 was best. } { [%eval 0.0] } (25... h5 26. g4 hxg4 27. h3 gxh3 28. b4 h2 29. b5 h1=R 30. b6 Rf1 31. b7) 26. h4?? { (0.00 → Mate in 32) Checkmate is now unavoidable. g4 was best. } { [%eval #-32] } (26. g4 h5 27. gxh5 g4 28. h3 gxh3 29. h6 h2 30. b4 h1=B 31. h7 Bb7) 26... gxh4 { [%eval -49.45] } 27. g3?! { (-49.45 → Mate in 41) Checkmate is now unavoidable. g4 was best. } { [%eval #-41] } (27. g4) 27... hxg3 { [%eval -43.01] } 28. b4 { [%eval #-50] } 28... g2 { [%eval #-38] } 29. b5 { [%eval -45.97] } 29... h5 { [%eval -42.27] } 30. b6 { [%eval -41.47] } 30... h4?? { (-41.47 → Mate in 6) Checkmate is now unavoidable. g1=Q was best. } { [%eval #6] } (30... g1=Q 31. b7) 31. b7 { [%eval #6] } 31... g1=Q { [%eval #4] } 32. b8=R { [%eval #4] } 32... Qb6 { [%eval #3] } 33. Rxb6 { [%eval #3] } 33... h3 { [%eval #2] } 34. Rb1 { [%eval #2] } 34... h2 { [%eval #1] } 35. Rg1 { [%eval #1] } 35... hxg1=N# { Game ends by variant rule. } 1-0