FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/FCoxVC1P"]
[Date "2025.12.11"]
[Round "-"]
[White "SaladoThiago"]
[Black "asom7xo"]
[Result "0-1"]
[GameId "FCoxVC1P"]
[UTCDate "2025.12.11"]
[UTCTime "16:20:02"]
[WhiteElo "662"]
[BlackElo "823"]
[WhiteRatingDiff "-18"]
[BlackRatingDiff "+76"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Bb5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-15] } (2. Ba6 Nxa6 3. Qg4 Bxg4 4. Kd1 Bxd1 5. d3 Bxc2 6. Nd2 Bxd3) 2... c6?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Nf6 was best. } { [%eval #14] } (2... Nf6 3. Bxe8 Nxe4 4. Bxf7 Nxf2 5. Kxf2 Be6 6. Bxe6 Qc8 7. Bxc8 g5 8. Bxb7) 3. Bxc6 { [%eval #15] } 3... Nxc6 { [%eval #14] } 4. Nc3?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-15] } (4. Qg4 Bxg4 5. d4 Nxd4 6. g3 Nxc2 7. Kd1 Nxa1 8. Bd2 Bxd1 9. Ne2 Bxe2) 4... d5?? { (Mate in 15 → -0.22) Lost forced checkmate sequence. Bh3 was best. } { [%eval -0.22] } (4... Bh3 5. gxh3 f5 6. exf5 e6 7. fxe6 b5 8. Nxb5 Qf6 9. Nxd6 Qxe6 10. Nxe8) 5. exd5 { [%eval -0.54] } 5... Qxd5 { [%eval -0.8] } 6. Nxd5 { [%eval -0.63] } 6... Bh3 { [%eval -1.11] } 7. gxh3 { [%eval -1.53] } 7... h6?? { (-1.53 → 0.45) Blunder. f5 was best. } { [%eval 0.45] } (7... f5 8. Nxe7) 8. Nxe7 { [%eval -0.6] } 8... Ncxe7?? { (-0.60 → 2.17) Blunder. Kxe7 was best. } { [%eval 2.17] } (8... Kxe7 9. b4) 9. Qe2?? { (2.17 → -3.19) Blunder. d4 was best. } { [%eval -3.19] } (9. d4) 9... a6?? { (-3.19 → 2.61) Blunder. Nf6 was best. } { [%eval 2.61] } (9... Nf6 10. Qxe7 Kxe7 11. Ke2 h5 12. b3 Kd6 13. Kf1 Rb8 14. Ne2 g6 15. Nd4) 10. Qxe7?? { (2.61 → 0.76) Blunder. Qxa6 was best. } { [%eval 0.76] } (10. Qxa6 Rxa6) 10... Bxe7?? { (0.76 → 4.25) Blunder. Kxe7 was best. } { [%eval 4.25] } (10... Kxe7 11. b4) 11. Nf3?? { (4.25 → -4.53) Blunder. h4 was best. } { [%eval -4.53] } (11. h4) 11... Ba3 { [%eval -4.18] } 12. bxa3 { [%eval -3.9] } 12... Ra7?? { (-3.90 → Mate in 11) Checkmate is now unavoidable. h5 was best. } { [%eval #11] } (12... h5) 13. c4?? { (Mate in 11 → -5.10) Lost forced checkmate sequence. Ng5 was best. } { [%eval -5.1] } (13. Ng5 hxg5 14. f3 Rxh3 15. d4 Rxf3 16. Bxg5 Rxa3 17. Rd1 Rxa2 18. Ke2 Rxc2) 13... Rh7?? { (-5.10 → Mate in 12) Checkmate is now unavoidable. h5 was best. } { [%eval #12] } (13... h5) 14. c5?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Ng5 was best. } { [%eval #-9] } (14. Ng5 hxg5 15. Rb1 Rxh3 16. Rxb7 Rxb7 17. Bb2 Rxb2 18. Rf1 Rxa2 19. Ke2 Rxd2) 14... Ne7?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. b6 was best. } { [%eval #12] } (14... b6 15. cxb6 h5 16. bxa7 g5 17. Nxg5 f5 18. Nxh7 Nf6 19. Nxf6 Kf7 20. Nxh5) 15. Ne5?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Ng5 was best. } { [%eval #-9] } (15. Ng5 hxg5 16. Rb1 Rxh3 17. Rxb7 Rxb7 18. f4 gxf4 19. d3 Rxh2 20. Bxf4 Rxh1) 15... Nf5?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Kd8 was best. } { [%eval #12] } (15... Kd8 16. Nxf7 h5 17. Nxd8 b6 18. cxb6 Rh6 19. bxa7 Re6 20. Nxe6 Nd5 21. Nxg7) 16. Nxf7 { [%eval #12] } 16... Kxf7 { [%eval #11] } 17. Ke2?? { (Mate in 11 → -3.61) Lost forced checkmate sequence. c6 was best. } { [%eval -3.61] } (17. c6 bxc6 18. d4 Nxd4 19. Bxh6 gxh6 20. Ke2 Nxe2 21. f4 Nxf4 22. Rhb1 Nxh3) 17... b6 { [%eval -3.75] } 18. cxb6 { [%eval -1.97] } 18... Ng3?? { (-1.97 → 5.57) Blunder. Rh8 was best. } { [%eval 5.57] } (18... Rh8 19. bxa7) 19. hxg3?? { (5.57 → Mate in 6) Checkmate is now unavoidable. bxa7 was best. } { [%eval #-6] } (19. bxa7 Nxe2) 19... h5?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (19... g5 20. bxa7 g4 21. hxg4 Ke6 22. Rxh6 Rxa7 23. Rxe6 Rh7 24. Rxa6 Rh5 25. gxh5#) 20. bxa7 { [%eval #12] } 20... Kf8 { [%eval #10] } 21. a8=Q?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. g4 was best. } { [%eval #-4] } (21. g4 hxg4 22. hxg4 Rxh1 23. Ke1 Rxe1 24. a8=R Rxc1 25. Rxf8 Rxa1 26. g5 Rxa2) 21... Rh6?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (21... g5 22. Qxf8 Rf7 23. Qxf7 a5 24. Qxh5 a4 25. Qxg5#) 22. Qxf8?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. Qxa6 was best. } { [%eval #-3] } (22. Qxa6 Rxa6 23. a4 Rxa4 24. Rb1 Rxa2 25. d3 Rxe2 26. Rd1 Rxf2 27. Bh6 gxh6) 22... a5 { [%eval #-3] } 23. Qxg7 { [%eval #-2] } 23... a4 { [%eval #-2] } 24. Qxh6 { [%eval #-1] } 24... h4 { [%eval #-1] } 25. gxh4# { Game ends by variant rule. } 0-1