FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/F9ShFqPR"]
[Date "2026.05.12"]
[Round "-"]
[White "wanderingsailor"]
[Black "Novight"]
[Result "1-0"]
[GameId "F9ShFqPR"]
[UTCDate "2026.05.12"]
[UTCTime "13:37:42"]
[WhiteElo "1078"]
[BlackElo "948"]
[WhiteRatingDiff "+73"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -3.28] } 2. Nf3 { [%eval -2.31] } 2... Bxa3 { [%eval -1.95] } 3. bxa3 { [%eval -3.07] } 3... Qg5?? { (-3.07 → -1.00) Blunder. Qh4 was best. } { [%eval -1.0] } (3... Qh4 4. Nxh4) 4. Nxg5 { [%eval -1.3] } 4... f6? { (-1.30 → 0.34) Mistake. g6 was best. } { [%eval 0.34] } (4... g6 5. Nxf7 Kxf7 6. c4 Ne7 7. Qa4 a6 8. Qxa6 bxa6 9. c5 d6) 5. Nxh7 { [%eval 0.23] } 5... Rxh7 { [%eval 0.21] } 6. Rg1? { (0.21 → -1.30) Mistake. c3 was best. } { [%eval -1.3] } (6. c3 Rxh2) 6... Rxh2 { [%eval -1.21] } 7. Rh1?? { (-1.21 → Mate in 12) Checkmate is now unavoidable. g3 was best. } { [%eval #-12] } (7. g3) 7... Rxh1?? { (Mate in 12 → -0.08) Lost forced checkmate sequence. Rxg2 was best. } { [%eval -0.08] } (7... Rxg2 8. Bxg2 b5 9. Bxa8 Bb7 10. Bxb7 b4 11. axb4 f5 12. Rxa7 c5 13. bxc5) 8. Ra2 { [%eval -0.14] } 8... Rxf1 { [%eval -0.33] } 9. Kxf1 { [%eval -0.38] } 9... b5?? { (-0.38 → Mate in 11) Checkmate is now unavoidable. a5 was best. } { [%eval #11] } (9... a5 10. c4 b5 11. cxb5 Ra6 12. bxa6 Nxa6 13. Qa4 g5 14. Qxd7 Bxd7 15. f4) 10. c4 { [%eval #11] } 10... bxc4 { [%eval #10] } 11. d3?? { (Mate in 10 → 0.79) Lost forced checkmate sequence. Qb3 was best. } { [%eval 0.79] } (11. Qb3 cxb3 12. d4 bxa2 13. g4 axb1=B 14. e4 Bxe4 15. d5 exd5 16. f3 Bxf3) 11... cxd3 { [%eval 0.43] } 12. exd3 { [%eval 0.29] } 12... d5? { (0.29 → 1.47) Mistake. g5 was best. } { [%eval 1.47] } (12... g5 13. Bxg5 fxg5 14. Ke2 Na6 15. a4 Kf7 16. Nd2 g4 17. Nf3 gxf3 18. Kxf3) 13. Bh6?! { (1.47 → 0.62) Inaccuracy. Ke2 was best. } { [%eval 0.62] } (13. Ke2 Ke7) 13... Nxh6?? { (0.62 → Mate in 8) Checkmate is now unavoidable. gxh6 was best. } { [%eval #8] } (13... gxh6 14. Nd2) 14. Qa4?? { (Mate in 8 → 0.15) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.15] } (14. Qg4 Nxg4 15. Rc2 Nxf2 16. Rxc7 Nxd3 17. Rxa7 Rxa7 18. Nd2 Rxa3 19. Nc4 dxc4) 14... Nc6?? { (0.15 → Mate in 8) Checkmate is now unavoidable. a6 was best. } { [%eval #8] } (14... a6 15. Qxa6) 15. Qxa7 { [%eval #8] } 15... Nxa7 { [%eval #7] } 16. g4 { [%eval #7] } 16... Nxg4 { [%eval #6] } 17. Nd2?? { (Mate in 6 → 0.46) Lost forced checkmate sequence. Rc2 was best. } { [%eval 0.46] } (17. Rc2 Nxf2 18. Rxc7 Nxd3 19. Rxa7 Rxa7 20. Ke2 Rxa3 21. Kxd3 Rxd3 22. Nd2 Rxd2#) 17... Nxf2 { [%eval 0.37] } 18. Kxf2 { [%eval 0.59] } 18... g5 { [%eval 1.07] } 19. Ne4?? { (1.07 → -6.30) Blunder. a4 was best. } { [%eval -6.3] } (19. a4 Ke7 20. Ra1 Kd6 21. Ke2 Kc6 22. Re1 Bd7 23. d4 Be8 24. a5 f5) 19... dxe4 { [%eval -6.48] } 20. dxe4 { [%eval -5.53] } 20... f5?? { (-5.53 → 0.00) Blunder. e5 was best. } { [%eval 0.0] } (20... e5 21. Ra1 Ke7 22. Ke2 Bh3 23. Ra2 Be6 24. Ra1 Kd6 25. Kd2 Rd8 26. Ke1) 21. exf5 { [%eval -0.07] } 21... exf5 { [%eval -0.14] } 22. Kf3?? { (-0.14 → -45.65) Blunder. a4 was best. } { [%eval -45.65] } (22. a4 Be6 23. a5 Bxa2 24. a6 Rb8 25. Kg3 Rb7 26. axb7 c5 27. Kg4 fxg4) 22... Be6?? { (-45.65 → -0.22) Blunder. g4 was best. } { [%eval -0.22] } (22... g4) 23. Ra1?? { (-0.22 → -40.93) Blunder. a4 was best. } { [%eval -40.93] } (23. a4 Bxa2 24. a5 Rb8 25. a6 Rb7 26. axb7 Nb5 27. Kf4 gxf4 28. b8=B Nd6) 23... Ba2 { [%eval -41.81] } 24. Rxa2 { [%eval #-13] } 24... f4 { [%eval #-13] } 25. Kxf4 { [%eval #-12] } 25... gxf4 { [%eval #-12] } 26. a4 { [%eval #-10] } 26... Nb5?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. f3 was best. } { [%eval #2] } (26... f3 27. Ra1 Rd8 28. Rd1 Rxd1 29. a5 Nc6 30. a6 Nb8 31. a7 Rd6 32. axb8=K) 27. axb5 { [%eval #2] } 27... Rxa2 { [%eval #1] } 28. b6 { [%eval #1] } 28... cxb6# { Game ends by variant rule. } 1-0