- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/F7R09zq7"] [Date "2024.12.22"] [Round "-"] [White "ChessStranding"] [Black "HPCgeek"] [Result "1/2-1/2"] [GameId "F7R09zq7"] [UTCDate "2024.12.22"] [UTCTime "16:24:48"] [WhiteElo "1596"] [BlackElo "1562"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "300+3"] [ECO "C01"] [Opening "French Defense: Exchange Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e6 { [%eval 0.28] } 2. Nf3 { [%eval 0.11] } 2... d5 { [%eval 0.19] } 3. exd5 { [%eval 0.14] } 3... exd5 { [%eval 0.17] } 4. d4 { [%eval 0.09] } { C01 French Defense: Exchange Variation } 4... Bd6 { [%eval 0.22] } 5. Bb5+ { [%eval 0.0] } 5... c6 { [%eval -0.01] } 6. Ba4 { [%eval -0.3] } 6... Ne7 { [%eval -0.2] } 7. O-O { [%eval -0.32] } 7... O-O { [%eval -0.26] } 8. Bg5 { [%eval -0.5] } 8... Nd7 { [%eval -0.3] } 9. Re1 { [%eval -0.4] } 9... Re8 { [%eval -0.17] } 10. c3 { [%eval -0.17] } 10... Qc7 { [%eval -0.15] } 11. Bxe7 { [%eval -0.42] } 11... Rxe7 { [%eval -0.54] } 12. Rxe7 { [%eval -0.48] } 12... Bxe7 { [%eval -0.36] } 13. Nbd2 { [%eval -0.4] } 13... Nf6 { [%eval -0.31] } 14. Qc2 { [%eval -0.55] } 14... Bg4 { [%eval -0.31] } 15. Ng5 { [%eval -0.81] } 15... h6 { [%eval -0.86] } 16. Ngf3 { [%eval -0.79] } 16... Bd6 { [%eval -0.38] } 17. h3 { [%eval -0.37] } 17... Bh5 { [%eval -0.38] } 18. Re1 { [%eval -0.35] } 18... Bg6 { [%eval -0.12] } 19. Qd1 { [%eval -0.16] } 19... Ne4 { [%eval -0.01] } 20. Nxe4 { [%eval 0.01] } 20... Bxe4 { [%eval -0.01] } 21. Bc2 { [%eval 0.03] } 21... Bxc2 { [%eval 0.05] } 22. Qxc2 { [%eval 0.09] } 22... Qa5 { [%eval 0.09] } 23. a3 { [%eval 0.05] } 23... Qb6 { [%eval 0.16] } 24. Nh4 { [%eval 0.07] } 24... Qc7 { [%eval 0.04] } 25. Nf5 { [%eval 0.04] } 25... Rd8 { [%eval 0.14] } 26. Nxd6 { [%eval 0.11] } 26... Qxd6 { [%eval 0.17] } 27. Qb3 { [%eval 0.0] } 27... Qd7 { [%eval 0.03] } 28. Qd1 { [%eval 0.0] } 28... Qf5 { [%eval 0.24] } 29. Re7 { [%eval 0.22] } 29... Rd7?? { (0.22 → 5.03) Blunder. Rb8 was best. } { [%eval 5.03] } (29... Rb8 30. g4) 30. Re8+?? { (5.03 → 0.29) Blunder. g4 was best. } { [%eval 0.29] } (30. g4 Qxf2+ 31. Kxf2 Rxe7 32. Qa4 b5 33. Qa6 Re6 34. a4 bxa4 35. Qxa7 g6) 30... Kh7 { [%eval 0.25] } 31. Re5 { [%eval 0.26] } 31... Qf6 { [%eval 0.25] } 32. Qf3 { [%eval -0.28] } 32... Qxf3 { [%eval -0.11] } 33. gxf3 { [%eval -0.17] } 33... f6 { [%eval -0.01] } 34. Re8 { [%eval -0.02] } 34... Kg6 { [%eval -0.05] } 35. Kg2 { [%eval -0.01] } 35... Kf5 { [%eval -0.07] } 36. Kg3 { [%eval -0.07] } 36... g5 { [%eval 0.0] } 37. Rh8 { [%eval -0.16] } 37... Kg6 { [%eval 0.0] } 38. Kg4 { [%eval -0.14] } 38... f5+ { [%eval 0.0] } 39. Kg3 { [%eval 0.06] } 39... h5 { [%eval 0.26] } 40. f4 { [%eval 0.17] } 40... g4 { [%eval 0.19] } 41. h4 { [%eval 0.23] } 41... Re7 { [%eval 0.26] } 42. Rg8+ { [%eval 0.26] } 42... Rg7 { [%eval 0.26] } 43. Rxg7+ { [%eval -0.04] } 43... Kxg7 { [%eval -0.07] } 44. f3?! { (-0.07 → -0.81) Inaccuracy. Kg2 was best. } { [%eval -0.81] } (44. Kg2 Kf6 45. b4 Ke7 46. a4 Kd7 47. Kf1 b6 48. Ke2 Kd6 49. Kd2 a6) 44... Kf6 { [%eval -0.54] } 45. fxg4?? { (-0.54 → -5.34) Blunder. Kf2 was best. } { [%eval -5.34] } (45. Kf2 Ke7) 45... fxg4 { [%eval -5.3] } 46. b3 { [%eval -5.91] } 46... Kf5 { [%eval -5.79] } 47. a4 { [%eval -6.47] } 47... a5 { [%eval -6.21] } 48. b4?! { (-6.21 → -8.93) Inaccuracy. c4 was best. } { [%eval -8.93] } (48. c4 b6) 48... axb4 { [%eval -8.61] } 49. cxb4 { [%eval -8.29] } 49... Ke4 { [%eval -7.84] } 50. Kf2 { [%eval -8.47] } 50... Kxf4 { [%eval -8.3] } 51. b5? { (-8.30 → Mate in 16) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-16] } (51. Ke2 Ke4 52. Kd2 Kxd4 53. Ke1 Ke5 54. Kf2 d4 55. Ke2 g3 56. Kf3 d3) 51... cxb5 { [%eval #-31] } 52. axb5 { [%eval -74.56] } 52... Ke4 { [%eval #-13] } 53. Kg3 { [%eval #-16] } 53... Kxd4 { [%eval #-15] } 54. Kf4 { [%eval #-17] } 54... Kc5 { [%eval -56.25] } 55. b6?! { (-56.25 → Mate in 20) Checkmate is now unavoidable. Kg5 was best. } { [%eval #-20] } (55. Kg5) 55... Kxb6 { [%eval -26.77] } 56. Kg5?! { (-26.77 → Mate in 11) Checkmate is now unavoidable. Kg3 was best. } { [%eval #-11] } (56. Kg3) 56... g3 { [%eval #-13] } 57. Kxh5 { [%eval #-13] } 57... g2 { [%eval #-13] } 58. Kh6 { [%eval #-6] } 58... g1=Q { [%eval #-5] } 59. h5 { [%eval #-5] } 59... Qg8?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Kc7 was best. } { [%eval 0.0] } { Draw by stalemate. } (59... Kc7 60. Kh7 Kd8 61. Kh6 Ke7 62. Kh7 Kf8 63. Kh6 Qg7#) 1/2-1/2