FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/F2bjJFs7"]
[Date "2025.11.10"]
[Round "-"]
[White "Nico7ter"]
[Black "Alllllex_USa"]
[Result "0-1"]
[GameId "F2bjJFs7"]
[UTCDate "2025.11.10"]
[UTCTime "12:38:26"]
[WhiteElo "1205"]
[BlackElo "1152"]
[WhiteRatingDiff "-25"]
[BlackRatingDiff "+24"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... a6?? { (2.49 → 7.55) Blunder. b5 was best. } { [%eval 7.55] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval 6.46] } 2... Rxa6?? { (6.46 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (2... bxa6 3. Qg4 g6 4. Qxd7 Kxd7 5. Nc3 c6 6. b3 Bh6 7. Nge2) 3. Na3?? { (Mate in 16 → -0.68) Lost forced checkmate sequence. Qf3 was best. } { [%eval -0.68] } (3. Qf3 Rxa2 4. Rxa2 b5 5. Qxf7 Kxf7 6. Ra6 Nxa6 7. b4 Nxb4) 3... Rxa3 { [%eval -0.46] } 4. bxa3 { [%eval -0.43] } 4... b6 { [%eval -1.15] } 5. Ne2 { [%eval -1.4] } 5... e6 { [%eval -0.92] } 6. d3 { [%eval -0.99] } 6... Bxa3 { [%eval -0.98] } 7. Bxa3 { [%eval -1.05] } 7... Qe7 { [%eval -0.46] } 8. Bxe7 { [%eval -1.06] } 8... Kxe7 { [%eval -0.69] } 9. Qd2 { [%eval -1.22] } 9... b5? { (-1.22 → 0.19) Mistake. d5 was best. } { [%eval 0.19] } (9... d5 10. g3) 10. d4?? { (0.19 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (10. a4 bxa4) 10... b4?? { (Mate in 12 → -0.22) Lost forced checkmate sequence. c5 was best. } { [%eval -0.22] } (10... c5 11. dxc5 d6 12. cxd6 Kxd6 13. Qxd6 e5 14. Qxe5 Ne7 15. Qxb8 Bb7 16. Qxb7) 11. Qxb4 { [%eval -0.17] } 11... e5?? { (-0.17 → 2.07) Blunder. Nf6 was best. } { [%eval 2.07] } (11... Nf6 12. Qxe7) 12. Qxe7?? { (2.07 → 0.16) Blunder. Qxb8 was best. } { [%eval 0.16] } (12. Qxb8 exd4 13. Qxc8 dxe3 14. Qxg8 Rxg8 15. fxe3 Kd6 16. Kd2 Kc6 17. Kc3 Kb7) 12... exd4?? { (0.16 → Mate in 11) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #11] } (12... Nxe7 13. dxe5) 13. exd4 { [%eval #11] } 13... Nxe7 { [%eval #10] } 14. d5 { [%eval #10] } 14... Nxd5 { [%eval #9] } 15. Nf4 { [%eval #9] } 15... Nxf4 { [%eval #8] } 16. c3?? { (Mate in 8 → -1.36) Lost forced checkmate sequence. a4 was best. } { [%eval -1.36] } (16. a4 Nxg2 17. Rg1 Nxe1 18. Rxg7 Nxc2 19. Rxf7 Nxa1 20. Rxh7 Rxh7 21. h4 Rxh4) 16... Nxg2 { [%eval -1.47] } 17. Rd1?? { (-1.47 → Mate in 8) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-8] } (17. Ke2 Ne1) 17... Nxe1 { [%eval #-8] } 18. Rxd7 { [%eval #-7] } 18... Bxd7? { (Mate in 7 → -7.23) Lost forced checkmate sequence. Nxd7 was best. } { [%eval -7.23] } (18... Nxd7 19. Rxe1 Re8 20. Rxe8 f5 21. Rxc8 f4 22. Rxc7 Nf6 23. Rxg7 Nd7 24. Rxd7) 19. Rxe1 { [%eval -7.0] } 19... Re8 { [%eval -5.93] } 20. Rxe8 { [%eval -4.78] } 20... Bxe8 { [%eval -5.36] } 21. a4?? { (-5.36 → Mate in 13) Checkmate is now unavoidable. f4 was best. } { [%eval #-13] } (21. f4 c5) 21... Bxa4 { [%eval #-14] } 22. c4 { [%eval #-13] } 22... Bb5 { [%eval #-13] } 23. cxb5 { [%eval -5.44] } 23... Na6?? { (-5.44 → Mate in 14) Checkmate is now unavoidable. c5 was best. } { [%eval #14] } (23... c5) 24. bxa6 { [%eval #14] } 24... c5 { [%eval #12] } 25. a7 { [%eval #11] } 25... f5 { [%eval #10] } 26. a8=Q { [%eval #13] } 26... f4 { [%eval #12] } 27. Qe8?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. f3 was best. } { [%eval #-3] } (27. f3 c4 28. h4 h5 29. Qb7 g5 30. hxg5 c3 31. g6 c2 32. g7 c1=K) 27... h5 { [%eval #-3] } 28. Qxh5 { [%eval #-2] } 28... f3?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (28... g5 29. Qxg5 f3 30. Qxc5#) 29. Qxf3 { [%eval #10] } 29... c4 { [%eval #9] } 30. Qb3?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. h3 was best. } { [%eval #-6] } (30. h3 c3 31. Qxc3 g6 32. Qc6 g5 33. h4 gxh4 34. Qg6 h3 35. Qg7 h2) 30... cxb3 { [%eval #-6] } 31. f3 { [%eval #-5] } 31... b2 { [%eval #-5] } 32. f4 { [%eval #-4] } 32... g5 { [%eval #-4] } 33. fxg5 { [%eval #-3] } 33... b1=R { [%eval #-3] } 34. g6 { [%eval #-2] } 34... Rb8 { [%eval #-3] } 35. h4 { [%eval #-2] } 35... Rf8 { [%eval #-2] } 36. g7 { [%eval #-1] } 36... Rh8 { [%eval #-1] } 37. gxh8=Q# { Game ends by variant rule. } 0-1