FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/F0J5Jt10"]
[Date "2025.08.06"]
[White "cleverchess9"]
[Black "Koctya-13052017"]
[Result "1-0"]
[GameId "F0J5Jt10"]
[UTCDate "2025.08.06"]
[UTCTime "14:34:00"]
[WhiteElo "1059"]
[BlackElo "862"]
[WhiteRatingDiff "+32"]
[BlackRatingDiff "-8"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Bc4 { [%eval 0.08] } 3... Qxd2?! { (0.08 → 0.97) Inaccuracy. Qxg2 was best. } { [%eval 0.97] } (3... Qxg2 4. Bxf7 Kxf7 5. Qh5 Qxg1 6. Rxg1 Kf6 7. Rxg7 Kxg7 8. Qxh7) 4. Bxd2?? { (0.97 → Mate in 14) Checkmate is now unavoidable. Bxf7 was best. } { [%eval #-14] } (4. Bxf7 Kxf7 5. Nxd2 Bh3 6. gxh3 g6 7. Qf3 Bg7 8. Qxb7 Bxb2) 4... b5?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Kd8 was best. } { [%eval #13] } (4... Kd8 5. Bxf7 Bh3 6. Nxh3 h5 7. Bxh5 Rxh5 8. Qxh5 g6 9. Qxg6) 5. Bxf7 { [%eval #13] } 5... Kxf7 { [%eval #12] } 6. Bh6?? { (Mate in 12 → 6.03) Lost forced checkmate sequence. Qg4 was best. } { [%eval 6.03] } (6. Qg4 Bxg4 7. Bh6 Nxh6 8. Kd1 Bxd1 9. Nd2 Bxc2 10. g4 Nxg4 11. h4 Nxf2) 6... gxh6?? { (6.03 → Mate in 11) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #11] } (6... Nxh6 7. Qd7) 7. Qd7?? { (Mate in 11 → 3.15) Lost forced checkmate sequence. Qg4 was best. } { [%eval 3.15] } (7. Qg4 Bxg4 8. Kd1 Bxd1 9. b3 Bxc2 10. Na3 Bxb3 11. Nxb5 Bxa2 12. Nxa7 Rxa7) 7... Bxd7?? { (3.15 → Mate in 10) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #10] } (7... Nxd7 8. Nd2 h5 9. Ke2 Kf6 10. h3 Ke6 11. f4 Kf6 12. Rd1 e5 13. fxe5) 8. c4 { [%eval #11] } 8... bxc4 { [%eval #10] } 9. Nc3?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. g4 was best. } { [%eval #-12] } (9. g4 Bxg4 10. Nf3 Bxf3 11. h4 Bxh1 12. f3 Bxf3 13. h5 Bxh5 14. Kd1 Bxd1) 9... Bh3?? { (Mate in 12 → -0.46) Lost forced checkmate sequence. Bb5 was best. } { [%eval -0.46] } (9... Bb5 10. Nxb5 a5 11. Nxc7 Nd7 12. Nxa8 Nb6 13. Nxb6 e6 14. Nxc4 Ne7 15. Nxa5) 10. gxh3?? { (-0.46 → -2.37) Blunder. Nxh3 was best. } { [%eval -2.37] } (10. Nxh3 e5 11. Ne2 Ba3 12. bxa3 c3 13. Nxc3 e4 14. Nxe4 c5 15. Nxc5 a6) 10... Nc6?? { (-2.37 → 5.81) Blunder. Ke6 was best. } { [%eval 5.81] } (10... Ke6 11. Nb1) 11. b4?? { (5.81 → Mate in 11) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-11] } (11. Kd2 Re8) 11... Nxb4?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. cxb3 was best. } { [%eval #9] } (11... cxb3 12. axb3 Na5 13. Rxa5 Rd8 14. Rxa7 e5 15. Rxc7 Rd7 16. Rxd7 h5 17. Rxf7) 12. Nd5?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Nb5 was best. } { [%eval #-11] } (12. Nb5 Nxa2 13. Nxa7 Rxa7 14. Rxa2 Rxa2 15. Kd2 Rxd2 16. Ne2 Rxe2 17. Rb1 Rxf2) 12... Nxa2 { [%eval #-12] } 13. Rxa2 { [%eval #-11] } 13... Bg7?? { (Mate in 11 → -3.45) Lost forced checkmate sequence. Rb8 was best. } { [%eval -3.45] } (13... Rb8 14. Rxa7 e5 15. Rxc7 Bd6 16. Rxf7 c3 17. Nxc3 e4 18. Nxe4 Bxh2 19. Rxh2) 14. Nxe7? { (-3.45 → -6.42) Mistake. Rxa7 was best. } { [%eval -6.42] } (14. Rxa7 Rxa7) 14... Nxe7 { [%eval -5.2] } 15. Rxa7 { [%eval -5.33] } 15... Rxa7 { [%eval -5.41] } 16. Ke2 { [%eval -5.23] } 16... Rd8?? { (-5.23 → Mate in 5) Checkmate is now unavoidable. c3 was best. } { [%eval #5] } (16... c3) 17. Kd3?? { (Mate in 5 → -11.92) Lost forced checkmate sequence. Kd1 was best. } { [%eval -11.92] } (17. Kd1 Rxd1 18. Ne2 Rxh1 19. f4 Rxh2 20. Ng3 Rxh3 21. Nf5 Nxf5#) 17... cxd3 { [%eval -10.87] } 18. Ne2?! { (-10.87 → Mate in 18) Checkmate is now unavoidable. h4 was best. } { [%eval #-18] } (18. h4 Ba1) 18... dxe2 { [%eval -12.4] } 19. Rf1?! { (-12.40 → Mate in 12) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-12] } (19. Rd1 Rxd1) 19... exf1=N?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. exf1=K was best. } { [%eval #3] } (19... exf1=K 20. f3 Kf2 21. h4 Kxf3 22. h3 Ra2 23. h5 Kg4 24. hxg4 Nf5 25. gxf5) 20. f4 { [%eval #3] } 20... Nxh2 { [%eval #2] } 21. f5 { [%eval #2] } 21... Nxf5 { [%eval #1] } 22. h4 { [%eval #1] } 22... Nxh4# { Game ends by variant rule. } 1-0