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[Event "rated Antichess game"] [Site "https://lichess.org/EzevMFJy"] [Date "2019.08.05"] [White "Thamanaka"] [Black "sethwm"] [Result "1-0"] [GameId "EzevMFJy"] [UTCDate "2019.08.05"] [UTCTime "04:45:08"] [WhiteElo "1246"] [BlackElo "1772"] [WhiteRatingDiff "+43"] [BlackRatingDiff "-19"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.14] } 1... b5 { [%eval 0.79] } 2. Bxb5 { [%eval 1.42] } 2... c6?! { (1.42 → 2.43) Inaccuracy. e6 was best. } { [%eval 2.43] } (2... e6 3. Bxd7 Bxd7 4. Qh5 Ba3 5. Qxf7 Kxf7 6. bxa3 Qh4 7. g3 Qxh2 8. Rxh2 Ba4 9. Rxh7) 3. Bxc6 { [%eval 1.73] } 3... Nxc6 { [%eval 2.44] } 4. b4 { [%eval 2.66] } 4... Nxb4 { [%eval 3.45] } 5. Qg4?? { (3.45 → -6.15) Blunder. a4 was best. } { [%eval -6.15] } (5. a4 Nxc2) 5... Nxa2 { [%eval -3.95] } 6. Qxd7?? { (-3.95 → Mate in 13) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-13] } (6. Rxa2 Ba6) 6... Qxd7 { [%eval #-13] } 7. Rxa2 { [%eval #-12] } 7... Qxd2 { [%eval #-12] } 8. Rxa7 { [%eval #-11] } 8... Rxa7?? { (Mate in 11 → 0.64) Lost forced checkmate sequence. Qxc1 was best. } { [%eval 0.64] } (8... Qxc1 9. Rxa8 Qxb1 10. Rxc8 Qxe1 11. Rxe8 Qxf2 12. Rxf8 Qxg1 13. Rxf7 Qxg2 14. Rxg7 Qxh2 15. Rxh2) 9. Nxd2?? { (0.64 → Mate in 9) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-9] } (9. Kxd2 Bh3) 9... Ra3 { [%eval #-9] } 10. Bxa3 { [%eval #-8] } 10... e6?? { (Mate in 8 → 1.86) Lost forced checkmate sequence. Bb7 was best. } { [%eval 1.86] } (10... Bb7 11. Bxe7 Bxg2 12. Bxf8 Bxh1 13. Bxg7 Ke7 14. Bxh8 Be4 15. Nxe4 Kd6 16. Nxd6 f5 17. Nxf5) 11. Bxf8 { [%eval 1.84] } 11... Kxf8 { [%eval 2.0] } 12. Ne4?! { (2.00 → 0.97) Inaccuracy. Nb3 was best. } { [%eval 0.97] } (12. Nb3 Ne7 13. Ne2 Bd7 14. Nc3 Ba4 15. Nxa4 Ke8 16. Nc3 Nc8 17. Kd1 Kd8 18. Kd2 Kc7) 12... g5 { [%eval 0.51] } 13. Nxg5 { [%eval 0.06] } 13... f6?? { (0.06 → Mate in 8) Checkmate is now unavoidable. Ne7 was best. } { [%eval #8] } (13... Ne7 14. Nxh7) 14. Nxh7?? { (Mate in 8 → 0.48) Lost forced checkmate sequence. Nxe6 was best. } { [%eval 0.48] } (14. Nxe6 Bxe6 15. c4 Bxc4 16. Kf1 Bxf1 17. h4 Bxg2 18. h5 Bxh1 19. e4 Bxe4 20. h6 Nxh6) 14... Rxh7 { [%eval 0.91] } 15. Nh3?? { (0.91 → -2.59) Blunder. Nf3 was best. } { [%eval -2.59] } (15. Nf3 Rxh2 16. Nxh2 f5 17. e4 fxe4 18. Ke2 Ne7 19. c4 e3 20. Kxe3 Nc6 21. g4 Nd4) 15... Rxh3 { [%eval -2.65] } 16. gxh3 { [%eval -2.54] } 16... Nh6 { [%eval -2.01] } 17. h4 { [%eval -2.17] } 17... e5?? { (-2.17 → 0.00) Blunder. Kf7 was best. } { [%eval 0.0] } (17... Kf7 18. Ke2 e5 19. e4 Ke6 20. Rf1 Nf7 21. h5 Nh6 22. c4 f5 23. exf5 Kxf5 24. Kd2) 18. Rf1 { [%eval 0.0] } 18... Ke7?? { (0.00 → Mate in 6) Checkmate is now unavoidable. e4 was best. } { [%eval #6] } (18... e4 19. h3 Bxh3 20. Kd1 Bxf1 21. c4 Bxc4 22. Ke2 Bxe2 23. h5 Bxh5 24. f4 exf3 25. e4) 19. h3 { [%eval #6] } 19... Bxh3 { [%eval #5] } 20. Kd2 { [%eval #5] } 20... Bxf1 { [%eval #4] } 21. c4 { [%eval #5] } 21... Bxc4 { [%eval #4] } 22. Kd3 { [%eval #4] } 22... Bxd3 { [%eval #3] } 23. e4 { [%eval #3] } 23... Bxe4 { [%eval #2] } 24. f3 { [%eval #2] } 24... Bxf3 { [%eval #1] } 25. h5 { [%eval #1] } 25... Bxh5# { Game ends by variant rule. } 1-0