FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/EyM6dxd7"]
[Date "2026.06.05"]
[Round "-"]
[White "Youyoulandalou"]
[Black "AFM_DigestWi"]
[Result "0-1"]
[GameId "EyM6dxd7"]
[UTCDate "2026.06.05"]
[UTCTime "20:03:59"]
[WhiteElo "1775"]
[BlackElo "1735"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+33"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Ba6?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxg8 Bxf2 6. Qxh7 Rxh7) 2... Nxa6 { [%eval 0.0] } 3. b4 { [%eval 0.0] } 3... Nxb4 { [%eval 0.0] } 4. Qh5 { [%eval 0.0] } 4... Nxa2 { [%eval 0.0] } 5. Qxh7?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-16] } (5. Rxa2 Qh4 6. Rxa7 Rxa7 7. Qxh7 Qxe4 8. Qxg7 Rxh2 9. Rxh2 Qxg2) 5... Rxh7 { [%eval #-16] } 6. Rxa2 { [%eval -4.72] } 6... Rxh2 { [%eval -3.25] } 7. Rxa7?? { (-3.25 → Mate in 12) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-12] } (7. Rxh2 Qh4) 7... Rxa7 { [%eval #-12] } 8. Rxh2 { [%eval #-11] } 8... Qh4 { [%eval #-11] } 9. Rxh4 { [%eval #-10] } 9... Ba3 { [%eval #-10] } 10. Bxa3 { [%eval #-9] } 10... Rxa3 { [%eval #-9] } 11. Nxa3 { [%eval #-8] } 11... b5 { [%eval #-8] } 12. Nxb5 { [%eval #-7] } 12... Nf6 { [%eval #-8] } 13. Nxc7 { [%eval #-7] } 13... Nxe4 { [%eval #-7] } 14. Nxe6 { [%eval #-6] } 14... fxe6 { [%eval #-6] } 15. Rxe4 { [%eval #-5] } 15... e5 { [%eval #-5] } 16. Rxe5 { [%eval #-4] } 16... d6 { [%eval #-5] } 17. Rxe8 { [%eval #-4] } 17... Be6 { [%eval #-4] } 18. Rxe6 { [%eval #-3] } 18... g5 { [%eval #-3] } 19. Rxd6 { [%eval #-2] } 19... g4 { [%eval #-2] } 20. f4 { [%eval #-1] } 20... gxf3 { [%eval #-1] } 21. gxf3# { Game ends by variant rule. } 0-1
