FEN
[Event "Ron has to beserk Arena"]
[Site "https://lichess.org/ExK00BPx"]
[Date "2022.09.06"]
[Round "-"]
[White "HAPPYRAINBOW"]
[Black "Landrificus"]
[Result "0-1"]
[GameId "ExK00BPx"]
[UTCDate "2022.09.06"]
[UTCTime "21:46:41"]
[WhiteElo "1352"]
[BlackElo "1494"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+16"]
[Variant "Antichess"]
[TimeControl "180+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 2.02] } 2... Na6?? { (2.02 → Mate in 18) Checkmate is now unavoidable. Ba6 was best. } { [%eval #18] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval #25] } 3... Qxd7 { [%eval #14] } 4. Qg4 { [%eval #18] } 4... Qxd2 { [%eval #12] } 5. Qxg7?? { (Mate in 12 → -6.79) Lost forced checkmate sequence. Nxd2 was best. } { [%eval -6.79] } (5. Nxd2 Bxg4 6. Kd1 Bxd1 7. f4 Bxc2 8. Ne4 Bxe4 9. a4 Bxg2 10. a5 Bxh1 11. b4 Nxb4) 5... Qxc2? { (-6.79 → -3.55) Mistake. Qxe1 was best. } { [%eval -3.55] } (5... Qxe1) 6. Qxh7 { [%eval #-13] } 6... Qxb2?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #11] } (6... Qxc1 7. Qxg8 Rxh2 8. Rxh2 Qxe3 9. Qxf8 Qxe1 10. Qxe7 Qxg1 11. Qxf7 Qxf2 12. Qxc7 Qxb2 13. Qxa7) 7. Qxg8?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-11] } (7. Bxb2 Rxh7 8. g4 Bxg4 9. Nf3 Bxf3 10. Kd1 Bxd1 11. Rxd1 Rxh2 12. a4 Rxf2 13. Bg7 Bxg7) 7... Rxg8?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxb1 was best. } { [%eval #11] } (7... Qxb1 8. Rxb1 Rxh2 9. Rxh2 Nb4 10. Rxb4 Rb8 11. Rxb8 Bg7 12. Qxg7 Kf8 13. Qxf8 Bd7 14. Qxf7) 8. Bxb2 { [%eval #11] } 8... Rxg2 { [%eval #10] } 9. Bg7?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Bf6 was best. } { [%eval #-10] } (9. Bf6 exf6 10. Na3 Bxa3 11. Rc1 Bxc1 12. f4 Rxa2 13. Nf3 Bxe3 14. h3 Bxh3 15. Rxh3 Bxf4) 9... Rxh2?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #8] } (9... Rxg1 10. Rxg1 Bxg7 11. Rxg7 Kd8 12. Rxf7 Be6 13. Rxe7 Bxa2 14. Rxa2 Kxe7 15. Rxa6 Rg8 16. Rxa7) 10. Bxf8?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-10] } (10. Rxh2 Bxg7 11. Kd1 Bxa1 12. Rh8 Bxh8 13. Nc3 Bxc3 14. Nh3 Bxh3 15. Ke1 Bxe1 16. a4 Bxf2) 10... Rxf2?? { (Mate in 10 → 1.19) Lost forced checkmate sequence. Kxf8 was best. } { [%eval 1.19] } (10... Kxf8 11. Rxh2 Rb8 12. Rh8 Rxb1 13. Rxf8 Rxe1 14. Rxc8 Rxa1 15. Rxc7 Rxg1 16. Rxa7 Nb8 17. Rxe7) 11. Bxe7?? { (1.19 → Mate in 9) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-9] } (11. Kxf2 Kxf8) 11... Kxe7 { [%eval #-9] } 12. Kxf2 { [%eval #-8] } 12... Bh3?? { (Mate in 8 → 1.25) Lost forced checkmate sequence. Be6 was best. } { [%eval 1.25] } (12... Be6 13. Rh6 Bxa2 14. Rxa6 Bxb1 15. Rxa7 Rxa7 16. Rxb1 Rb7 17. Rxb7 f6 18. Rxc7 f5 19. Rxe7) 13. Nxh3 { [%eval 1.62] } 13... Nb8?! { (1.62 → 2.53) Inaccuracy. c6 was best. } { [%eval 2.53] } (13... c6 14. Rh2) 14. Rf1?? { (2.53 → 0.59) Blunder. Nf4 was best. } { [%eval 0.59] } (14. Nf4 f5) 14... Nd7 { [%eval 0.68] } 15. Re1?? { (0.68 → -1.85) Blunder. Nc3 was best. } { White offers draw } { [%eval -1.85] } (15. Nc3 Ne5) 15... Rc8?? { (-1.85 → 1.14) Blunder. Nc5 was best. } { [%eval 1.14] } (15... Nc5 16. a3) 16. e4?? { (1.14 → Mate in 6) Checkmate is now unavoidable. Na3 was best. } { [%eval #-6] } (16. Na3 Kd6) 16... f5 { [%eval #-6] } 17. exf5 { [%eval #-5] } 17... Ne5 { [%eval #-5] } 18. Rxe5 { [%eval #-4] } 18... c6 { [%eval #-4] } 19. Rxe7 { [%eval #-3] } 19... Rc7 { [%eval #-4] } 20. Rxc7 { [%eval #-3] } 20... c5?? { (Mate in 3 → 2.99) Lost forced checkmate sequence. a5 was best. } { [%eval 2.99] } (20... a5 21. Rxc6 a4 22. Nc3 a3 23. f6#) 21. Rxa7 { [%eval 3.62] } 21... c4 { [%eval 3.69] } 22. Nd2 { [%eval 3.38] } 22... c3 { [%eval 3.21] } 23. Rb1?? { (3.21 → 1.05) Blunder. Ne4 was best. } { [%eval 1.05] } (23. Ne4 c2) 23... cxd2 { [%eval 0.91] } 24. Rc1?! { (0.91 → 0.00) Inaccuracy. Rb4 was best. } { [%eval 0.0] } (24. Rb4 d1=K) 24... dxc1=Q?? { (0.00 → Mate in 4) Checkmate is now unavoidable. dxc1=B was best. } { [%eval #4] } (24... dxc1=B 25. Ng5 Bxg5 26. f6 Bxf6 27. Re7 Bxe7 28. a3 Bxa3 29. Ke3 Be7 30. Kd2 Bd6 31. Kc1) 25. Rc7 { [%eval #5] } 25... Qxc7 { [%eval #4] } 26. Nf4 { [%eval #4] } 26... Qxf4 { [%eval #3] } 27. a4?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-4] } (27. Ke2 Qxf5 28. Kd3 Qxd3 29. a3 Qxa3#) 27... Qxa4 { [%eval #-4] } 28. f6 { [%eval #-3] } 28... Qb4 { [%eval #-3] } 29. f7 { [%eval #-1] } 29... Qe1 { [%eval #-1] } 30. Kxe1# { Game ends by variant rule. } 0-1
