- Blind mode tutorial
lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Chess Online Melbourne Arena"] [Site "https://lichess.org/EoOMrHli"] [Date "2020.07.05"] [White "WizardlyQueen"] [Black "tkd123"] [Result "0-1"] [GameId "EoOMrHli"] [UTCDate "2020.07.05"] [UTCTime "09:15:34"] [WhiteElo "1124"] [BlackElo "1564"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 Nc6?? { (1.58 → 7.28) Blunder. b5 was best. } (1... b5) 2. Nh3?? { (7.28 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } (2. Ba6 bxa6) 2... Nd4 3. exd4 e5 4. dxe5 Qe7?? { (Mate in 14 → 7.37) Lost forced checkmate sequence. b5 was best. } (4... b5 5. Bxb5 Bb7 6. Bxd7 Bxg2 7. Bxe8 Bxh3 8. Bxf7 Qxd2 9. Kxd2 Ba3 10. Nxa3 Bg4 11. Bxg8) 5. e6?? { (7.37 → 2.17) Blunder. Nf4 was best. } (5. Nf4 Qxe5) 5... fxe6?? { (2.17 → Mate in 20) Checkmate is now unavoidable. Qxe6 was best. } (5... Qxe6 6. Ba6) 6. Ke2?? { (Mate in 20 → -4.61) Lost forced checkmate sequence. b4 was best. } (6. b4 Qxb4 7. Ba6 bxa6 8. Na3 Qxa3 9. Bxa3 Bxa3 10. Qh5 Bc1 11. Qxe8 Bxd2 12. Kxd2 Rb8) 6... Qa3 7. bxa3?? { (-5.84 → Mate in 12) Checkmate is now unavoidable. Nxa3 was best. } (7. Nxa3 Bxa3) 7... Bxa3 8. Nxa3 b5 9. Nxb5 d5?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Rb8 was best. } (9... Rb8 10. Nxc7 e5 11. Nxe8 Ne7 12. Nxg7 Re8 13. Nxe8 d6 14. Nxd6 Bxh3 15. gxh3 Rb2 16. Bxb2) 10. Nxa7 Rxa7 11. c3?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Rb1 was best. } (11. Rb1 Rxa2 12. c4 dxc4 13. Rb7 Bxb7 14. g4 Rxd2 15. Bxd2 Bxh1 16. Qb3 cxb3 17. Bh6 Nxh6) 11... Rxa2 12. Rxa2 Ba6 13. Rxa6 Nf6 14. Rxe6 Kd8?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Ng8 was best. } (14... Ng8 15. Rxe8 Nh6 16. Rxh8 g6 17. Rxh7 Nf5 18. Rxc7 Nd4 19. cxd4 g5 20. Nxg5#) 15. Rxf6 gxf6 16. f4?? { (0.06 → -2.69) Blunder. c4 was best. } (16. c4 dxc4 17. d3 cxd3 18. Qxd3 Rg8 19. Qxh7 Rxg2 20. Qxc7 Kxc7 21. Bxg2 Kc6 22. Bxc6 f5) 16... f5?? { (-2.69 → Mate in 11) Checkmate is now unavoidable. Re8 was best. } (16... Re8 17. Ng1) 17. Ng5?? { (Mate in 11 → Mate in 4) Lost forced checkmate sequence. c4 was best. } (17. c4 dxc4 18. g4 fxg4 19. Qc2 gxh3 20. Qxh7 Rxh7 21. Bxh3 Rxh3 22. Rf1 Rxh2 23. Ba3 Rxe2) 17... Re8 18. Nxh7 Rxe2 19. Bxe2 d4 20. cxd4 c5 21. dxc5 Ke7 22. Bg4 fxg4 23. Qxg4 Ke6 24. Qxe6# { Game ends by variant rule. } 0-1