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[Event "rated variant:antichess game"] [Site "https://lichess.org/EjRZSPcD"] [Date "2026.04.24"] [Round "-"] [White "Tombodorei"] [Black "some_hats"] [Result "0-1"] [GameId "EjRZSPcD"] [UTCDate "2026.04.24"] [UTCTime "01:59:27"] [WhiteElo "930"] [BlackElo "1048"] [WhiteRatingDiff "-34"] [BlackRatingDiff "+7"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Na3?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval -0.48] } 2. Nxb5 { [%eval -0.14] } 2... a6?? { (-0.14 → 3.40) Blunder. c5 was best. } { [%eval 3.4] } (2... c5 3. Nxa7 Rxa7 4. b4 cxb4 5. Rb1 Rxa2 6. Rxb4 Rxc2 7. Rxb8) 3. Nxc7 { [%eval 3.33] } 3... Qxc7 { [%eval 1.83] } 4. c4?? { (1.83 → Mate in 14) Checkmate is now unavoidable. h4 was best. } { [%eval #-14] } (4. h4 Qxc2 5. Qxc2 Nf6 6. Qxc8 g5 7. hxg5 Bh6 8. Rxh6 Ne4) 4... Qxh2 { [%eval #-14] } 5. Rxh2 { [%eval #-13] } 5... Nh6?? { (Mate in 13 → 2.49) Lost forced checkmate sequence. d5 was best. } { [%eval 2.49] } (5... d5 6. cxd5 Nc6 7. dxc6 Bb7 8. Rxh7 Rxh7 9. cxb7 a5 10. bxa8=Q e5 11. Qxe8) 6. Rxh6 { [%eval 8.39] } 6... gxh6 { [%eval 4.71] } 7. Nf3?? { (4.71 → Mate in 11) Checkmate is now unavoidable. c5 was best. } { [%eval #-11] } (7. c5 h5 8. f4 Bb7 9. e4 Bxe4 10. Qxh5 Bxg2 11. Bxa6 Rxa6 12. Qxh7 Rxh7) 7... d5 { [%eval #-11] } 8. cxd5 { [%eval #-10] } 8... Nc6 { [%eval #-10] } 9. dxc6 { [%eval #-9] } 9... Bb7 { [%eval #-10] } 10. cxb7 { [%eval #-9] } 10... Kd7 { [%eval #-9] } 11. bxa8=K { [%eval #-8] } 11... e5 { [%eval #-8] } 12. Nxe5 { [%eval #-7] } 12... f6 { [%eval #-7] } 13. Nxd7 { [%eval #-6] } 13... f5?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Be7 was best. } { [%eval #11] } (13... Be7 14. Nxf6 Rxa8 15. Nxh7 Bf6 16. Nxf6 Rg8 17. Nxg8 a5 18. Nxh6 a4 19. Qxa4#) 14. Nxf8 { [%eval #11] } 14... Rxf8 { [%eval #11] } 15. e4?? { (Mate in 11 → Mate in 5) Lost forced checkmate sequence. Qb3 was best. } { [%eval #-5] } (15. Qb3 Rxa8 16. Qb8 Rxb8 17. b4 Rxb4 18. Rb1 Rxb1 19. g3 Rxc1 20. Bg2 Rxe1) 15... fxe4 { [%eval #-5] } 16. Bxa6 { [%eval #-4] } 16... Rxf2 { [%eval #-4] } 17. Kxf2 { [%eval #-3] } 17... e3 { [%eval #-3] } 18. dxe3 { [%eval #-2] } 18... h5 { [%eval #-2] } 19. Qxh5 { [%eval #-1] } 19... h6 { [%eval #-1] } 20. Qxh6# { Game ends by variant rule. } 0-1