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[Event "rated Antichess game"] [Site "https://lichess.org/EfOOd4wc"] [Date "2023.03.30"] [Round "-"] [White "Q184"] [Black "Alerango"] [Result "1-0"] [GameId "EfOOd4wc"] [UTCDate "2023.03.30"] [UTCTime "14:26:43"] [WhiteElo "1100"] [BlackElo "1016"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "600+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.01] } 1... b5 { [%eval -0.88] } 2. cxb5 { [%eval -0.4] } 2... Na6?? { (-0.40 → 1.65) Blunder. d6 was best. } { [%eval 1.65] } (2... d6 3. g4 Bxg4 4. Qc2 Bxe2 5. Bxe2 h5 6. Bxh5 Rxh5 7. Qxc7) 3. bxa6 { [%eval 0.78] } 3... Bxa6 { [%eval 1.37] } 4. d4?? { (1.37 → Mate in 15) Checkmate is now unavoidable. Qc2 was best. } { [%eval #-15] } (4. Qc2 Bxe2 5. Qxh7 Rxh7 6. Bxe2 Rxh2 7. Rxh2 Nh6 8. Rxh6 gxh6) 4... Bxe2 { [%eval #-15] } 5. Qxe2 { [%eval #-13] } 5... e5?? { (Mate in 13 → 0.30) Lost forced checkmate sequence. c5 was best. } { [%eval 0.3] } (5... c5 6. dxc5 g5 7. Bxg5 Rb8 8. Bxe7 Rxb2 9. Qxb2 Kxe7 10. Qxh8 Qe8 11. Qxg8 Kd6 12. Qxf8) 6. dxe5?? { (0.30 → Mate in 11) Checkmate is now unavoidable. Qxe5 was best. } { [%eval #-11] } (6. Qxe5) 6... Qf6?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. Ba3 was best. } { [%eval #14] } (6... Ba3 7. Nxa3 a6 8. Qxa6 Rxa6 9. Bxa6 Qc8 10. Bxc8 Kf8 11. Bxd7 g5 12. Bxg5 Ke8 13. Bxe8) 7. exf6 { [%eval #14] } 7... gxf6 { [%eval #13] } 8. Qxe8 { [%eval #13] } 8... Rxe8 { [%eval #12] } 9. Be3?? { (Mate in 12 → 5.31) Lost forced checkmate sequence. a4 was best. } { [%eval 5.31] } (9. a4 Rxe1 10. h4 Rxc1 11. Ra3 Rxf1 12. Rhh3 Bxa3 13. Nxa3 Rxg1 14. Re3 Rxg2 15. h5 Rxf2) 9... Rxe3 { [%eval 5.84] } 10. fxe3 { [%eval 5.23] } 10... a5?? { (5.23 → Mate in 12) Checkmate is now unavoidable. Ne7 was best. } { [%eval #12] } (10... Ne7 11. Na3 d6 12. Nf3 Nc8 13. Ke2 Ne7 14. Kd3 Nc8 15. b3 Ne7 16. g3 Ng6 17. h4) 11. e4?? { (Mate in 12 → 3.69) Lost forced checkmate sequence. b4 was best. } { [%eval 3.69] } (11. b4 axb4 12. Nc3 bxc3 13. Nh3 c2 14. Rb1 cxb1=K 15. Bd3 Kxa2 16. Bxh7 Rxh7 17. g4 Rxh3) 11... f5?? { (3.69 → Mate in 13) Checkmate is now unavoidable. Ba3 was best. } { [%eval #13] } (11... Ba3 12. Nxa3) 12. exf5 { [%eval #13] } 12... Nf6 { [%eval #10] } 13. b4 { [%eval #10] } 13... axb4 { [%eval #9] } 14. a3?? { (Mate in 9 → 6.80) Lost forced checkmate sequence. Na3 was best. } { [%eval 6.8] } (14. Na3 bxa3 15. g4 Nxg4 16. Rd1 Nxh2 17. Rxd7 Nxf1 18. Rxh7 Rxh7 19. Rxf7 Rxf7 20. Kxf1 Rxf5) 14... bxa3 { [%eval 8.35] } 15. Rxa3?? { (8.35 → Mate in 9) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-9] } (15. Nxa3) 15... Bxa3 { [%eval #-9] } 16. Nxa3 { [%eval #-8] } 16... c5 { [%eval #-8] } 17. Nc2 { [%eval #-6] } 17... c4 { [%eval #-6] } 18. Bxc4 { [%eval #-5] } 18... Rf8?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Ne4 was best. } { [%eval #8] } (18... Ne4 19. Bxf7 d5 20. Bxd5 Ng3 21. hxg3 Rb8 22. Rxh7 Rb4 23. Nxb4#) 19. Bxf7 { [%eval #8] } 19... Rxf7 { [%eval #7] } 20. g4 { [%eval #7] } 20... Nxg4 { [%eval #6] } 21. Nd4?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. h4 was best. } { [%eval #-4] } (21. h4 Rxf5 22. Nf3 Rxf3 23. Rh3 Rxh3 24. Nb4 Rxh4 25. Kf2 Nxf2 26. Nc6 dxc6#) 21... Nxh2 { [%eval #-4] } 22. Rxh2 { [%eval #-3] } 22... Rxf5 { [%eval #-3] } 23. Nxf5 { [%eval #-2] } 23... h6?? { (Mate in 2 → Mate in 8) Lost forced checkmate sequence. h5 was best. } { [%eval #8] } (23... h5 24. Rxh5 d6 25. Nxd6#) 24. Nxh6 { [%eval #8] } 24... d5 { [%eval #7] } 25. Re2 { [%eval #7] } 25... d4 { [%eval #6] } 26. Re3?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Kf2 was best. } { [%eval #-9] } (26. Kf2 d3 27. Re1 d2 28. Kg2 dxe1=N 29. Nf5 Nxg2 30. Nh4 Nxh4 31. Nf3 Nxf3#) 26... dxe3 { [%eval #-9] } 27. Kd2 { [%eval #-8] } 27... exd2 { [%eval #-8] } 28. Nf3 { [%eval #-5] } 28... d1=R?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. d1=B was best. } { [%eval #2] } (28... d1=B 29. Nf7 Bxf3 30. Nh8 Bb7 31. Nf7 Be4 32. Nh6 Bf5 33. Nxf5#) 29. Nd4 { [%eval #2] } 29... Rxd4 { [%eval #1] } 30. Ng4 { [%eval #1] } 30... Rxg4# { Game ends by variant rule. } 1-0