FEN
[Event "Weekly Antichess Arena"]
[Site "https://lichess.org/Edvuesux"]
[Date "2025.03.14"]
[White "H39_xileH"]
[Black "mahmoudmk2"]
[Result "0-1"]
[GameId "Edvuesux"]
[UTCDate "2025.03.14"]
[UTCTime "20:35:40"]
[WhiteElo "2075"]
[BlackElo "1603"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bd5 { [%eval 5.72] } 7. Bxg8 { [%eval 5.72] } 7... Bxa2 { [%eval 5.02] } 8. Rxa2 { [%eval 2.46] } 8... Rxg8 { [%eval 3.78] } 9. Rxa7 { [%eval 3.98] } 9... Rxa7 { [%eval 3.56] } 10. Qf3 { [%eval 3.31] } 10... Nd7 { [%eval 2.91] } 11. Qxf8 { [%eval 2.81] } 11... Nxf8 { [%eval 2.5] } 12. Na3 { [%eval 1.62] } 12... Rxa3 { [%eval 1.73] } 13. bxa3 { [%eval 1.0] } 13... Nd7?? { (1.00 → 4.33) Blunder. e5 was best. } { [%eval 4.33] } (13... e5) 14. e4 { [%eval 4.38] } 14... Nb8 { [%eval 5.32] } 15. c4 { [%eval 3.96] } 15... c6?? { (3.96 → Mate in 12) Checkmate is now unavoidable. h6 was best. } { [%eval #12] } (15... h6) 16. c5 { [%eval #12] } 16... h6 { [%eval #10] } 17. a4 { [%eval #10] } 17... g6 { [%eval #8] } 18. a5 { [%eval #8] } 18... Nd7 { [%eval #7] } 19. a6 { [%eval #7] } 19... Nxc5 { [%eval #6] } 20. a7 { [%eval #6] } 20... Nxe4 { [%eval #5] } 21. a8=K?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Kd3 was best. } { [%eval #-5] } (21. Kd3 Nxf2 22. Bxh6 Nxd3 23. Bf4 Nxf4 24. Nh3 Nxh3 25. a8=K Rxa8#) 21... Nxd2 { [%eval #-5] } 22. Bxd2 { [%eval #-4] } 22... Rxa8 { [%eval #-4] } 23. Bxh6 { [%eval #-3] } 23... Rf8?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. g5 was best. } { [%eval 0.0] } (23... g5 24. Bxg5 Ra5 25. Bxe7 Rc5 26. Bxc5#) 24. Bxf8 { [%eval 0.0] } 24... c5 { [%eval 0.0] } 25. Bxe7 { [%eval 0.0] } 25... g5 { [%eval 0.0] } 26. Bxc5?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Bxg5 was best. } { [%eval #-2] } (26. Bxg5 c4 27. h4 c3 28. Bd2 cxd2 29. Nf3 d1=K 30. Ne1 Kxe1 31. h5 Kxf2) 26... g4 { [%eval #-2] } 27. Nf3 { [%eval #-1] } 27... gxf3 { [%eval #-1] } 28. h3# { Game ends by variant rule. } 0-1