FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/EdA0R1VL"]
[Date "2026.04.29"]
[Round "-"]
[White "PacoHaro"]
[Black "vicenzo600"]
[Result "1-0"]
[GameId "EdA0R1VL"]
[UTCDate "2026.04.29"]
[UTCTime "17:43:35"]
[WhiteElo "1085"]
[BlackElo "955"]
[WhiteRatingDiff "+56"]
[BlackRatingDiff "-3"]
[Variant "Antichess"]
[TimeControl "900+10"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6? { (-2.16 → -0.47) Mistake. e6 was best. } { [%eval -0.47] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. Kf2?! { (-0.47 → -1.51) Inaccuracy. d3 was best. } { [%eval -1.51] } (2. d3 g5 3. Bxg5 d6 4. Bxe7 Kxe7 5. Nd2 Bh3 6. gxh3 h5) 2... Ba6?? { (-1.51 → 0.52) Blunder. e6 was best. } { [%eval 0.52] } (2... e6 3. b4) 3. c4?? { (0.52 → -1.15) Blunder. d3 was best. } { [%eval -1.15] } (3. d3 Bxd3) 3... Bxc4 { [%eval -0.37] } 4. b3? { (-0.37 → -2.00) Mistake. d3 was best. } { [%eval -2.0] } (4. d3 Bxd3 5. Qxd3 d6 6. Qxh7 Rxh7 7. Bf4 Rxh2 8. Rxh2 Nd7 9. Bxd6 cxd6) 4... Bxe2?! { (-2.00 → -0.85) Inaccuracy. Bxb3 was best. } { [%eval -0.85] } (4... Bxb3 5. Qxb3) 5. Qxe2?! { (-0.85 → -1.84) Inaccuracy. Kxe2 was best. } { [%eval -1.84] } (5. Kxe2 d6) 5... Na6?! { (-1.84 → -1.23) Inaccuracy. Nc6 was best. } { [%eval -1.23] } (5... Nc6 6. Qxe7 Ncxe7 7. Ke2 d6 8. h3 Nf6 9. g4) 6. Qxe7?? { (-1.23 → Mate in 13) Checkmate is now unavoidable. Qxa6 was best. } { [%eval #-13] } (6. Qxa6 b5) 6... Kxe7 { [%eval #-14] } 7. Bxa6 { [%eval #-13] } 7... Qc8?? { (Mate in 13 → 1.75) Lost forced checkmate sequence. b5 was best. } { [%eval 1.75] } (7... b5 8. Bxb5 Rb8 9. Bxd7 Rxb3 10. axb3 Kxd7 11. Rxa7 Qh4 12. Rxc7 Qxf2 13. Rxd7) 8. Bxc8 { [%eval 0.99] } 8... Rxc8 { [%eval 1.3] } 9. Nc3?? { (1.30 → Mate in 11) Checkmate is now unavoidable. d4 was best. } { [%eval #-11] } (9. d4 a5 10. Nd2 a4 11. bxa4 Rd8 12. Ba3 Ra8 13. Bxe7 Rxa4 14. Bxf8 Rxa2) 9... b5 { [%eval #-11] } 10. Nxb5 { [%eval #-10] } 10... Re8?? { (Mate in 10 → -0.59) Lost forced checkmate sequence. c5 was best. } { [%eval -0.59] } (10... c5 11. Nxa7 Kf6 12. Nxc8 Bd6 13. Nxd6 Ke5 14. Nxf7 Kd4 15. Nxh8 Kc3 16. dxc3) 11. Nxc7?? { (-0.59 → Mate in 11) Checkmate is now unavoidable. Nxa7 was best. } { [%eval #-11] } (11. Nxa7) 11... Ra8?? { (Mate in 11 → 2.92) Lost forced checkmate sequence. Kf6 was best. } { [%eval 2.92] } (11... Kf6 12. Nxe8 Ba3 13. Nxg7 Kxg7 14. Bxa3 d6 15. Bxd6 Ne7 16. Bxe7 Kf6 17. Bxf6) 12. Nxa8 { [%eval 1.6] } 12... Kf6?? { (1.60 → Mate in 11) Checkmate is now unavoidable. Nf6 was best. } { [%eval #11] } (12... Nf6 13. g4) 13. Nb6 { [%eval #11] } 13... axb6 { [%eval #10] } 14. Ba3 { [%eval #10] } 14... Bxa3 { [%eval #9] } 15. Rc1 { [%eval #9] } 15... Bxc1 { [%eval #8] } 16. Nh3 { [%eval #8] } 16... Bxd2 { [%eval #7] } 17. Rc1 { [%eval #7] } 17... Bxc1 { [%eval #6] } 18. Ke3 { [%eval #7] } 18... Bxe3 { [%eval #6] } 19. Nf4 { [%eval #6] } 19... Bxf4 { [%eval #5] } 20. a4 { [%eval #5] } 20... Bxh2 { [%eval #4] } 21. g3 { [%eval #4] } 21... Bxg3 { [%eval #3] } 22. f4 { [%eval #3] } 22... Bxf4 { [%eval #2] } 23. a5 { [%eval #2] } 23... bxa5 { [%eval #1] } 24. b4 { [%eval #1] } 24... axb4# { Game ends by variant rule. } 1-0