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[Event "rated variant:antichess game"] [Site "https://lichess.org/EYbA8Pm9"] [Date "2023.04.29"] [Round "-"] [White "Cz0ch3r"] [Black "The_Knight_Warrior"] [Result "1-0"] [GameId "EYbA8Pm9"] [UTCDate "2023.04.29"] [UTCTime "15:17:51"] [WhiteElo "1155"] [BlackElo "1181"] [WhiteRatingDiff "+37"] [BlackRatingDiff "-31"] [Variant "Antichess"] [TimeControl "300+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Nxd7) 2... Qh4 { [%eval #-16] } 3. gxh4 { [%eval #-15] } 3... g5 { [%eval #-15] } 4. hxg5 { [%eval #-14] } 4... Nh6?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Ba3 was best. } { [%eval #15] } (4... Ba3 5. Nxa3 Nf6 6. gxf6 Ke7 7. fxe7 b5 8. Nxb5 a5 9. Nxc7) 5. gxh6 { [%eval #15] } 5... Bxh6 { [%eval #14] } 6. f4?? { (Mate in 14 → -0.67) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.67] } (6. Bg2 Bxd2 7. Bxb7 Bxb7 8. Qxd2 Bxh1 9. Qxd7 Nxd7 10. e4 Bxe4 11. a4 Bxc2 12. Na3 Bxb3) 6... Bxf4 { [%eval -0.31] } 7. h3?! { (-0.31 → -1.01) Inaccuracy. Bg2 was best. } { [%eval -1.01] } (7. Bg2 Bxh2) 7... Bxd2 { [%eval -0.69] } 8. Bxd2?! { (-0.69 → -1.36) Inaccuracy. Kxd2 was best. } { [%eval -1.36] } (8. Kxd2 Ke7 9. Qe1 e5 10. Qf2 Kf6 11. Qxa7 Rxa7 12. Bb2 Rxa2 13. Bxe5 Rxa1 14. Bxf6 Rxb1) 8... Rf8?? { (-1.36 → 0.56) Blunder. Ke7 was best. } { [%eval 0.56] } (8... Ke7 9. Bh6) 9. Nf3?? { (0.56 → -8.75) Blunder. Be3 was best. } { [%eval -8.75] } (9. Be3) 9... e5 { [%eval -21.17] } 10. Nxe5 { [%eval #-16] } 10... f6?? { (Mate in 16 → 2.83) Lost forced checkmate sequence. a6 was best. } { [%eval 2.83] } (10... a6 11. Nxf7 Kxf7 12. Bc3 Rh8 13. Bxh8 Ke6 14. Qxd7 Bxd7 15. Be5 Kxe5 16. h4 Kf6 17. h5) 11. Nxd7 { [%eval 3.32] } 11... Kxd7?? { (3.32 → Mate in 11) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #11] } (11... Nxd7 12. Bg5) 12. c3?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Bg5 was best. } { [%eval #-10] } (12. Bg5 fxg5 13. Qxd7 Bxd7 14. Kf2 Rxf2 15. e3 Rxf1 16. Rxf1 Bxh3 17. Rf5 Bxf5 18. Nd2 Bxc2) 12... a6?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. h6 was best. } { [%eval #11] } (12... h6 13. Bxh6 Kc6 14. Bxf8 Bxh3 15. Rxh3 Kd5 16. Qxd5 Nd7 17. Qxd7 Rxf8 18. Qxc7 Rg8 19. Qxb7) 13. Bg5 { [%eval #11] } 13... fxg5 { [%eval #10] } 14. Qxd7 { [%eval #10] } 14... Rxf1 { [%eval #8] } 15. Qxh7?? { (Mate in 8 → 2.03) Lost forced checkmate sequence. Rxf1 was best. } { [%eval 2.03] } (15. Rxf1 Bxd7 16. Kf2 Bxh3 17. Kg2 Bxg2 18. a4 Bxf1 19. Na3 Bxe2 20. Rd1 Bxd1 21. Nc4 Bxb3) 15... Rxe1?? { (2.03 → 4.35) Blunder. Rxh1 was best. } { [%eval 4.35] } (15... Rxh1 16. Qxc7) 16. Qxc7?? { (4.35 → 1.26) Blunder. Rxe1 was best. } { [%eval 1.26] } (16. Rxe1) 16... Rxb1 { [%eval 1.2] } 17. Qxb7?? { (1.20 → Mate in 13) Checkmate is now unavoidable. Rhxb1 was best. } { [%eval #-13] } (17. Rhxb1 Bxh3) 17... Rxa1?? { (Mate in 13 → Mate in 7) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #7] } (17... Bxb7 18. Raxb1 Bxh1 19. Rxh1 Nc6 20. Rb1 g4 21. hxg4 Rd8 22. b4 Nxb4 23. Rxb4 Rb8 24. Rxb8) 18. Qxa6?? { (Mate in 7 → -0.70) Lost forced checkmate sequence. Rxa1 was best. } { [%eval -0.7] } (18. Rxa1 Bxb7 19. e4 Bxe4 20. Rb1 Bxb1 21. c4 Bxa2 22. c5 Bxb3 23. h4 gxh4 24. c6 Nxc6#) 18... Bxa6?? { (-0.70 → Mate in 6) Checkmate is now unavoidable. Rxa6 was best. } { [%eval #6] } (18... Rxa6 19. Rxa1 Rxa2 20. Rxa2 Bxh3 21. Rc2 Nc6 22. b4 Nxb4 23. cxb4 Be6 24. Rc4 Bxc4 25. b5) 19. Rxa1 { [%eval #6] } 19... Bxe2 { [%eval #5] } 20. Rd1?? { (Mate in 5 → Mate in 30) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-30] } (20. Rc1 Rxa2 21. Rc2 Rxc2 22. b4 Rxc3 23. h4 gxh4 24. b5 Bxb5#) 20... Bxd1 { [%eval #-25] } 21. a4 { [%eval #-17] } 21... Bxb3?? { (Mate in 17 → Mate in 3) Lost forced checkmate sequence. Rxa4 was best. } { [%eval #3] } (21... Rxa4 22. bxa4 Bxa4 23. h4 gxh4 24. c4 Bb5 25. cxb5 Na6 26. bxa6 h3 27. a7 h2 28. a8=K) 22. c4?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. a5 was best. } { [%eval #-7] } (22. a5 Rxa5 23. h4 gxh4 24. c4 Bxc4#) 22... Bxa4?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Rxa4 was best. } { [%eval #3] } (22... Rxa4 23. h4 Bxc4 24. hxg5 Nc6 25. g6 Bf7 26. gxf7 Ne7 27. f8=N Ng6 28. Nxg6 Rh4 29. Nxh4#) 23. h4 { [%eval #3] } 23... gxh4 { [%eval #2] } 24. c5 { [%eval #2] } 24... Bb3 { [%eval #1] } 25. c6 { [%eval #1] } 25... Nxc6# { Game ends by variant rule. } 1-0