FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/EYQZES1l"]
[Date "2024.10.18"]
[Round "-"]
[White "santiagodelatorre"]
[Black "lichess AI level 3"]
[Result "0-1"]
[GameId "EYQZES1l"]
[UTCDate "2024.10.18"]
[UTCTime "03:06:48"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... Bb7?? { (0.48 → 2.69) Blunder. e6 was best. } { [%eval 2.69] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 2.35] } 3... Bxg2 { [%eval 2.54] } 4. Bxe8 { [%eval 2.38] } 4... Bxh1 { [%eval 2.51] } 5. Bxf7 { [%eval 2.45] } 5... Qxd2 { [%eval 2.53] } 6. Bxg8?? { (2.53 → Mate in 11) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-11] } (6. Bxd2 Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8) 6... Rxg8 { [%eval #-11] } 7. Bxd2 { [%eval #-9] } 7... Bf3?? { (Mate in 9 → 2.42) Lost forced checkmate sequence. h5 was best. } { [%eval 2.42] } (7... h5 8. Qxh5 a5 9. Qxa5 Rxa5 10. Bxa5 e5 11. Bxc7 e4 12. Bxb8) 8. Qxf3 { [%eval 2.7] } 8... a6?? { (2.70 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (8... Nd7 9. Qxf8) 9. Qxa8?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Qxf8 was best. } { [%eval #-8] } (9. Qxf8 Rxf8 10. Bb4 Rxf2 11. Bxe7 Rxh2 12. a4 Rxc2 13. Na3 Rxb2 14. Kd2 Rxd2) 9... c6?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. a5 was best. } { [%eval #11] } (9... a5 10. Bxa5 e5 11. Qxb8 Be7 12. Bxc7 Rxb8 13. Bxe5 Rxb2 14. Bxb2 h6 15. Bxg7) 10. Qxa6 { [%eval #12] } 10... Nxa6 { [%eval #11] } 11. Bb4 { [%eval #11] } 11... Nxb4 { [%eval #10] } 12. a3?! { (Mate in 10 → 13.40) Lost forced checkmate sequence. a4 was best. } { [%eval 13.4] } (12. a4 Nxc2 13. e4 Nxa1 14. a5 Nc2 15. b3 Nxe1 16. Nf3 Nxf3 17. h4 Nxh4) 12... Nxc2 { [%eval 12.84] } 13. a4 { [%eval 12.87] } 13... Nxe3 { [%eval 12.3] } 14. fxe3 { [%eval 11.62] } 14... h5 { [%eval 12.03] } 15. Nh3 { [%eval 8.23] } 15... Rh8 { [%eval 10.88] } 16. Kf2?? { (10.88 → Mate in 6) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-6] } (16. Ng1) 16... Rh6?? { (Mate in 6 → 10.76) Lost forced checkmate sequence. g5 was best. } { [%eval 10.76] } (16... g5 17. Nxg5 e6 18. Nxe6 Bg7 19. Nxg7 Rd8 20. Nxh5 Rd4 21. exd4 c5 22. dxc5#) 17. Kg3?? { (10.76 → Mate in 6) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-6] } (17. Ng1) 17... g6?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. g5 was best. } { [%eval #7] } (17... g5 18. Nxg5 Re6 19. Nxe6 Bg7 20. Nxg7 h4 21. Kxh4 e6 22. Nxe6 c5 23. Nxc5#) 18. Kg4 { [%eval #7] } 18... hxg4 { [%eval #6] } 19. Nd2?? { (Mate in 6 → 1.37) Lost forced checkmate sequence. Ng5 was best. } { [%eval 1.37] } (19. Ng5 Rxh2 20. Nc3 Rxb2 21. Nd5 cxd5 22. Ne4 dxe4 23. Ra2 Rxa2 24. a5 Rxa5#) 19... gxh3 { [%eval 1.14] } 20. Nf3?? { (1.14 → Mate in 5) Checkmate is now unavoidable. e4 was best. } { [%eval #-5] } (20. e4 c5) 20... g5 { [%eval #-5] } 21. Nxg5 { [%eval #-4] } 21... Rd6?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Rg6 was best. } { [%eval 0.0] } (21... Rg6 22. Nxh3 Rg5 23. Nxg5 e6 24. Nxe6 Bc5 25. Nxc5#) 22. Nxh3 { [%eval 0.0] } 22... Rg6 { [%eval 0.0] } 23. a5?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-3] } (23. Rg1 Rxg1 24. Nxg1 e5 25. a5 c5 26. b3 e4 27. a6 Bg7 28. Nh3 Bf6) 23... e6?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Rg5 was best. } { [%eval #6] } (23... Rg5 24. Nxg5 e6 25. Nxe6 Bc5 26. Nxc5#) 24. a6?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. b4 was best. } { [%eval #-3] } (24. b4 Bxb4 25. Rd1 Bxa5 26. Ng5 Rxg5 27. Rd2 Bxd2 28. h4 Bxe3 29. hxg5 Bxg5#) 24... Bb4?? { (Mate in 3 → 0.66) Lost forced checkmate sequence. Rg5 was best. } { [%eval 0.66] } (24... Rg5 25. Nxg5 Bb4 26. Nxe6 Bc5 27. Nxc5#) 25. Ng5?? { (0.66 → -2.02) Blunder. Rg1 was best. } { [%eval -2.02] } (25. Rg1 Rxg1) 25... Rxg5 { [%eval -1.63] } 26. h3?? { (-1.63 → Mate in 4) Checkmate is now unavoidable. Re1 was best. } { [%eval #-4] } (26. Re1 Bxe1 27. h4 Bxh4 28. b4 Rg7 29. b5 cxb5 30. e4 b4 31. a7 Rxa7) 26... c5?? { (Mate in 4 → -0.75) Lost forced checkmate sequence. Rg4 was best. } { [%eval -0.75] } (26... Rg4 27. hxg4 Ba5 28. Rxa5 c5 29. Rxc5 e5 30. Rxe5#) 27. Re1 { [%eval -0.75] } 27... Bxe1 { [%eval -0.67] } 28. b4?? { (-0.67 → Mate in 15) Checkmate is now unavoidable. h4 was best. } { [%eval #-15] } (28. h4 Bxh4 29. a7 c4 30. b4 cxb3 31. a8=B b2 32. Bc6 Rc5 33. Bf3 b1=R) 28... Bxb4 { [%eval -3.23] } 29. e4? { (-3.23 → -5.38) Mistake. h4 was best. } { [%eval -5.38] } (29. h4 Rg8 30. h5 Ra8 31. h6 Rxa6 32. h7 c4 33. h8=K Ra1 34. Kg7 Ba5) 29... Rg7? { (-5.38 → -3.12) Mistake. Rg1 was best. } { [%eval -3.12] } (29... Rg1 30. h4) 30. e5?? { (-3.12 → Mate in 12) Checkmate is now unavoidable. h4 was best. } { [%eval #-12] } (30. h4) 30... Rg6 { [%eval #-16] } 31. h4 { [%eval #-15] } 31... Rg8?? { (Mate in 15 → -2.74) Lost forced checkmate sequence. c4 was best. } { [%eval -2.74] } (31... c4 32. a7 Rg8 33. h5 c3 34. h6 c2 35. a8=K Rxa8 36. h7 Ra1 37. h8=K) 32. a7?? { (-2.74 → Mate in 14) Checkmate is now unavoidable. h5 was best. } { [%eval #-14] } (32. h5) 32... Ba3?? { (Mate in 14 → -1.05) Lost forced checkmate sequence. c4 was best. } { [%eval -1.05] } (32... c4 33. h5 c3 34. h6 c2 35. a8=K Rxa8 36. h7 Ra1 37. h8=K Rf1 38. Kh7) 33. a8=K?? { (-1.05 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #-13] } (33. h5) 33... Rxa8 { [%eval #-13] } 34. h5 { [%eval #-12] } 34... c4 { [%eval #-12] } 35. h6 { [%eval #-11] } 35... Rg8 { [%eval #-16] } 36. h7 { [%eval #-15] } 36... Be7?? { (Mate in 15 → Mate in 7) Lost forced checkmate sequence. Rg3 was best. } { [%eval #7] } (36... Rg3 37. h8=K Rf3 38. Kh7 c3 39. Kh6 c2 40. Kh5 Rf2 41. Kh6 c1=R 42. Kh5) 37. hxg8=Q?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. hxg8=R was best. } { [%eval #-3] } (37. hxg8=R Bd6 38. exd6 c3 39. d7 e5 40. d8=Q e4 41. Qd3 exd3 42. Rb8 c2) 37... Ba3 { [%eval #-3] } 38. Qxe6 { [%eval #-2] } 38... Bc5 { [%eval #-2] } 39. Qxc4 { [%eval #-1] } 39... Bb4 { [%eval #-1] } 40. Qxb4# { Game ends by variant rule. } 0-1