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[Event "rated rapid game"] [Site "https://lichess.org/EXckJDJS"] [Date "2026.05.02"] [Round "-"] [White "Misza2017"] [Black "Skandhan18"] [Result "1-0"] [GameId "EXckJDJS"] [UTCDate "2026.05.02"] [UTCTime "06:08:49"] [WhiteElo "697"] [BlackElo "602"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-6"] [Variant "Standard"] [TimeControl "900+10"] [ECO "C50"] [Opening "Italian Game: Giuoco Piano"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. Bc4 { [%eval 0.07] } 3... Bc5 { [%eval 0.2] } { C50 Italian Game: Giuoco Piano } 4. O-O { [%eval 0.13] } 4... d6 { [%eval 0.13] } 5. d3 { [%eval 0.13] } 5... Bg4 { [%eval 0.31] } 6. h3 { [%eval 0.36] } 6... Bxf3 { [%eval 0.57] } 7. Qxf3 { [%eval 0.63] } 7... Nf6 { [%eval 0.53] } 8. Bg5 { [%eval 0.2] } 8... O-O?! { (0.20 → 0.82) Inaccuracy. Nd4 was best. } { [%eval 0.82] } (8... Nd4 9. Qd1 b5 10. Bd5 c6 11. c3 cxd5 12. cxd4 Bxd4 13. Nc3 Bxc3 14. bxc3) 9. Nc3 { [%eval 0.38] } 9... Qe8?? { (0.38 → 3.01) Blunder. Nd4 was best. } { [%eval 3.01] } (9... Nd4 10. Qd1 Ne6 11. Bh4 a5 12. Ne2 c6 13. c3 Bb6 14. Kh1 d5 15. exd5) 10. Nd5?? { (3.01 → 0.42) Blunder. Bxf6 was best. } { [%eval 0.42] } (10. Bxf6 gxf6 11. Nd5 Qd8 12. c3 a5 13. Kh2 Kg7 14. Qg3+ Kh8 15. Qh4 Rg8) 10... Nxd5 { [%eval 0.37] } 11. exd5?! { (0.37 → -0.34) Inaccuracy. Bxd5 was best. } { [%eval -0.34] } (11. Bxd5 Nd4 12. Qg4 Qc8 13. Qxc8 Raxc8 14. c3 Ne6 15. Bd2 a5 16. a4 c6) 11... Nd4 { [%eval -0.32] } 12. Qh5?? { (-0.32 → -2.16) Blunder. Qd1 was best. } { [%eval -2.16] } (12. Qd1 b5 13. Bb3 a5 14. c3 Nxb3 15. axb3 f5 16. Be3 Bxe3 17. fxe3 Rf6) 12... g6?? { (-2.16 → -0.09) Blunder. Nxc2 was best. } { [%eval -0.09] } (12... Nxc2 13. Rab1 a5 14. a4 Nd4 15. Kh1 b6 16. Bf6 gxf6 17. Rfe1 Kg7 18. Re4) 13. Qh6?? { (-0.09 → -4.30) Blunder. Qd1 was best. } { [%eval -4.3] } (13. Qd1 b5 14. Bb3 f5 15. Bh6 Nxb3 16. axb3 Rf7 17. c3 f4 18. d4 Bb6) 13... Nxc2?? { (-4.30 → Mate in 3) Checkmate is now unavoidable. Nf5 was best. } { [%eval #3] } (13... Nf5 14. Qxf8+ Qxf8 15. b4 Bb6 16. g4 f6 17. gxf5 fxg5 18. fxg6 hxg6 19. Rae1) 14. Rac1?? { (Mate in 3 → -1.45) Lost forced checkmate sequence. Bf6 was best. } { [%eval -1.45] } (14. Bf6 Bxf2+ 15. Rxf2 b6 16. Qg7#) 14... Nb4?? { (-1.45 → Mate in 3) Checkmate is now unavoidable. f6 was best. } { [%eval #3] } (14... f6 15. Rxc2 fxg5 16. Qxg5 Rf4 17. Bb3 Bb6 18. Rc4 Rf5 19. Qg3 Qf7 20. Bd1) 15. Bb5?? { (Mate in 3 → 4.08) Lost forced checkmate sequence. Bf6 was best. } { [%eval 4.08] } (15. Bf6 Bxf2+ 16. Rxf2 Qc6 17. Qg7#) 15... Qxb5?? { (4.08 → Mate in 3) Checkmate is now unavoidable. f5 was best. } { [%eval #3] } (15... f5 16. Bxe8 Raxe8 17. Bd2 Nxd3 18. Rc3 e4 19. Rxd3 exd3 20. Bc3 Re5 21. Bxe5) 16. Rc3?? { (Mate in 3 → -4.48) Lost forced checkmate sequence. Bf6 was best. } { [%eval -4.48] } (16. Bf6 Bxf2+ 17. Rxf2 Qc4 18. Qg7#) 16... Nxa2?? { (-4.48 → Mate in 3) Checkmate is now unavoidable. f6 was best. } { [%eval #3] } (16... f6 17. d4 Nxd5 18. Rg3 Bxd4 19. Be3 Rf7 20. Bxd4 Qd7 21. h4 exd4 22. h5) 17. Rc4?? { (Mate in 3 → -3.52) Lost forced checkmate sequence. Bf6 was best. } { [%eval -3.52] } (17. Bf6 Bxf2+ 18. Rxf2 Nxc3 19. Qg7#) 17... e4?? { (-3.52 → Mate in 3) Checkmate is now unavoidable. f6 was best. } { [%eval #3] } (17... f6 18. Rh4 Qd7 19. Bd2 Rf7 20. Kh2 Bd4 21. f4 exf4 22. Kh1 Be5 23. d4) 18. Rxe4?? { (Mate in 3 → -1.04) Lost forced checkmate sequence. Bf6 was best. } { [%eval -1.04] } (18. Bf6 Bxf2+ 19. Rxf2 exd3 20. Qg7#) 18... Nc1?? { (-1.04 → Mate in 3) Checkmate is now unavoidable. Qxb2 was best. } { [%eval #3] } (18... Qxb2 19. d4 Qxd4 20. Rxd4 Bxd4 21. Qh4 Nc3 22. Re1 Bg7 23. Bf6 Bxf6 24. Qxf6) 19. Be7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Bf6 was best. } { [%eval 0.0] } (19. Bf6 Ne2+ 20. Kh2 Bd4 21. Qg7#) 19... Rfe8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. f5 was best. } { [%eval #3] } (19... f5 20. Bxf8 Rxf8 21. Re7 Rf7 22. Rxf7 Ne2+ 23. Kh1 Kxf7 24. Qxh7+ Kf6 25. Qh4+) 20. Qxg6+?? { (Mate in 3 → -7.21) Lost forced checkmate sequence. Bf6 was best. } { [%eval -7.21] } (20. Bf6 Ne2+ 21. Kh2 Nf4 22. Qg7#) 20... Kh8?? { (-7.21 → Mate in 1) Checkmate is now unavoidable. hxg6 was best. } { [%eval #1] } (20... hxg6 21. b4 Qxb4 22. Rxc1 Qxe4 23. dxe4 Rxe7 24. Rb1 Rxe4 25. Rxb7 Re1+ 26. Kh2) 21. Bf6# { White wins by checkmate. } 1-0