- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/EWPsmrKU"] [Date "2023.01.01"] [Round "-"] [White "Crispin08"] [Black "SOARESNETO1"] [Result "1/2-1/2"] [GameId "EWPsmrKU"] [UTCDate "2023.01.01"] [UTCTime "19:57:27"] [WhiteElo "1482"] [BlackElo "1486"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "300+3"] [ECO "D30"] [Opening "Queen's Gambit Declined"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... d5 { [%eval 0.27] } 2. c4 { [%eval 0.29] } 2... e6 { [%eval 0.3] } { D30 Queen's Gambit Declined } 3. Nf3 { [%eval 0.0] } 3... Bb4+ { [%eval 0.33] } 4. Bd2 { [%eval 0.14] } 4... Bxd2+ { [%eval 0.66] } 5. Nbxd2 { [%eval 0.6] } 5... Nf6 { [%eval 0.76] } 6. e3 { [%eval 0.64] } 6... O-O { [%eval 0.4] } 7. Be2 { [%eval 0.63] } 7... b6 { [%eval 0.4] } 8. O-O { [%eval 0.48] } 8... Bb7 { [%eval 0.69] } 9. Qc2 { [%eval 0.39] } 9... Ne4?! { (0.39 → 1.27) Inaccuracy. Qe7 was best. } { [%eval 1.27] } (9... Qe7) 10. Ne5?! { (1.27 → 0.23) Inaccuracy. cxd5 was best. } { [%eval 0.23] } (10. cxd5) 10... Nxd2 { [%eval 0.26] } 11. Qxd2 { [%eval 0.15] } 11... dxc4 { [%eval 0.3] } 12. Bxc4 { [%eval 0.04] } 12... c5 { [%eval 0.23] } 13. Rad1 { [%eval -0.08] } 13... cxd4 { [%eval 0.03] } 14. exd4 { [%eval -0.24] } 14... Nc6?! { (-0.24 → 0.83) Inaccuracy. Nd7 was best. } { [%eval 0.83] } (14... Nd7 15. Nxf7) 15. Rfe1? { (0.83 → -0.37) Mistake. Nxf7 was best. } { [%eval -0.37] } (15. Nxf7 Rxf7 16. Bxe6 Qd6 17. d5 Ne7 18. Rfe1 h6 19. Qd4 Rf8 20. Qe4 Rd8 21. Qf3 Rf8) 15... Re8?? { (-0.37 → 2.25) Blunder. Nxe5 was best. } { [%eval 2.25] } (15... Nxe5 16. dxe5 Qh4 17. Rc1 Rfd8 18. Qe3 h6 19. a3 Rd4 20. Bf1 Rad8 21. Rc7 R8d7 22. Rec1) 16. Qf4?? { (2.25 → 0.25) Blunder. Nxf7 was best. } { [%eval 0.25] } (16. Nxf7 Kxf7 17. d5 exd5 18. Bxd5+ Kf8 19. Qd3 Rxe1+ 20. Rxe1 Nb4 21. Qf3+ Qf6 22. Qxf6+ gxf6) 16... Re7?? { (0.25 → 2.20) Blunder. Qc7 was best. } { [%eval 2.2] } (16... Qc7 17. Bb5 Nxe5 18. dxe5 Red8 19. Rd6 Rac8 20. h3 h6 21. Red1 Bd5 22. Ba6 Qc2 23. R1xd5) 17. Bb5?? { (2.20 → -0.37) Blunder. Nxf7 was best. } { [%eval -0.37] } (17. Nxf7 Rxf7 18. Bxe6 Qe7 19. Qxf7+ Qxf7 20. d5 Qxe6 21. dxe6 Re8 22. f4 g6 23. g4 Bc8) 17... Rc8 { [%eval 0.0] } 18. Rd2?! { (0.00 → -0.66) Inaccuracy. a3 was best. } { [%eval -0.66] } (18. a3 f6 19. Ng4 Qc7 20. Qxc7 Rcxc7 21. Ne3 Nd8 22. Bc4 Kf8 23. f3 Red7 24. Ba2 Rd6) 18... Qc7?? { (-0.66 → 1.94) Blunder. Nb4 was best. } { [%eval 1.94] } (18... Nb4 19. a3) 19. h3?? { (1.94 → -0.63) Blunder. Rc2 was best. } { [%eval -0.63] } (19. Rc2) 19... Nxe5?! { (-0.63 → 0.18) Inaccuracy. Nb4 was best. } { [%eval 0.18] } (19... Nb4) 20. Qxe5?! { (0.18 → -0.45) Inaccuracy. dxe5 was best. } { [%eval -0.45] } (20. dxe5 h6) 20... Qxe5 { [%eval -0.43] } 21. dxe5 { [%eval -0.46] } 21... Rc5?? { (-0.46 → Mate in 2) Checkmate is now unavoidable. Rec7 was best. } { [%eval #2] } (21... Rec7 22. f3) 22. Ba4?? { (Mate in 2 → -0.52) Lost forced checkmate sequence. Rd8+ was best. } { [%eval -0.52] } (22. Rd8+ Re8 23. Rxe8#) 22... g6 { [%eval -0.17] } 23. Red1?? { (-0.17 → -2.29) Blunder. Bb3 was best. } { [%eval -2.29] } (23. Bb3) 23... Kg7?? { (-2.29 → -0.51) Blunder. Rxe5 was best. } { [%eval -0.51] } (23... Rxe5 24. f3) 24. Rd7 { [%eval -0.56] } 24... Rxd7 { [%eval -0.62] } 25. Rxd7 { [%eval -0.54] } 25... Bc6 { [%eval 0.0] } 26. Rxa7 { [%eval -0.05] } 26... Bxa4 { [%eval 0.0] } 27. Rxa4 { [%eval 0.0] } 27... Rxe5 { [%eval 0.0] } 28. Rb4 { [%eval 0.0] } 28... Ra5?! { (0.00 → 0.63) Inaccuracy. b5 was best. } { [%eval 0.63] } (28... b5 29. g3 Rc5 30. Kf1 f5 31. Ke2 Kf6 32. Kd2 e5 33. Ke3 Rd5 34. h4 Rc5 35. Kd2) 29. a4 { [%eval 0.43] } 29... Ra6 { [%eval 0.47] } 30. g4 { [%eval 0.48] } 30... Kf6 { [%eval 0.56] } 31. f4 { [%eval 0.41] } 31... e5 { [%eval 0.28] } 32. fxe5+ { [%eval 0.23] } 32... Kxe5 { [%eval 0.46] } 33. Rb5+ { [%eval 0.0] } 33... Kf4 { [%eval 0.0] } 34. Kg2 { [%eval 0.0] } 34... f5 { [%eval 0.05] } 35. gxf5 { [%eval 0.01] } 35... gxf5 { [%eval 0.15] } 36. b3 { [%eval 0.1] } 36... h5?! { (0.10 → 0.70) Inaccuracy. Ra7 was best. } { [%eval 0.7] } (36... Ra7) 37. Kf2 { [%eval 0.84] } 37... h4 { [%eval 0.85] } 38. Rb4+ { [%eval 1.14] } 38... Kg5 { [%eval 0.65] } 39. Kf3?! { (0.65 → 0.00) Inaccuracy. Ke3 was best. } { [%eval 0.0] } (39. Ke3 Ra5) 39... Ra5 { [%eval 0.0] } 40. Rxb6 { [%eval 0.0] } 40... Rd5?! { (0.00 → 0.72) Inaccuracy. Rc5 was best. } { [%eval 0.72] } (40... Rc5 41. Rb4 Rc3+ 42. Kg2 Rg3+ 43. Kh2 f4 44. a5 f3 45. Rg4+ Rxg4 46. hxg4 Kxg4 47. a6) 41. Ke3 { [%eval 0.54] } 41... Rc5?? { (0.54 → 3.33) Blunder. Re5+ was best. } { [%eval 3.33] } (41... Re5+) 42. Rb5?? { (3.33 → 0.00) Blunder. Kd4 was best. } { [%eval 0.0] } (42. Kd4 Rc1 43. a5 Kf4 44. a6 Ra1 45. Rg6 Ra3 46. b4 Rxh3 47. b5 Ra3 48. Rg7 h3) 42... Rc3+ { [%eval 0.0] } 43. Kf2 { [%eval -0.02] } 43... Rxh3 { [%eval 0.0] } 44. a5 { [%eval -0.03] } 44... Rc3 { [%eval 0.0] } 45. a6 { [%eval 0.0] } 45... Rc8?? { (0.00 → 6.25) Blunder. Rc2+ was best. } { [%eval 6.25] } (45... Rc2+ 46. Kg1 Rc1+ 47. Kh2 Ra1 48. Rb6 f4 49. b4 Ra2+ 50. Kg1 Kg4 51. Rg6+ Kf5 52. Rh6) 46. Rb7?? { (6.25 → 0.00) Blunder. b4 was best. } { [%eval 0.0] } (46. b4 Rc2+ 47. Ke3 Rc3+ 48. Kd4 Rc8 49. Ra5 Rd8+ 50. Kc5 f4 51. b5 f3 52. Ra1 f2) 46... Ra8?? { (0.00 → 8.49) Blunder. Rc2+ was best. } { [%eval 8.49] } (46... Rc2+ 47. Kg1 Ra2 48. Ra7 Ra1+ 49. Kh2 f4 50. Ra8 Kg4 51. a7 Ra2+ 52. Kg1 Ra1+ 53. Kf2) 47. a7 { [%eval 8.12] } 47... Kg4 { [%eval 9.33] } 48. Kg2?! { (9.33 → 6.55) Inaccuracy. b4 was best. } { [%eval 6.55] } (48. b4) 48... h3+ { [%eval 6.82] } 49. Kh2 { [%eval 6.03] } 49... f4 { [%eval 5.77] } 50. b4 { [%eval 5.06] } 50... f3?! { (5.06 → 6.93) Inaccuracy. Rc8 was best. } { [%eval 6.93] } (50... Rc8 51. Rg7+) 51. b5?? { (6.93 → 0.00) Blunder. Rg7+ was best. } { [%eval 0.0] } (51. Rg7+) 51... f2 { [%eval 0.0] } 52. Rf7 { [%eval 0.0] } 52... f1=Q { [%eval 0.0] } 53. Rxf1 { [%eval 0.0] } 53... Rxa7 { [%eval 0.0] } 54. b6 { [%eval 0.0] } 54... Rb7 { [%eval 0.0] } 55. Rf6 { [%eval 0.0] } 55... Kg5 { [%eval 0.0] } 56. Rc6 { [%eval 0.0] } 56... Kg4 { [%eval 0.0] } 57. Rh6 { [%eval 0.0] } 57... Kg5 { [%eval 0.0] } 58. Rd6 { [%eval 0.0] } 58... Kg4 { [%eval 0.0] } 59. Rd4+ { [%eval 0.0] } 59... Kf5 { [%eval 0.0] } 60. Rb4 { [%eval 0.0] } 60... Ke6 { [%eval 0.0] } 61. Kxh3 { [%eval 0.0] } 61... Kd6 { [%eval 0.0] } 62. Kg4 { [%eval 0.0] } 62... Kc6 { [%eval 0.0] } 63. Kf4 { [%eval 0.0] } 63... Rxb6 { [%eval 0.0] } 64. Rxb6+ { [%eval 0.0] } 64... Kxb6 { [%eval 0.0] } { The game is a draw. } 1/2-1/2