- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/EKP9CQEc"] [Date "2025.11.28"] [White "shashaswanandsudhir"] [Black "KusalHiru"] [Result "0-1"] [GameId "EKP9CQEc"] [UTCDate "2025.11.28"] [UTCTime "11:39:31"] [WhiteElo "2039"] [BlackElo "1767"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. b4 { [%eval 0.0] } 4... Bxb4 { [%eval 1.72] } 5. Ne2?? { (1.72 → 0.00) Blunder. c3 was best. } { [%eval 0.0] } (5. c3 Bxc3 6. Nxc3 Bb5 7. Nxb5 Qxd2 8. Bxd2 a6 9. Nxc7 Kd8) 5... Bxd2 { [%eval -0.59] } 6. Bxd2 { [%eval -0.21] } 6... Ba4?? { (-0.21 → Mate in 16) Checkmate is now unavoidable. Qg5 was best. } { [%eval #16] } (6... Qg5 7. Ba5 Qxg2 8. Bxc7 Qxh2 9. Bxb8 Qxb8 10. Rxh7 Rxh7 11. Qxd7) 7. Nbc3 { [%eval #15] } 7... Bxc2 { [%eval #14] } 8. Qxc2 { [%eval #14] } 8... Qxd2 { [%eval #13] } 9. Kxd2 { [%eval #14] } 9... Nf6 { [%eval #11] } 10. Qxh7 { [%eval #11] } 10... Nxh7 { [%eval #10] } 11. Nd5 { [%eval #10] } 11... exd5 { [%eval #9] } 12. e4 { [%eval #9] } 12... dxe4 { [%eval #8] } 13. f3?? { (Mate in 8 → -3.41) Lost forced checkmate sequence. Kd3 was best. } { [%eval -3.41] } (13. Kd3 exd3 14. g4 dxe2 15. g5 Nxg5 16. Rhd1 Rxh2 17. f3 Nxf3 18. Rab1 exd1=K) 13... exf3 { [%eval -3.64] } 14. gxf3 { [%eval -1.9] } 14... Na6 { [%eval -1.3] } 15. Nf4?? { (-1.30 → Mate in 10) Checkmate is now unavoidable. h3 was best. } { [%eval #-10] } (15. h3 Rg8) 15... Rb8?? { (Mate in 10 → -3.94) Lost forced checkmate sequence. f5 was best. } { [%eval -3.94] } (15... f5 16. Ng2 f4 17. Nxf4 g6 18. Nxg6 Nc5 19. Nxh8 Nb3 20. axb3 Ke7 21. Rxa7) 16. Ng6?? { (-3.94 → Mate in 16) Checkmate is now unavoidable. Ne6 was best. } { [%eval #-16] } (16. Ne6 fxe6 17. Kc2 Rb3 18. Kxb3 Kd7 19. Kc2 Rd8 20. f4 Nf6 21. f5 exf5) 16... fxg6 { [%eval -7.94] } 17. Kc3? { (-7.94 → Mate in 8) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-8] } (17. Kc2 Rb2) 17... Rb1 { [%eval #-8] } 18. Raxb1 { [%eval #-7] } 18... Nb8 { [%eval #-7] } 19. Rxb8 { [%eval #-6] } 19... Kf7 { [%eval #-6] } 20. Rxh8 { [%eval #-5] } 20... Ke7 { [%eval #-6] } 21. Rxh7 { [%eval #-5] } 21... Kd7 { [%eval #-5] } 22. Rxg7 { [%eval #-4] } 22... g5 { [%eval #-4] } 23. Rxd7 { [%eval #-3] } 23... c5 { [%eval #-3] } 24. Rxa7 { [%eval #-2] } 24... c4 { [%eval #-2] } 25. Kxc4 { [%eval #-1] } 25... g4 { [%eval #-1] } 26. fxg4# { Game ends by variant rule. } 0-1