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[Event "rated Antichess game"] [Site "https://lichess.org/EHVCmeWj"] [Date "2022.03.07"] [White "vanosfreak"] [Black "Bartavelle"] [Result "0-1"] [GameId "EHVCmeWj"] [UTCDate "2022.03.07"] [UTCTime "16:47:23"] [WhiteElo "1663"] [BlackElo "1942"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 bxa6 4. Qh5 Bxd2 5. Kxd2 Qf6 6. Qxh7 Qxf2 7. Qxg7 Rxh2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Bb7?? { (Mate in 14 → -0.13) Lost forced checkmate sequence. Nf6 was best. } { [%eval -0.13] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1 Qxd2 7. Bxd2) 3. Bxd7 { [%eval 3.15] } 3... Bxe4 { [%eval 2.98] } 4. Bxe8 { [%eval 3.43] } 4... Bxg2?? { (3.43 → Mate in 17) Checkmate is now unavoidable. Bxc2 was best. } { [%eval #17] } (4... Bxc2 5. Bxf7 Qxd2 6. Bxd2 Bxb1 7. Rxb1 h5 8. Qxh5 Rxh5 9. Bxh5) 5. Bxf7 { [%eval #17] } 5... Bxh1 { [%eval #14] } 6. Bxg8 { [%eval #16] } 6... Qxd2 { [%eval #10] } 7. Kxd2?? { (Mate in 10 → 3.90) Lost forced checkmate sequence. Qxd2 was best. } { [%eval 3.9] } (7. Qxd2 Rxg8 8. Qd7 Nxd7 9. Bh6 gxh6 10. a4 Rxg1 11. a5 Rxe1 12. Ra3 Rxb1 13. a6 Rxb2) 7... Rxg8 { [%eval 4.84] } 8. Nf3?? { (4.84 → 1.69) Blunder. Qg4 was best. } { [%eval 1.69] } (8. Qg4 Bf3 9. Qxf3 Nd7 10. Qxf8 Nxf8 11. Kd3 Rh8 12. Bh6 gxh6 13. Ke4 h5 14. Nd2 h4) 8... Bxf3 { [%eval 1.97] } 9. Qxf3 { [%eval 2.07] } 9... Nd7 { [%eval 1.71] } 10. Qxf8 { [%eval 2.36] } 10... Nxf8 { [%eval 1.75] } 11. c4 { [%eval 1.99] } 11... Rh8?! { (1.99 → 2.94) Inaccuracy. h6 was best. } { [%eval 2.94] } (11... h6 12. c5) 12. c5 { [%eval 2.71] } 12... a6?? { (2.71 → 5.45) Blunder. h5 was best. } { [%eval 5.45] } (12... h5 13. Nc3 h4 14. b3 g5 15. a4 h3 16. Ke3 Rh7 17. Ba3 Ng6 18. Rd1 Rd8 19. Rxd8) 13. Na3?! { (5.45 → 3.70) Inaccuracy. a4 was best. } { [%eval 3.7] } (13. a4 h5) 13... c6?! { (3.70 → 4.72) Inaccuracy. Re8 was best. } { [%eval 4.72] } (13... Re8 14. Ke3) 14. Nb5?? { (4.72 → 0.00) Blunder. b3 was best. } { [%eval 0.0] } (14. b3 Ra7 15. Nc2 g5 16. h4 gxh4 17. Ne3 h3 18. Ba3 Ra8 19. Kd3 h5 20. Re1 Rh6) 14... cxb5 { [%eval 0.0] } 15. Kd3?? { (0.00 → Mate in 8) Checkmate is now unavoidable. b3 was best. } { [%eval #-8] } (15. b3 h5 16. a4 bxa4 17. bxa4 h4 18. Ba3 Rh6 19. Bc1 Rh8) 15... g5 { [%eval #-8] } 16. Bxg5 { [%eval #-7] } 16... Ne6?? { (Mate in 7 → Mate in 17) Lost forced checkmate sequence. b4 was best. } { [%eval #17] } (16... b4 17. Bxe7 Rc8 18. Bxf8 Rxc5 19. Bxc5 b3 20. axb3 a5 21. Rxa5 Rf8 22. Bxf8 h5 23. Rxh5#) 17. Bxe7 { [%eval #17] } 17... Nxc5 { [%eval #16] } 18. Bxc5 { [%eval #16] } 18... Ra7 { [%eval #15] } 19. Bxa7 { [%eval #15] } 19... Rb8 { [%eval #14] } 20. Bxb8 { [%eval #14] } 20... b4 { [%eval #12] } 21. Kc3 { [%eval #14] } 21... bxc3 { [%eval #13] } 22. bxc3 { [%eval #13] } 22... a5 { [%eval #12] } 23. Rb1?? { (Mate in 12 → 1.91) Lost forced checkmate sequence. c4 was best. } { [%eval 1.91] } (23. c4 a4 24. c5 a3 25. Rg1 h6 26. c6 h5 27. Rg2 h4 28. f3 h3 29. Bg3 hxg2) 23... h5 { [%eval 0.73] } 24. f4 { [%eval 0.34] } 24... h4 { [%eval 0.59] } 25. f5 { [%eval 0.4] } 25... h3 { [%eval 0.5] } 26. c4 { [%eval 0.39] } 26... a4 { [%eval 0.37] } 27. Rb3?? { (0.37 → Mate in 1) Checkmate is now unavoidable. Rb2 was best. } { [%eval #-1] } (27. Rb2 a3 28. f6 axb2 29. f7 b1=B 30. f8=B Bxa2 31. Bb4 Bxc4 32. Bc3 Bd5 33. Bc7 Bc6) 27... axb3 { [%eval #-1] } 28. axb3# { Game ends by variant rule. } 0-1