FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/EB76JCbC"]
[Date "2025.11.30"]
[White "ChessPlayer1567"]
[Black "Harshitha13"]
[Result "0-1"]
[GameId "EB76JCbC"]
[UTCDate "2025.11.30"]
[UTCTime "13:06:38"]
[WhiteElo "1620"]
[BlackElo "1554"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+39"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... Ba3?? { (-3.70 → -0.80) Blunder. Bd6 was best. } { [%eval -0.8] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. bxa3?? { (-0.80 → -7.91) Blunder. Nxf7 was best. } { [%eval -7.91] } (3. Nxf7 Kxf7 4. Nxa3 b5 5. Nxb5 c6 6. Nxa7 Rxa7 7. Rb1 Rxa2) 3... Qh4? { (-7.91 → -3.84) Mistake. Na6 was best. } { [%eval -3.84] } (3... Na6 4. Nxd7 Kxd7 5. c3 Nb4 6. axb4 Ke6 7. b5 Qxd2 8. Nxd2) 4. Nxf7 { [%eval -3.28] } 4... Qxf2?? { (-3.28 → -1.17) Blunder. Qxh2 was best. } { [%eval -1.17] } (4... Qxh2 5. Rxh2 Kxf7 6. Rxh7 Rxh7 7. g4 Rh3 8. Bxh3 Ke6 9. Bf1 Na6 10. a4) 5. Kxf2 { [%eval -1.48] } 5... Kxf7 { [%eval -1.47] } 6. c3?! { (-1.47 → -2.32) Inaccuracy. e3 was best. } { [%eval -2.32] } (6. e3 Ne7) 6... d6?? { (-2.32 → Mate in 13) Checkmate is now unavoidable. Ne7 was best. } { [%eval #13] } (6... Ne7 7. e3) 7. Qb3?? { (Mate in 13 → -1.75) Lost forced checkmate sequence. g4 was best. } { [%eval -1.75] } (7. g4 Bxg4 8. e4 Bxd1 9. a4 Bxa4 10. Bb5 Bxb5 11. d3 Bxd3 12. Na3 Bxe4) 7... Bh3?? { (-1.75 → Mate in 14) Checkmate is now unavoidable. Bd7 was best. } { [%eval #14] } (7... Bd7 8. Qxb7) 8. Qxf7 { [%eval #14] } 8... Bxg2 { [%eval #13] } 9. Qxg7 { [%eval #13] } 9... Bxf1 { [%eval #12] } 10. Qxc7?? { (Mate in 12 → 3.11) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 3.11] } (10. Qxh7 Rxh7 11. Rxf1 Rxh2 12. Kg2 Rxg2 13. d4 Rxe2 14. Bh6 Nxh6 15. Rf5 Nxf5) 10... Bxe2 { [%eval 1.91] } 11. Kxe2?? { (1.91 → Mate in 7) Checkmate is now unavoidable. Qxb8 was best. } { [%eval #-7] } (11. Qxb8 Rxb8) 11... Na6?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Nd7 was best. } { [%eval #10] } (11... Nd7 12. Qxd7 h6 13. Qxb7 Rd8 14. Qxa7 Ra8 15. Qxa8 Ne7 16. Qxh8 h5 17. Qxh5) 12. Qxh7 { [%eval #10] } 12... Rxh7 { [%eval #9] } 13. Rf1 { [%eval #9] } 13... Rxh2 { [%eval #8] } 14. Rf2?? { (Mate in 8 → -3.25) Lost forced checkmate sequence. d3 was best. } { [%eval -3.25] } (14. d3 Rxe2 15. Rf8 Rxf8 16. Bh6 Nxh6 17. Nd2 Rxd2 18. Rg1 Rxd3 19. c4 Rxa3) 14... Rxf2 { [%eval -5.2] } 15. Kxf2 { [%eval -3.99] } 15... Nb4?? { (-3.99 → 2.14) Blunder. Nh6 was best. } { [%eval 2.14] } (15... Nh6) 16. cxb4 { [%eval 1.71] } 16... Rd8?! { (1.71 → 2.58) Inaccuracy. Nf6 was best. } { [%eval 2.58] } (16... Nf6 17. d4) 17. Kf3 { [%eval 2.94] } 17... a5 { [%eval 2.96] } 18. bxa5 { [%eval 3.37] } 18... b6 { [%eval 3.46] } 19. axb6 { [%eval 1.23] } 19... Ra8?? { (1.23 → Mate in 12) Checkmate is now unavoidable. d5 was best. } { [%eval #12] } (19... d5) 20. a4 { [%eval #23] } 20... Rxa4 { [%eval #22] } 21. Ba3 { [%eval 15.34] } 21... Rxa3 { [%eval 10.7] } 22. Nxa3 { [%eval 7.08] } 22... Ne7? { (7.08 → Mate in 11) Checkmate is now unavoidable. d5 was best. } { [%eval #11] } (22... d5 23. Rc1) 23. Kf4 { [%eval #11] } 23... Nf5 { [%eval #8] } 24. Kxf5 { [%eval #8] } 24... d5 { [%eval #7] } 25. Nc4?? { (Mate in 7 → 1.47) Lost forced checkmate sequence. Ke4 was best. } { [%eval 1.47] } (25. Ke4 dxe4 26. d3 exd3 27. b7 d2 28. Rc1 dxc1=K 29. Nb1 Kxb1 30. b8=Q Kxa2) 25... dxc4 { [%eval 1.75] } 26. d3 { [%eval 1.99] } 26... cxd3 { [%eval 2.07] } 27. a4 { [%eval 2.07] } 27... d2 { [%eval 2.44] } 28. Ra3 { [%eval 1.61] } 28... d1=Q?? { (1.61 → Mate in 4) Checkmate is now unavoidable. d1=K was best. } { [%eval #4] } (28... d1=K 29. Rg3) 29. Rb3 { [%eval #4] } 29... Qxb3 { [%eval #3] } 30. Kg6?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Ke5 was best. } { [%eval #-2] } (30. Ke5 Qxb6 31. a5 Qxa5 32. Kd5 Qxd5#) 30... Qxa4 { [%eval #-2] } 31. b7 { [%eval #-1] } 31... Qa8 { [%eval #-1] } 32. bxa8=Q# { Game ends by variant rule. } 0-1