FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/EAMm2grQ"]
[Date "2026.06.14"]
[Round "-"]
[White "kyedidya"]
[Black "soso1729"]
[Result "0-1"]
[GameId "EAMm2grQ"]
[UTCDate "2026.06.14"]
[UTCTime "14:47:43"]
[WhiteElo "1493"]
[BlackElo "2044"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+2"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... c5 { [%eval 0.24] } 2. b4 { [%eval -0.15] } 2... cxb4 { [%eval -0.09] } 3. a3 { [%eval -0.5] } 3... bxa3 { [%eval -1.52] } 4. Rxa3 { [%eval -0.6] } 4... Qb6?! { (-0.60 → 0.29) Inaccuracy. h5 was best. } { [%eval 0.29] } (4... h5 5. Rxa7 Rxa7 6. Na3 Rxa3 7. Bxa3 Qc7 8. Bxe7 Qxc2 9. Qxc2) 5. Rxa7 { [%eval -0.97] } 5... Qxb1?? { (-0.97 → Mate in 15) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #15] } (5... Rxa7 6. Bg2 Qxb1 7. Bxb7 Rxb7 8. Bb2 Qxb2 9. Qa1 Qxc2 10. Qxg7 Bxg7 11. Nf3) 6. Rxb7 { [%eval #15] } 6... Qxb7 { [%eval #12] } 7. e4?? { (Mate in 12 → -0.66) Lost forced checkmate sequence. h4 was best. } { [%eval -0.66] } (7. h4 Qxh1 8. h5 Qxg1 9. Ba3 Rxa3 10. f4 Qxg3 11. h6 Qxf4 12. hxg7 Bxg7) 7... Qxe4 { [%eval -0.6] } 8. Qh5?? { (-0.60 → -3.35) Blunder. Be2 was best. } { [%eval -3.35] } (8. Be2 Qxe2 9. Kxe2 Ra3 10. Bxa3 Nc6 11. Bxe7 Bxe7 12. Nh3 Bh4 13. gxh4 g5) 8... Qxe1 { [%eval -2.84] } 9. Qxh7?! { (-2.84 → -4.40) Inaccuracy. Qxf7 was best. } { [%eval -4.4] } (9. Qxf7 Kxf7 10. Ne2 Qxe2 11. Bxe2 Ba6 12. Bxa6 Nxa6 13. Rg1 Ke6 14. Rh1 g6) 9... Qxf1?! { (-4.40 → -3.42) Inaccuracy. Rxh7 was best. } { [%eval -3.42] } (9... Rxh7) 10. Qxg7? { (-3.42 → -5.61) Mistake. Qxh8 was best. } { [%eval -5.61] } (10. Qxh8 Qxc1) 10... Rxh2 { [%eval -3.86] } 11. Qxf7?? { (-3.86 → Mate in 9) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-9] } (11. Rxh2 Qxc1) 11... Kxf7 { [%eval #-9] } 12. Rxh2 { [%eval #-8] } 12... Qxf2 { [%eval #-8] } 13. Rxf2 { [%eval #-7] } 13... e5 { [%eval #-7] } 14. Rxf7 { [%eval #-6] } 14... d6 { [%eval #-6] } 15. Rxf8 { [%eval #-5] } 15... e4 { [%eval #-5] } 16. Rxc8 { [%eval #-4] } 16... Ra5 { [%eval #-5] } 17. Rxg8 { [%eval #-4] } 17... d5 { [%eval #-4] } 18. Rxb8 { [%eval #-3] } 18... e3 { [%eval #-3] } 19. dxe3 { [%eval #-2] } 19... d4 { [%eval #-2] } 20. exd4 { [%eval #-1] } 20... Ra3 { [%eval #-1] } 21. Bxa3# { Game ends by variant rule. } 0-1