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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/EABpyXpy"] [Date "2025.05.18"] [Round "-"] [White "gokulvaidu"] [Black "sergeiy"] [Result "0-1"] [GameId "EABpyXpy"] [UTCDate "2025.05.18"] [UTCTime "07:47:38"] [WhiteElo "1260"] [BlackElo "1239"] [WhiteRatingDiff "-41"] [BlackRatingDiff "+22"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Ba6 { [%eval #16] } 4... bxa6 { [%eval #15] } 5. Qh5 { [%eval #17] } 5... Rxh5 { [%eval #14] } 6. Nh3?? { (Mate in 14 → -0.33) Lost forced checkmate sequence. b3 was best. } { [%eval -0.33] } (6. b3 Rxh2 7. Rxh2 Bh6 8. Rxh6 Nxh6 9. g4 Nxg4 10. Kd1 Nxf2) 6... Rxh3 { [%eval -0.92] } 7. gxh3 { [%eval -0.15] } 7... Nf6 { [%eval 0.0] } 8. h4 { [%eval -0.45] } 8... g5? { (-0.45 → 1.11) Mistake. c6 was best. } { [%eval 1.11] } (8... c6 9. h5) 9. hxg5 { [%eval 0.79] } 9... Ng8 { [%eval 0.21] } 10. d4?? { (0.21 → Mate in 12) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-12] } (10. Nc3) 10... Bh6 { [%eval #-12] } 11. gxh6 { [%eval #-11] } 11... Nxh6 { [%eval #-11] } 12. Bxh6 { [%eval #-10] } 12... c5?? { (Mate in 10 → 0.92) Lost forced checkmate sequence. e5 was best. } { [%eval 0.92] } (12... e5 13. dxe5 Qg5 14. Bxg5 Kd8 15. Bxd8 a5 16. Bxc7 Na6 17. Bxa5 Nc7 18. Bxc7) 13. dxc5 { [%eval 1.62] } 13... Qb6?? { (1.62 → 6.61) Blunder. Qa5 was best. } { [%eval 6.61] } (13... Qa5 14. Bd2) 14. cxb6 { [%eval 4.49] } 14... axb6 { [%eval 3.12] } 15. Bf8 { [%eval 3.61] } 15... Kxf8 { [%eval 3.79] } 16. Rg1?? { (3.79 → Mate in 7) Checkmate is now unavoidable. Na3 was best. } { [%eval #-7] } (16. Na3 a5) 16... Kg8 { [%eval #-7] } 17. Rxg8 { [%eval #-6] } 17... Ra7 { [%eval #-7] } 18. Rxc8 { [%eval #-6] } 18... d6 { [%eval #-6] } 19. Rxb8 { [%eval #-5] } 19... e6 { [%eval #-5] } 20. Rxb6 { [%eval #-4] } 20... Rg7 { [%eval #-4] } 21. Rxa6 { [%eval #-3] } 21... Rg3?? { (Mate in 3 → 3.58) Lost forced checkmate sequence. Rh7 was best. } { [%eval 3.58] } (21... Rh7 22. Rxd6 Rxh2 23. Rxe6 Rxf2 24. Kxf2#) 22. Rxd6?? { (3.58 → Mate in 2) Checkmate is now unavoidable. fxg3 was best. } { [%eval #-2] } (22. fxg3 d5 23. Rxe6 d4 24. Re3 dxe3 25. Kf2 exf2 26. g4 f1=K 27. h4 Kg2) 22... Rc3?? { (Mate in 2 → 4.37) Lost forced checkmate sequence. Rf3 was best. } { [%eval 4.37] } (22... Rf3 23. Rxe6 Rxf2 24. Kxf2#) 23. Rxe6?? { (4.37 → Mate in 3) Checkmate is now unavoidable. Nxc3 was best. } { [%eval #-3] } (23. Nxc3 e5 24. f4 exf4 25. Kd2 f3 26. Rg1 f2 27. Rgg6 f1=K 28. Rg1 Kxg1) 23... Rxc2 { [%eval #-3] } 24. Kf1 { [%eval #-1] } 24... Rxf2 { [%eval #-1] } 25. Kxf2# { Game ends by variant rule. } 0-1