- Blind mode tutorial
lichess.org
Donate
FEN
[Event "casual rapid game"] [Site "https://lichess.org/E8h4ESSb"] [Date "2025.06.05"] [Round "-"] [White "maia1"] [Black "x_telhalm"] [Result "0-1"] [GameId "E8h4ESSb"] [UTCDate "2025.06.05"] [UTCTime "17:03:41"] [WhiteElo "1493"] [BlackElo "1355"] [WhiteTitle "BOT"] [Variant "Standard"] [TimeControl "600+5"] [ECO "A00"] [Opening "Saragossa Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3 { [%eval 0.0] } { A00 Saragossa Opening } 1... e5 { [%eval 0.06] } 2. Qb3?! { (0.06 → -0.56) Inaccuracy. d4 was best. } { [%eval -0.56] } (2. d4 e4 3. Bf4 d5 4. e3 c6 5. c4 Bb4+ 6. Nd2 Ne7) 2... Nf6 { [%eval -0.21] } 3. Nf3?! { (-0.21 → -0.78) Inaccuracy. d4 was best. } { [%eval -0.78] } (3. d4 Nc6 4. d5 Ne7 5. c4 b5 6. cxb5 Bb7 7. Nf3 Bxd5) 3... Nc6 { [%eval -0.43] } 4. Ng5?! { (-0.43 → -1.19) Inaccuracy. d4 was best. } { [%eval -1.19] } (4. d4 e4 5. Nfd2 a5 6. e3 d5 7. Be2 a4 8. Qd1 Ne7) 4... d5 { [%eval -1.2] } 5. c4? { (-1.20 → -2.97) Mistake. d3 was best. } { [%eval -2.97] } (5. d3 h6 6. Nf3 e4 7. dxe4 dxe4 8. Nd4 Nxd4 9. cxd4 Qxd4) 5... Be7?! { (-2.97 → -2.24) Inaccuracy. h6 was best. } { [%eval -2.24] } (5... h6 6. Nf3 e4 7. Ng1 d4 8. d3 Bb4+ 9. Bd2 a5 10. Bxb4) 6. cxd5 { [%eval -2.14] } 6... Nxd5?! { (-2.14 → -0.99) Inaccuracy. Nd4 was best. } { [%eval -0.99] } (6... Nd4 7. Qd1 Nxd5 8. Nf3 Nxf3+ 9. gxf3 O-O 10. Nc3 a5 11. Rg1 Be6 12. a3) 7. Ne4?? { (-0.99 → -3.24) Blunder. Nc3 was best. } { [%eval -3.24] } (7. Nc3 Bxg5) 7... O-O { [%eval -3.13] } 8. Nbc3 { [%eval -3.28] } 8... Bf5?? { (-3.28 → 0.02) Blunder. Ndb4 was best. } { [%eval 0.02] } (8... Ndb4 9. e3 Be6 10. Qd1 Nd3+ 11. Bxd3 Qxd3 12. a3 f5 13. Ng3 a5 14. Qe2) 9. Nxd5? { (0.02 → -1.39) Mistake. Qxd5 was best. } { [%eval -1.39] } (9. Qxd5) 9... Bxe4 { [%eval -1.39] } 10. Nxe7+ { [%eval -1.44] } 10... Nxe7?! { (-1.44 → -0.40) Inaccuracy. Qxe7 was best. } { [%eval -0.4] } (10... Qxe7 11. Qc3 Nd4 12. d3 Bg6 13. h4 h6 14. Bd2 c5 15. e3 f5 16. Rc1) 11. d3 { [%eval -0.46] } 11... Bd5 { [%eval -0.34] } 12. Qc3 { [%eval -0.4] } 12... c6? { (-0.40 → 0.94) Mistake. Nc6 was best. } { [%eval 0.94] } (12... Nc6) 13. Qxe5?! { (0.94 → 0.16) Inaccuracy. e4 was best. } { [%eval 0.16] } (13. e4 Be6) 13... Ng6 { [%eval 0.65] } 14. Qg3?! { (0.65 → -0.34) Inaccuracy. Qd4 was best. } { [%eval -0.34] } (14. Qd4 Re8) 14... Re8?! { (-0.34 → 0.34) Inaccuracy. Qb6 was best. } { [%eval 0.34] } (14... Qb6 15. a3) 15. Bg5?? { (0.34 → -1.79) Blunder. h4 was best. } { [%eval -1.79] } (15. h4 Qb6) 15... Qd7?? { (-1.79 → 0.55) Blunder. Qb6 was best. } { [%eval 0.55] } (15... Qb6 16. b3 f5 17. Be3 Qb4+ 18. Bd2 Qd4 19. Rc1 f4 20. Qg5 Re5 21. Qg4) 16. e4 { [%eval 0.35] } 16... Be6?! { (0.35 → 1.19) Inaccuracy. f5 was best. } { [%eval 1.19] } (16... f5 17. Be2) 17. Be2?! { (1.19 → 0.63) Inaccuracy. Bd2 was best. } { [%eval 0.63] } (17. Bd2 f5) 17... f6? { (0.63 → 1.91) Mistake. Qd4 was best. } { [%eval 1.91] } (17... Qd4 18. O-O) 18. Be3 { [%eval 1.9] } 18... Qe7 { [%eval 2.01] } 19. O-O { [%eval 1.86] } 19... f5 { [%eval 1.85] } 20. exf5 { [%eval 1.58] } 20... Bxf5 { [%eval 1.44] } 21. Bg5?? { (1.44 → -4.55) Blunder. Rfe1 was best. } { [%eval -4.55] } (21. Rfe1 Qb4 22. h3 a5 23. b3 Be6 24. Bh5 Bf7 25. Re2 Qc3 26. Rd1 Qf6) 21... Qb4?? { (-4.55 → 1.06) Blunder. Qxe2 was best. } { [%eval 1.06] } (21... Qxe2 22. d4 h6 23. Be3 Qg4 24. Rfe1 Qxg3 25. hxg3 Ne7 26. Bd2 Nd5 27. f3) 22. b3?? { (1.06 → -4.19) Blunder. Bh5 was best. } { [%eval -4.19] } (22. Bh5) 22... Rad8?? { (-4.19 → 3.61) Blunder. Rxe2 was best. } { [%eval 3.61] } (22... Rxe2 23. Be3 Qe7 24. h3 Rf8 25. Rfc1 Qd7 26. Rc4 Be6 27. Re4 Rc2 28. Rxe6) 23. Bxd8 { [%eval 3.53] } 23... Rxd8 { [%eval 4.35] } 24. Qc7 { [%eval 3.64] } 24... Rf8 { [%eval 3.85] } 25. Bh5 { [%eval 3.45] } 25... Bxd3 { [%eval 3.41] } 26. Rfd1 { [%eval 3.05] } 26... Qc5 { [%eval 2.92] } 27. Rxd3?? { (2.92 → Mate in 3) Checkmate is now unavoidable. Bf3 was best. } { [%eval #-3] } (27. Bf3 Ne5 28. Re1 Rxf3 29. gxf3 Nxf3+ 30. Kh1 Nxe1 31. Rxe1 Bg6 32. Qb8+ Qf8) 27... Qxf2+ { [%eval #-2] } 28. Kh1 { [%eval #-2] } 28... Qf1+ { [%eval #-1] } 29. Rxf1 { [%eval #-1] } 29... Rxf1# { Black wins by checkmate. } 0-1