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[Event "rated rapid game"] [Site "https://lichess.org/E7Xelhiu"] [Date "2026.05.11"] [Round "-"] [White "Adel_1980"] [Black "Timoff29"] [Result "1/2-1/2"] [GameId "E7Xelhiu"] [UTCDate "2026.05.11"] [UTCTime "08:27:03"] [WhiteElo "1772"] [BlackElo "1814"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-1"] [Variant "Standard"] [TimeControl "600+0"] [ECO "C00"] [Opening "French Defense: Normal Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e6 { [%eval 0.22] } 2. d4 { [%eval 0.29] } { C00 French Defense: Normal Variation } 2... Be7 { [%eval 0.61] } 3. Be3 { [%eval 0.39] } 3... d6 { [%eval 0.56] } 4. Bd3 { [%eval 0.46] } 4... Nd7 { [%eval 0.58] } 5. Nc3 { [%eval 0.45] } 5... Nb6?! { (0.45 → 1.32) Inaccuracy. c5 was best. } { [%eval 1.32] } (5... c5 6. Nf3 Ngf6 7. e5 dxe5 8. dxe5 Nd5 9. Nxd5 exd5 10. c3) 6. Nf3 { [%eval 1.24] } 6... Bd7 { [%eval 0.97] } 7. h3 { [%eval 1.3] } 7... c5 { [%eval 1.46] } 8. dxc5 { [%eval 1.48] } 8... dxc5 { [%eval 1.5] } 9. Bb5? { (1.50 → 0.18) Mistake. a4 was best. } { [%eval 0.18] } (9. a4 Bc6 10. a5 Nd7 11. Bf4 Ngf6 12. O-O O-O 13. Qe2 c4 14. Bxc4 Bb4) 9... Nf6 { [%eval 0.62] } 10. e5?! { (0.62 → 0.01) Inaccuracy. a4 was best. } { [%eval 0.01] } (10. a4 Bxb5 11. Qxd8+ Bxd8 12. axb5 Nfd7 13. Ke2 Bf6 14. Nd2 Bxc3 15. bxc3 Ke7) 10... Nfd5 { [%eval 0.1] } 11. Nxd5 { [%eval -0.03] } 11... Nxd5 { [%eval 0.12] } 12. Bxd7+ { [%eval 0.01] } 12... Qxd7 { [%eval 0.0] } 13. O-O { [%eval -0.17] } 13... O-O { [%eval 0.16] } 14. c4 { [%eval 0.23] } 14... f5?? { (0.23 → 4.16) Blunder. Nb6 was best. } { [%eval 4.16] } (14... Nb6 15. Qc2 Rad8 16. Rfd1 Qc7 17. Qe4 Rxd1+ 18. Rxd1 Rd8 19. Rxd8+ Bxd8 20. Bg5) 15. cxd5 { [%eval 4.15] } 15... exd5 { [%eval 4.18] } 16. Bf4 { [%eval 4.17] } 16... Qc7?! { (4.17 → 5.30) Inaccuracy. h6 was best. } { [%eval 5.3] } (16... h6 17. e6 Qxe6 18. Re1 Qd7 19. Ne5 Qe6 20. Ng6 Qxg6 21. Rxe7 d4 22. Qb3+) 17. Qxd5+ { [%eval 5.32] } 17... Kh8 { [%eval 5.31] } 18. Rac1 { [%eval 4.93] } 18... b6 { [%eval 5.27] } 19. Bg3 { [%eval 4.58] } 19... Rad8 { [%eval 4.51] } 20. Qb3 { [%eval 4.47] } 20... f4 { [%eval 5.16] } 21. Bh2 { [%eval 4.24] } 21... Qc6 { [%eval 4.58] } 22. Rcd1 { [%eval 4.3] } 22... Rde8 { [%eval 4.47] } 23. a3 { [%eval 4.17] } 23... Bd8 { [%eval 4.73] } 24. Qd5 { [%eval 4.64] } 24... Qg6 { [%eval 5.02] } 25. Qd6 { [%eval 4.86] } 25... Qe4 { [%eval 5.03] } 26. Qd3 { [%eval 4.55] } 26... Qc6 { [%eval 4.92] } 27. Qd7 { [%eval 4.82] } 27... Qg6 { [%eval 5.0] } 28. Bxf4 { [%eval 4.58] } 28... Rxf4 { [%eval 4.45] } 29. Rd6 { [%eval 5.11] } 29... Qh5 { [%eval 5.03] } 30. Qxa7?! { (5.03 → 3.34) Inaccuracy. Qxd8 was best. } { [%eval 3.34] } (30. Qxd8 Rxf3 31. gxf3 h6 32. Qd7 Rxe5 33. f4 Re4 34. Rd3 Qg6+ 35. Rg3 Qf6) 30... Rxf3 { [%eval 3.45] } 31. gxf3 { [%eval 3.28] } 31... Qxf3 { [%eval 3.85] } 32. Rfd1?? { (3.85 → 0.00) Blunder. Qd7 was best. } { [%eval 0.0] } (32. Qd7 Rf8 33. Qg4 Qf7 34. Rd7 Be7 35. Kh1 c4 36. Rg1 b5 37. Rg3 g6) 32... Bh4 { [%eval 0.0] } 33. R1d2?? { (0.00 → -5.50) Blunder. Rf1 was best. } { [%eval -5.5] } (33. Rf1 Rf8 34. Rd2 Bg5 35. Rc2 Be3 36. Qd7 h5 37. fxe3 Qxf1+ 38. Kh2 Rf2+) 33... Qxh3?? { (-5.50 → 4.08) Blunder. Rf8 was best. } { [%eval 4.08] } (33... Rf8 34. Kf1 Bxf2 35. Qb7 Qe3 36. Kg2 Qg5+ 37. Kf1 Bd4+ 38. Ke2 Qxe5+ 39. Kd1) 34. Qf7 { [%eval 3.97] } 34... Qg4+ { [%eval 3.84] } 35. Kf1 { [%eval 3.86] } 35... Qh3+ { [%eval 3.84] } 36. Kg1 { [%eval 3.66] } 36... Qg4+ { [%eval 3.42] } 37. Kf1 { [%eval 3.13] } 37... Qh3+ { [%eval 2.93] } 38. Ke1?? { (2.93 → 0.00) Blunder. Ke2 was best. } { [%eval 0.0] } (38. Ke2 Qg4+ 39. Kd3 Rg8 40. f3 Qg3 41. Re2 b5 42. Kc2 Bg5 43. Rd1 Qh4) 38... Qh1+ { [%eval 0.0] } 39. Ke2 { [%eval 0.0] } 39... Qe4+ { [%eval 0.0] } 40. Kd1?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-3] } (40. Kf1 Qh1+ 41. Ke2 Qe4+) 40... Qb1+ { [%eval #-2] } 41. Ke2 { [%eval #-2] } 41... Qe4+?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Rxe5+ was best. } { [%eval 0.0] } (41... Rxe5+ 42. Kf3 Qe4#) 42. Kf1 { [%eval 0.0] } 42... Qh1+ { [%eval 0.0] } 43. Ke2 { [%eval 0.0] } 43... Qe4+ { [%eval 0.0] } { The game is a draw. } 1/2-1/2