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[Event "rated Antichess game"] [Site "https://lichess.org/E6YFTF7A"] [Date "2023.10.24"] [White "xkasdf"] [Black "Oerchen"] [Result "1-0"] [GameId "E6YFTF7A"] [UTCDate "2023.10.24"] [UTCTime "14:53:36"] [WhiteElo "1500"] [BlackElo "1567"] [WhiteRatingDiff "+292"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "480+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... Bb7?? { (1.23 → 4.33) Blunder. e6 was best. } { [%eval 4.33] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 5.72] } 3... Bxg2 { [%eval 5.65] } 4. Bxe8 { [%eval 5.72] } 4... Bxh1 { [%eval 4.55] } 5. Bxf7 { [%eval 4.09] } 5... Qxd2 { [%eval 5.88] } 6. Bxg8?? { (5.88 → Mate in 11) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-11] } (6. Bxd2 Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8) 6... Rxg8 { [%eval #-11] } 7. Kxd2 { [%eval #-10] } 7... Bf3?? { (Mate in 10 → 7.59) Lost forced checkmate sequence. h5 was best. } { [%eval 7.59] } (7... h5 8. Qxh5 Bd5 9. Qxd5 g6 10. Qxa8 e5 11. Qxb8 Be7 12. Qxc7) 8. Qxf3 { [%eval 4.85] } 8... Nd7 { [%eval 4.75] } 9. Qxf8 { [%eval 4.92] } 9... Nxf8 { [%eval 4.73] } 10. c4 { [%eval 5.03] } 10... h6 { [%eval 5.05] } 11. a4 { [%eval 5.19] } 11... Nh7?! { (5.19 → 6.87) Inaccuracy. Rh8 was best. } { [%eval 6.87] } (11... Rh8 12. Ne2 Rg8 13. e4 g6 14. Nbc3 Re8 15. b3 Rc8 16. Bb2 Rh8 17. Ke3 Ra8 18. e5) 12. Ra3 { [%eval 8.3] } 12... e6? { (8.30 → Mate in 11) Checkmate is now unavoidable. Nf8 was best. } { [%eval #11] } (12... Nf8 13. e4 e6 14. e5 g6 15. Rf3 Nh7 16. Rb3 Nf6 17. exf6 Rg7 18. fxg7 Rh8 19. gxh8=K) 13. Rb3 { [%eval #10] } 13... Rab8 { [%eval #9] } 14. Rxb8 { [%eval #9] } 14... Rxb8 { [%eval #8] } 15. b4 { [%eval #8] } 15... Rxb4 { [%eval #7] } 16. e4 { [%eval #8] } 16... Rxb1 { [%eval #6] } 17. Ke2 { [%eval #6] } 17... Rxc1 { [%eval #5] } 18. Nf3 { [%eval #5] } 18... Rxc4 { [%eval #4] } 19. h4 { [%eval #5] } 19... Rxe4 { [%eval #4] } 20. Nh2 { [%eval #5] } 20... Rxh4 { [%eval #3] } 21. Ng4 { [%eval #4] } 21... Rxg4 { [%eval #3] } 22. f4 { [%eval #3] } 22... Rxf4 { [%eval #2] } 23. Kd3 { [%eval #2] } 23... Rxa4 { [%eval #1] } 24. Kd4 { [%eval #1] } 24... Rxd4# { Game ends by variant rule. } 1-0