FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/E6JrOVRm"]
[Date "2026.01.05"]
[Round "-"]
[White "peponapopina"]
[Black "THE-KING-GOOD"]
[Result "0-1"]
[GameId "E6JrOVRm"]
[UTCDate "2026.01.05"]
[UTCTime "14:53:19"]
[WhiteElo "1827"]
[BlackElo "2194"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+2"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nh6?! { (1.19 → 2.23) Inaccuracy. e6 was best. } { [%eval 2.23] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 2.07] } 3... Bxd7?? { (2.07 → 4.60) Blunder. Nxd7 was best. } { [%eval 4.6] } (3... Nxd7 4. Nc3 Ne5 5. Nf3 Qxd2 6. Bxd2 Nxf3 7. Qxf3 Rb8 8. Qxf7) 4. Qg4?? { (4.60 → -0.39) Blunder. h3 was best. } { [%eval -0.39] } (4. h3 Bxh3 5. Rxh3 Qxd2 6. Rxh6 gxh6 7. Qxd2 Kd8 8. Qxd8 Rg8) 4... Nxg4 { [%eval 0.29] } 5. Nh3?! { (0.29 → -0.63) Inaccuracy. h3 was best. } { [%eval -0.63] } (5. h3 Nxe3 6. fxe3 Bxh3 7. Rxh3 Qxd2 8. Nxd2 g5 9. Rxh7 Rxh7) 5... Nxh2 { [%eval -0.61] } 6. Rxh2 { [%eval -0.39] } 6... Bxh3 { [%eval 0.09] } 7. gxh3 { [%eval 0.0] } 7... Qxd2 { [%eval 0.0] } 8. Nxd2?? { (0.00 → -2.12) Blunder. Kxd2 was best. } { [%eval -2.12] } (8. Kxd2 g5 9. c4 h5 10. f3 h4 11. Nc3 g4 12. hxg4 Rg8) 8... Kd8?? { (-2.12 → -0.29) Blunder. g5 was best. } { [%eval -0.29] } (8... g5 9. f3) 9. c4 { [%eval 0.0] } 9... g5 { [%eval -0.67] } 10. b4?? { (-0.67 → Mate in 10) Checkmate is now unavoidable. f3 was best. } { [%eval #-10] } (10. f3 Rg8) 10... g4 { [%eval #-10] } 11. hxg4 { [%eval #-9] } 11... Bh6 { [%eval #-9] } 12. Rxh6 { [%eval #-8] } 12... Re8 { [%eval #-9] } 13. Rxh7 { [%eval #-8] } 13... e5 { [%eval #-8] } 14. Rxf7 { [%eval #-7] } 14... c5 { [%eval #-7] } 15. bxc5 { [%eval #-5] } 15... Na6 { [%eval #-5] } 16. Rxa7 { [%eval #-4] } 16... Nxc5 { [%eval #-4] } 17. Rxa8 { [%eval #-3] } 17... Kc7 { [%eval #-4] } 18. Rxe8 { [%eval #-3] } 18... Na4 { [%eval #-3] } 19. Rxe5 { [%eval #-2] } 19... Nc5 { [%eval #-2] } 20. Rxc5 { [%eval #-1] } 20... Kc6 { [%eval #-1] } 21. Rxc6# { Game ends by variant rule. } 0-1
