- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/E48qJMod"] [Date "2020.11.11"] [Round "-"] [White "SYM_Lak2Splashy"] [Black "Chessbeginner71"] [Result "1-0"] [GameId "E48qJMod"] [UTCDate "2020.11.11"] [UTCTime "19:28:43"] [WhiteElo "1258"] [BlackElo "1741"] [WhiteRatingDiff "+380"] [BlackRatingDiff "-380"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -4.79) Blunder. e3 was best. } { [%eval -4.79] } (1. e3) 1... d5?? { (-4.79 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g3 g6 3. f3 b6 4. c4 b5 5. cxb5 Ba6 6. bxa6) 2. e4 { [%eval #16] } 2... dxe4 { [%eval #15] } 3. Qf3?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-16] } (3. Ba6 bxa6 4. Qe2 Bxh3 5. Qxe4 Bxg2 6. Rxh7 Qxd2 7. Bxd2 Rxh7 8. Qxe7 Nxe7 9. Nf3 Bxf3) 3... exf3 { [%eval #-16] } 4. gxf3 { [%eval #-14] } 4... Bxh3 { [%eval #-15] } 5. Bxh3 { [%eval #-13] } 5... Qxd2 { [%eval #-13] } 6. Kxd2 { [%eval #-12] } 6... e6?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. f5 was best. } { [%eval #11] } (6... f5 7. Bxf5 g6 8. Bxg6 hxg6 9. Rxh8 e6 10. Rxg8 Bd6 11. Rxe8 Nd7 12. Rxe6 Be7 13. Rxg6) 7. Bxe6 { [%eval #11] } 7... fxe6 { [%eval #10] } 8. Rxh7 { [%eval #10] } 8... Rxh7 { [%eval #9] } 9. Nh3 { [%eval #10] } 9... Rxh3 { [%eval #9] } 10. a3 { [%eval #9] } 10... Rxf3 { [%eval #8] } 11. Ke2?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. a4 was best. } { [%eval #-10] } (11. a4 Rxf2 12. Ke2 Rxe2 13. b3 Rxc2 14. Bh6 gxh6 15. Nc3 Rxc3 16. a5 Rxb3 17. a6 Nxa6) 11... Rxa3 { [%eval #-10] } 12. Rxa3 { [%eval #-9] } 12... Bxa3 { [%eval #-9] } 13. bxa3 { [%eval #-8] } 13... Nc6?? { (Mate in 8 → -0.57) Lost forced checkmate sequence. g5 was best. } { [%eval -0.57] } (13... g5 14. Bxg5 Nf6 15. Bxf6 Kd8 16. Bxd8 e5 17. Bxc7 Na6 18. Bxe5 Nb4 19. axb4 Rb8 20. Bxb8) 14. Bh6 { [%eval -0.75] } 14... gxh6 { [%eval -0.51] } 15. a4?! { (-0.51 → -1.58) Inaccuracy. f4 was best. } { [%eval -1.58] } (15. f4 Ne5) 15... Nb4?? { (-1.58 → Mate in 5) Checkmate is now unavoidable. a5 was best. } { [%eval #5] } (15... a5 16. c4) 16. Nd2 { [%eval #6] } 16... Nxc2 { [%eval #5] } 17. Ke1 { [%eval #5] } 17... Nxe1 { [%eval #4] } 18. Nf3 { [%eval #4] } 18... Nxf3 { [%eval #3] } 19. a5 { [%eval #3] } 19... b6 { [%eval #1] } 20. axb6 { [%eval #1] } 20... cxb6# { Game ends by variant rule. } 1-0