- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/E248WdNj"] [Date "2025.11.11"] [White "Not_A_Rook_ie"] [Black "lucas_andres"] [Result "0-1"] [GameId "E248WdNj"] [UTCDate "2025.11.11"] [UTCTime "01:25:51"] [WhiteElo "1125"] [BlackElo "1353"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+28"] [Variant "Antichess"] [TimeControl "180+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval -2.93] } 2. hxg5 { [%eval -0.68] } 2... Bh6 { [%eval -2.82] } 3. gxh6?? { (-2.82 → Mate in 14) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #-14] } (3. Rxh6 Nxh6 4. gxh6 Kf8 5. c4 c5 6. b4 cxb4 7. c5 b3) 3... Nxh6 { [%eval #-14] } 4. Rxh6 { [%eval #-13] } 4... Rf8?? { (Mate in 13 → 0.73) Lost forced checkmate sequence. Rg8 was best. } { [%eval 0.73] } (4... Rg8 5. Rxh7 Rxg2 6. Bxg2 b6 7. Bxa8 Bb7 8. Bxb7 Na6 9. Bxa6) 5. Rxh7 { [%eval 0.09] } 5... Rh8 { [%eval 0.5] } 6. Rxf7?! { (0.50 → -0.22) Inaccuracy. Rxh8 was best. } { [%eval -0.22] } (6. Rxh8 b6 7. Rxe8 Qxe8 8. c3 Qf8 9. g3 d6 10. Bh3 Bxh3) 6... Kxf7 { [%eval 0.38] } 7. Nh3?? { (0.38 → Mate in 11) Checkmate is now unavoidable. g4 was best. } { [%eval #-11] } (7. g4) 7... Rxh3 { [%eval #-11] } 8. gxh3 { [%eval #-10] } 8... b6?? { (Mate in 10 → -0.62) Lost forced checkmate sequence. d6 was best. } { [%eval -0.62] } (8... d6 9. Nc3 Bxh3 10. Bxh3 Qc8 11. Bxc8 a5 12. Bxb7 Nd7 13. Bxa8 a4 14. Nxa4) 9. Bg2?? { (-0.62 → Mate in 9) Checkmate is now unavoidable. c3 was best. } { [%eval #-9] } (9. c3 d6) 9... e5 { [%eval #-10] } 10. Bxa8 { [%eval #-9] } 10... e4 { [%eval #-9] } 11. Bxe4 { [%eval #-8] } 11... Bb7 { [%eval #-8] } 12. Bxb7 { [%eval #-7] } 12... Qc8 { [%eval #-7] } 13. Bxc8 { [%eval #-6] } 13... Nc6 { [%eval #-6] } 14. Bxd7 { [%eval #-5] } 14... a5 { [%eval #-5] } 15. Bxc6 { [%eval #-4] } 15... a4 { [%eval #-4] } 16. Bxa4 { [%eval #-3] } 16... b5 { [%eval #-3] } 17. Bxb5 { [%eval #-2] } 17... c6 { [%eval #-2] } 18. Bxc6 { [%eval #-1] } 18... Ke8 { [%eval #-1] } 19. Bxe8# { Game ends by variant rule. } 0-1