- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/E1v3wlcL"] [Date "2025.03.30"] [Round "-"] [White "JaivishnuSOISS"] [Black "vihaan_0412"] [Result "0-1"] [GameId "E1v3wlcL"] [UTCDate "2025.03.30"] [UTCTime "02:45:30"] [WhiteElo "1198"] [BlackElo "1056"] [WhiteRatingDiff "-69"] [BlackRatingDiff "+150"] [Variant "Standard"] [TimeControl "300+3"] [ECO "C47"] [Opening "Four Knights Game: Halloween Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.13] } 2... Nc6 { [%eval 0.21] } 3. Nc3 { [%eval 0.06] } 3... Nf6 { [%eval 0.07] } 4. Nxe5?? { (0.07 → -2.18) Blunder. d4 was best. } { [%eval -2.18] } { C47 Four Knights Game: Halloween Gambit } (4. d4 exd4 5. Nxd4 Bb4 6. Nxc6 bxc6 7. Bd3 O-O 8. O-O d5) 4... Nxe5 { [%eval -1.57] } 5. d4 { [%eval -1.6] } 5... Neg4?? { (-1.60 → 0.27) Blunder. Ng6 was best. } { [%eval 0.27] } (5... Ng6 6. e5 Ng8 7. Bc4 c6 8. Qe2 Bb4 9. O-O d5 10. exd6+) 6. f3? { (0.27 → -1.27) Mistake. e5 was best. } { [%eval -1.27] } (6. e5 d6 7. exf6 Nxf6 8. Bd3 Be7 9. O-O O-O 10. h3 d5) 6... Nh6 { [%eval -1.17] } 7. e5 { [%eval -1.48] } 7... Qe7?? { (-1.48 → 0.71) Blunder. Nfg8 was best. } { [%eval 0.71] } (7... Nfg8 8. Qe2 Bb4 9. Bd2 Ne7 10. O-O-O Bxc3 11. Bxc3 d5 12. exd6) 8. Bg5 { [%eval 1.15] } 8... d6 { [%eval 1.53] } 9. Bb5+?? { (1.53 → -0.39) Blunder. Qe2 was best. } { [%eval -0.39] } (9. Qe2 Nf5 10. O-O-O Nxd4 11. Rxd4 Qxe5 12. Qd2 Be6 13. f4 Qc5 14. g4 O-O-O) 9... c6 { [%eval -0.16] } 10. Bc4?? { (-0.16 → -3.09) Blunder. Qe2 was best. } { [%eval -3.09] } (10. Qe2 cxb5 11. O-O-O a6 12. Rhe1 Be6 13. Ne4 Qc7 14. exf6 O-O-O 15. d5 Bf5) 10... dxe5 { [%eval -2.69] } 11. dxe5?! { (-2.69 → -4.25) Inaccuracy. O-O was best. } { [%eval -4.25] } (11. O-O) 11... Qxe5+ { [%eval -4.27] } 12. Ne4 { [%eval -4.67] } 12... Nxe4?? { (-4.67 → Mate in 1) Checkmate is now unavoidable. Be7 was best. } { [%eval #1] } (12... Be7 13. Bxf6 Bxf6 14. Qe2 O-O 15. Nxf6+ Qxf6 16. O-O-O b5 17. Bd3 Bf5 18. g4) 13. fxe4?? { (Mate in 1 → -8.10) Lost forced checkmate sequence. Qd8# was best. } { [%eval -8.1] } (13. Qd8#) 13... Qxg5 { [%eval -8.15] } 14. h4 { [%eval -8.85] } 14... Qxg2 { [%eval -8.9] } 15. Bxf7+ { [%eval -10.33] } 15... Nxf7 { [%eval -10.38] } 16. Qd4 { [%eval -13.03] } 16... Qxc2 { [%eval -9.53] } 17. O-O { [%eval -10.67] } 17... Bc5 { [%eval -10.51] } 18. Qxc5 { [%eval -11.09] } 18... Qxc5+ { [%eval -11.05] } 19. Kg2 { [%eval -11.39] } 19... Qc2+ { [%eval -11.18] } 20. Rf2 { [%eval -11.63] } 20... Qxe4+ { [%eval -11.2] } 21. Rf3?! { (-11.20 → Mate in 8) Checkmate is now unavoidable. Kh2 was best. } { [%eval #-8] } (21. Kh2 Ne5 22. Raf1 Qxh4+ 23. Kg1 Bh3 24. a3 Bxf1 25. Rxf1 Qg5+ 26. Kh2 Ng4+) 21... Ne5 { [%eval #-7] } 22. Kf2 { [%eval #-4] } 22... Qxf3+ { [%eval #-3] } 23. Kg1 { [%eval #-2] } 23... Qg3+ { [%eval #-3] } 24. Kf1 { [%eval #-2] } 24... Bh3+ { [%eval #-3] } 25. Ke2 { [%eval #-3] } 25... Rf8 { [%eval #-2] } 26. Rd1 { [%eval #-1] } 26... Rd8 { [%eval #-3] } 27. Rxd8+ { [%eval #-3] } 27... Kxd8 { [%eval #-2] } 28. Kd2 { [%eval #-2] } 28... Rf2+ { [%eval #-1] } 29. Ke1 { [%eval #-1] } 29... Qg1# { Black wins by checkmate. } 0-1