- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Daily Antichess Arena"] [Site "https://lichess.org/DzWoevbS"] [Date "2026.01.03"] [Round "-"] [White "Ash_Queen"] [Black "Chess6ever"] [Result "0-1"] [GameId "DzWoevbS"] [UTCDate "2026.01.03"] [UTCTime "19:51:59"] [WhiteElo "1765"] [BlackElo "1321"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+22"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Ba6?? { (-0.97 → 1.76) Blunder. d6 was best. } { [%eval 1.76] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 0.53] } 3... Nxa6 { [%eval 0.95] } 4. b4 { [%eval 0.34] } 4... Nxb4 { [%eval 0.46] } 5. Ba3?? { (0.46 → Mate in 14) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-14] } (5. Nc3 Nxa2 6. Nxa2 a5 7. Qa4 Rc8 8. Qxa5 g6 9. Qxc7 Qxc7) 5... Nxa2 { [%eval #-15] } 6. Bxe7 { [%eval #-13] } 6... Bxe7?? { (Mate in 13 → -0.97) Lost forced checkmate sequence. Nxe7 was best. } { [%eval -0.97] } (6... Nxe7 7. Rxa2 Rb8 8. Rxa7 Rxb1 9. Rxc7 Qxc7 10. Qxb1 Qxh2 11. Rxh2) 7. Rxa2 { [%eval -1.06] } 7... Ba3 { [%eval -0.92] } 8. Rxa3 { [%eval -1.04] } 8... Rb8 { [%eval -0.96] } 9. Rxa7 { [%eval -0.78] } 9... Rxb1 { [%eval -0.82] } 10. Rxc7 { [%eval -0.45] } 10... Qxc7 { [%eval -0.49] } 11. Qxb1 { [%eval -0.8] } 11... Qxh2 { [%eval -0.99] } 12. Qxh7 { [%eval -1.23] } 12... Qxg2?? { (-1.23 → Mate in 11) Checkmate is now unavoidable. Qxh7 was best. } { [%eval #11] } (12... Qxh7 13. Rxh7) 13. Qxg7 { [%eval #11] } 13... Qxf2 { [%eval #7] } 14. Qxf7 { [%eval #11] } 14... Qxe2 { [%eval #10] } 15. Bxe2?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-4] } (15. Qxe8 Qxf1 16. Kxf1 Rxh1 17. Qxg8 Rxg1 18. Qxg1 d5 19. Qg8 d4 20. Qa8 d3) 15... Kxf7 { [%eval #-4] } 16. Rxh8 { [%eval #-3] } 16... Nh6 { [%eval #-3] } 17. Rxh6 { [%eval #-2] } 17... Kf6 { [%eval #-2] } 18. Rxf6 { [%eval #-1] } 18... d6 { [%eval #-1] } 19. Rxd6# { Game ends by variant rule. } 0-1