FEN
[Event "casual rapid game"]
[Site "https://lichess.org/DyMOJ09E"]
[Date "2018.09.16"]
[Round "-"]
[White "Xinehp"]
[Black "matthias34110"]
[Result "1/2-1/2"]
[GameId "DyMOJ09E"]
[UTCDate "2018.09.16"]
[UTCTime "15:51:39"]
[WhiteElo "1073"]
[BlackElo "1500"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "C20"]
[Opening "King's Pawn Game: Wayward Queen Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.0] } 1... e5 { [%eval 0.37] } 2. Qh5?! { (0.37 → -0.41) Inaccuracy. Nf3 was best. } { [%eval -0.41] } { C20 King's Pawn Game: Wayward Queen Attack } (2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. O-O Be7 6. Re1 b5) 2... g6?? { (-0.41 → 6.99) Blunder. d6 was best. } { [%eval 6.99] } (2... d6 3. Bc4 g6 4. Qe2 Nc6 5. Nf3 Na5 6. Bb5+ c6 7. Bd3) 3. Qxe5+ { [%eval 7.28] } 3... Ne7 { [%eval 7.32] } 4. Qxh8 { [%eval 7.05] } 4... c6 { [%eval 8.07] } 5. d3 { [%eval 7.91] } 5... Qa5+ { [%eval 10.55] } 6. c3 { [%eval 7.93] } 6... d6 { [%eval 7.91] } 7. Bh6 { [%eval 7.84] } 7... Qe5 { [%eval 13.65] } 8. Qxf8+ { [%eval 13.59] } 8... Kd7 { [%eval 13.56] } 9. Qxf7 { [%eval 13.49] } 9... Qe6 { [%eval 13.49] } 10. Qxh7 { [%eval 13.46] } 10... b5 { [%eval 13.59] } 11. Be2 { [%eval 13.66] } 11... d5 { [%eval 15.21] } 12. exd5 { [%eval 13.34] } 12... cxd5 { [%eval 13.34] } 13. h3 { [%eval 13.2] } 13... Nc6 { [%eval 13.3] } 14. Kf1 { [%eval 13.22] } 14... Nd8 { [%eval 22.25] } 15. Bg4 { [%eval 21.82] } 15... Qxg4 { [%eval 23.96] } 16. hxg4 { [%eval 23.46] } 16... Bb7 { [%eval 26.02] } 17. Nf3 { [%eval 25.23] } 17... Ne6 { [%eval 35.38] } 18. Ne5+ { [%eval 32.7] } 18... Kd6 { [%eval 32.3] } 19. Nf7+ { [%eval 28.3] } 19... Kc6 { [%eval 29.64] } 20. Nd8+ { [%eval 27.43] } 20... Kd7?! { (27.43 → Mate in 11) Checkmate is now unavoidable. Rxd8 was best. } { [%eval #11] } (20... Rxd8 21. Qxe7) 21. Nxe6 { [%eval #11] } 21... Kxe6 { [%eval #10] } 22. c4?! { (Mate in 10 → 27.33) Lost forced checkmate sequence. Bg5 was best. } { [%eval 27.33] } (22. Bg5 Re8 23. Nd2 Kd7 24. Re1 Bc8 25. Rxe7+ Rxe7 26. Qxe7+ Kc6 27. Bf4 b4 28. Qd6+ Kb5) 22... dxc4 { [%eval 29.2] } 23. dxc4 { [%eval 26.85] } 23... bxc4?! { (26.85 → Mate in 9) Checkmate is now unavoidable. Re8 was best. } { [%eval #9] } (23... Re8 24. cxb5) 24. Na3 { [%eval #8] } 24... Rd8 { [%eval #7] } 25. Bg5 { [%eval #8] } 25... Rd7 { [%eval #8] } 26. Re1+ { [%eval #7] } 26... Kd6 { [%eval #7] } 27. Bxe7+ { [%eval #6] } 27... Rxe7 { [%eval #3] } 28. Qxe7+ { [%eval #2] } 28... Kd5 { [%eval #2] } 29. Qxb7+ { [%eval #3] } 29... Kd4 { [%eval #2] } 30. Nc2+ { [%eval #2] } 30... Kc5 { [%eval #2] } 31. Qxa7+ { [%eval #3] } 31... Kd5 { [%eval #2] } 32. Ne3+ { [%eval #4] } 32... Ke4 { [%eval #3] } 33. Nxc4+ { [%eval #3] } 33... Kd3 { [%eval #2] } 34. Re2 { [%eval #3] } 34... Kxc4 { [%eval #3] } 35. Qa3 { [%eval #3] } 35... Kd4 { [%eval #3] } 36. b4 { [%eval #3] } 36... Kc4 { [%eval #3] } 37. Re4+ { [%eval #3] } 37... Kb5 { [%eval #3] } 38. Ke2 { [%eval #3] } 38... g5 { [%eval #3] } 39. Rc1 { [%eval #2] } 39... Kb6 { [%eval #2] } 40. Qa5+ { [%eval #2] } 40... Kb7 { [%eval #2] } 41. Re6 { [%eval #1] } 41... Kb8 { [%eval #1] } 42. Rc7?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rb6# was best. } { [%eval 0.0] } { Draw by stalemate. } (42. Rb6#) 1/2-1/2