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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/DxF4V2WE"] [Date "2025.03.14"] [White "ChangeOpening"] [Black "Peyman1000"] [Result "0-1"] [GameId "DxF4V2WE"] [UTCDate "2025.03.14"] [UTCTime "11:18:35"] [WhiteElo "2325"] [BlackElo "1742"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+30"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... h5?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 5.61] } 3... Qxd7 { [%eval 4.91] } 4. Qxh5 { [%eval 3.74] } 4... Rxh5 { [%eval 4.87] } 5. c4? { (4.87 → 2.41) Mistake. Na3 was best. } { [%eval 2.41] } (5. Na3 Qxd2 6. Bxd2 Rxh2 7. Rxh2 Bh3 8. Rxh3 Kd7 9. Rh6 gxh6) 5... Rxh2? { (2.41 → 4.56) Mistake. Qxd2 was best. } { [%eval 4.56] } (5... Qxd2 6. Bxd2 Rxh2 7. Rxh2 Bh3 8. Rxh3 Kd7 9. a4 g5 10. Na3) 6. Rxh2 { [%eval 2.2] } 6... Qxd2 { [%eval 2.98] } 7. Bxd2 { [%eval 2.29] } 7... Bh3 { [%eval 2.03] } 8. Rxh3 { [%eval 3.92] } 8... Nh6? { (3.92 → 6.65) Mistake. Kd7 was best. } { [%eval 6.65] } (8... Kd7 9. a4 Nh6 10. Rxh6 gxh6 11. Nh3 Ke6 12. Ra3 Kd5 13. cxd5 a6 14. a5) 9. Rxh6 { [%eval 5.95] } 9... gxh6 { [%eval 5.63] } 10. c5 { [%eval 5.04] } 10... c6?? { (5.04 → Mate in 11) Checkmate is now unavoidable. Kd7 was best. } { [%eval #11] } (10... Kd7 11. Na3) 11. Nc3 { [%eval #11] } 11... a5 { [%eval #10] } 12. Nd5 { [%eval #10] } 12... cxd5 { [%eval #9] } 13. Bxa5 { [%eval #9] } 13... Rxa5 { [%eval #8] } 14. Rc1?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. c6 was best. } { [%eval #-7] } (14. c6 Nxc6 15. Rd1 Rxa2 16. Rxd5 Rxb2 17. Kd1 Rxf2 18. Nh3 Rxg2 19. Re5 Nxe5) 14... Rxc5 { [%eval #-7] } 15. Rxc5 { [%eval #-6] } 15... e5 { [%eval #-6] } 16. Rxd5 { White offers draw } { [%eval #-5] } 16... f5 { [%eval #-6] } 17. Rxe5 { [%eval #-5] } 17... h5 { [%eval #-5] } 18. Rxe8 { [%eval #-4] } 18... Bg7 { [%eval #-5] } 19. Rxb8 { [%eval #-4] } 19... Bxb2 { [%eval #-4] } 20. Rxb2 { [%eval #-3] } 20... f4 { [%eval #-3] } 21. exf4 { [%eval #-2] } 21... h4 { [%eval #-2] } 22. Nh3# { Game ends by variant rule. } 0-1