FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Drjgi691"]
[Date "2021.01.07"]
[Round "-"]
[White "Merci1015"]
[Black "SpiderMonkey177"]
[Result "1-0"]
[GameId "Drjgi691"]
[UTCDate "2021.01.07"]
[UTCTime "01:49:35"]
[WhiteElo "1164"]
[BlackElo "1714"]
[WhiteRatingDiff "+68"]
[BlackRatingDiff "-13"]
[Variant "Antichess"]
[TimeControl "120+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?! { (0.15 → -0.40) Inaccuracy. e3 was best. } { [%eval -0.4] } (1. e3 b5) 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval 0.0] } 2... h6?? { (0.00 → 2.90) Blunder. Bg7 was best. } { [%eval 2.9] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxf7 { [%eval 1.02] } 3... Kxf7 { [%eval 2.89] } 4. g4 { [%eval 0.94] } 4... h5?? { (0.94 → 2.98) Blunder. Qe8 was best. } { [%eval 2.98] } (4... Qe8 5. g5 hxg5 6. Bh3 Rxh3 7. Rf1 Rxh2 8. c4 Rxf2 9. Rxf2) 5. gxh5 { [%eval 2.12] } 5... Rxh5 { [%eval 2.41] } 6. Rg1 { [%eval 2.48] } 6... Rxh2 { [%eval 2.82] } 7. Rxg8 { [%eval 2.77] } 7... Rxf2 { [%eval 2.74] } 8. Kxf2 { [%eval 3.15] } 8... Kxg8 { [%eval 2.26] } 9. Kg3?? { (2.26 → -1.23) Blunder. e4 was best. } { [%eval -1.23] } (9. e4 e6) 9... c6?? { (-1.23 → 5.51) Blunder. Qe8 was best. } { [%eval 5.51] } (9... Qe8) 10. Kg4?? { (5.51 → 1.57) Blunder. Bh3 was best. } { [%eval 1.57] } (10. Bh3 Kf7) 10... b5?! { (1.57 → 2.27) Inaccuracy. c5 was best. } { [%eval 2.27] } (10... c5 11. Qe1 c4 12. b3 cxb3 13. cxb3 b5 14. a4 bxa4 15. bxa4 Na6 16. Qh4 Kf7 17. Qxe7) 11. Kf5?? { (2.27 → Mate in 11) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-11] } (11. Kf3 c5) 11... Qa5?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. e5 was best. } { [%eval #12] } (11... e5 12. Kxe5 Qf6 13. Kxf6 Kf7 14. Kxf7 d6 15. Kxf8 Bh3 16. Bxh3 Nd7 17. Bxd7 Rxf8 18. Bxc6) 12. Ke6?? { (Mate in 12 → 0.95) Lost forced checkmate sequence. Ke5 was best. } { [%eval 0.95] } (12. Ke5 Qxd2 13. Nxd2 b4 14. Kd5 cxd5 15. Ne4 dxe4 16. Qxd7 Nxd7 17. Bh6 Bxh6 18. e3 Bxe3) 12... dxe6 { [%eval 0.93] } 13. b4?? { (0.93 → -1.94) Blunder. Qe1 was best. } { [%eval -1.94] } (13. Qe1 Qxa2) 13... Qxb4 { [%eval -3.51] } 14. c4?? { (-3.51 → Mate in 49) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-49] } (14. Ba3 Qxd2 15. Qxd2 Bh6 16. Bxe7 Bxd2 17. Nxd2 b4 18. Bxb4 e5 19. Bh3 Bxh3 20. Rf1 Bxf1) 14... bxc4? { (Mate in 49 → -7.30) Lost forced checkmate sequence. Qxc4 was best. } { [%eval -7.3] } (14... Qxc4 15. a4 Qxc1 16. Qxc1 bxa4 17. Rxa4 Ba6 18. Qxc6 Nxc6 19. Rxa6 Rb8 20. Rxc6 Rxb1 21. Rxe6) 15. a4? { (-7.30 → Mate in 10) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-10] } (15. Qa4 Qxd2) 15... Qxd2 { [%eval #-11] } 16. Qxd2 { [%eval #-10] } 16... Bh6 { [%eval #-10] } 17. Qxh6 { [%eval #-9] } 17... e5?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Bb7 was best. } { [%eval #7] } (17... Bb7 18. Qxe6 c5 19. Qxe7 a5 20. Qxb7 Nc6 21. Qxc6 Rd8 22. Qxc5 Rd6 23. Qxa5 Rd8 24. Qxd8) 18. Qxc6 { [%eval #7] } 18... Nxc6 { [%eval #6] } 19. Bf4 { [%eval #6] } 19... exf4 { [%eval #5] } 20. e4?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Bh3 was best. } { [%eval #-7] } (20. Bh3 Bxh3 21. e4 fxe3 22. Nd2 exd2 23. Rf1 Bxf1 24. a5 Nxa5#) 20... fxe3 { [%eval #-7] } 21. Bxc4 { [%eval #-6] } 21... Bh3?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rb8 was best. } { [%eval #4] } (21... Rb8 22. Bxg8 Rxb1 23. Rxb1 Nb8 24. Rxb8 Bb7 25. Rxb7 a5 26. Rxe7 e2 27. Rxe2#) 22. Bxg8 { [%eval #4] } 22... Rxg8 { [%eval #3] } 23. Nd2 { [%eval #3] } 23... exd2 { [%eval #2] } 24. Rc1 { [%eval #2] } 24... dxc1=N { [%eval #1] } 25. a5 { [%eval #1] } 25... Nxa5# { Game ends by variant rule. } 1-0