FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/DhGMeaNX"]
[Date "2025.05.20"]
[White "CORKSNAPPER"]
[Black "SMI2025"]
[Result "1-0"]
[GameId "DhGMeaNX"]
[UTCDate "2025.05.20"]
[UTCTime "08:36:12"]
[WhiteElo "1640"]
[BlackElo "1626"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Rxg8 { [%eval #-11] } 7. Kxd2 { [%eval #-10] } 7... Bf3?? { (Mate in 10 → 4.96) Lost forced checkmate sequence. h5 was best. } { [%eval 4.96] } (7... h5 8. Qxh5 Rh8 9. Qxh8 g6 10. Qxf8 Bf3 11. Nxf3 Na6 12. Qxe7) 8. Qxf3 { [%eval 5.19] } 8... Nd7 { [%eval 4.6] } 9. Qxf8 { [%eval 4.65] } 9... Rgxf8?? { (4.65 → Mate in 10) Checkmate is now unavoidable. Nxf8 was best. } { [%eval #10] } (9... Nxf8 10. c4) 10. Nf3 { [%eval #10] } 10... Rxf3 { [%eval #9] } 11. e4 { [%eval #9] } 11... Rxf2 { [%eval #8] } 12. Ke2 { [%eval #8] } 12... Rxe2 { [%eval #7] } 13. Be3 { [%eval #8] } 13... Rxc2 { [%eval #7] } 14. Bxa7 { [%eval #7] } 14... Rxb2 { [%eval #5] } 15. a4 { [%eval #6] } 15... Rxa7 { [%eval #5] } 16. Ra2?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. h3 was best. } { [%eval #-7] } (16. h3 Rxa4 17. Rxa4 Rxb1 18. e5 Nxe5 19. Rb4 Rxb4 20. h4 Rxh4#) 16... Rxa4?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #4] } (16... Rxh2 17. Rxh2 Rxa4 18. Rxh7 Rxe4 19. Rxg7 Rh4 20. Rxe7 Rh6 21. Rxd7 Rh2 22. Rxc7) 17. Rxb2 { [%eval #4] } 17... Rxe4 { [%eval #3] } 18. h4 { [%eval #3] } 18... Rxh4 { [%eval #2] } 19. Rh2 { [%eval #2] } 19... Rxh2 { [%eval #1] } 20. Nd2 { [%eval #1] } 20... Rxd2# { Game ends by variant rule. } 1-0
