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[Event "rated blitz game"] [Site "https://lichess.org/DcZnoVEx"] [Date "2026.01.29"] [Round "-"] [White "Wall-Steph"] [Black "Bakhodirov2013"] [Result "0-1"] [GameId "DcZnoVEx"] [UTCDate "2026.01.29"] [UTCTime "17:56:01"] [WhiteElo "753"] [BlackElo "806"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+18"] [Variant "Standard"] [TimeControl "180+2"] [ECO "C50"] [Opening "Four Knights Game: Italian Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.21] } 3. Nc3 { [%eval 0.06] } 3... Bc5 { [%eval 0.46] } 4. Bc4 { [%eval 0.05] } 4... Nf6 { [%eval 0.09] } { C50 Four Knights Game: Italian Variation } 5. Ng5 { [%eval -0.32] } 5... O-O { [%eval -0.32] } 6. O-O { [%eval -0.42] } 6... h6 { [%eval -0.32] } 7. Nf3 { [%eval -0.35] } 7... d6 { [%eval -0.18] } 8. Qe2? { (-0.18 → -1.53) Mistake. d3 was best. } { [%eval -1.53] } (8. d3 Na5 9. Bb3 c6 10. h3 Re8 11. Be3 Bxe3 12. fxe3 b5) 8... Qe7? { (-1.53 → -0.21) Mistake. Bg4 was best. } { [%eval -0.21] } (8... Bg4) 9. Nh4?? { (-0.21 → -2.76) Blunder. Nd5 was best. } { [%eval -2.76] } (9. Nd5 Qd8) 9... Be6?? { (-2.76 → -0.42) Blunder. Nd4 was best. } { [%eval -0.42] } (9... Nd4 10. Qd1 d5 11. b4 dxc4 12. bxc5 Qxc5 13. h3 b5 14. Bb2 b4 15. Na4) 10. g4?? { (-0.42 → -4.57) Blunder. Bxe6 was best. } { [%eval -4.57] } (10. Bxe6) 10... Bxc4 { [%eval -4.01] } 11. Qxc4 { [%eval -3.95] } 11... Na5?? { (-3.95 → 0.26) Blunder. Nxg4 was best. } { [%eval 0.26] } (11... Nxg4 12. Ng2 Nd4 13. Qd3 f5 14. Qh3 Nxc2 15. Nd5 Qf7 16. Nge3 Ngxe3 17. fxe3) 12. Qb5?? { (0.26 → -1.93) Blunder. Qd3 was best. } { [%eval -1.93] } (12. Qd3 Nc6) 12... Nc6?! { (-1.93 → -1.09) Inaccuracy. Nxg4 was best. } { [%eval -1.09] } (12... Nxg4) 13. Qxb7?! { (-1.09 → -1.99) Inaccuracy. Nf5 was best. } { [%eval -1.99] } (13. Nf5 Qe6 14. Qd3 Nd4 15. Nd5 Nxd5 16. exd5 Qf6 17. c3 Nxf5 18. Qxf5 Qh4) 13... Qd7 { [%eval -1.86] } 14. Nf5 { [%eval -1.52] } 14... g6?? { (-1.52 → 2.85) Blunder. Nd4 was best. } { [%eval 2.85] } (14... Nd4 15. Nd5 Nxd5 16. Qxd5 c6 17. Qc4 g6 18. Kh1 gxf5 19. gxf5 Kh7 20. c3) 15. Nxh6+?? { (2.85 → -2.98) Blunder. Qxc6 was best. } { [%eval -2.98] } (15. Qxc6 Qe6 16. d4 exd4 17. Nxh6+ Kh7 18. Nd5 Nxd5 19. Qxd5 Qxd5 20. exd5 Rae8) 15... Kg7 { [%eval -2.84] } 16. d3?! { (-2.84 → -3.75) Inaccuracy. b4 was best. } { [%eval -3.75] } (16. b4 Bb6 17. g5 Nh5 18. d4 Nxd4 19. Kg2 Rab8 20. Qd5) 16... Rh8?? { (-3.75 → -1.07) Blunder. Rfb8 was best. } { [%eval -1.07] } (16... Rfb8 17. Qa6 Nxg4 18. Qxc6 Qxc6 19. Nxg4 f5 20. Bg5 fxg4 21. Nd5 Kf7 22. c3) 17. Nxf7?? { (-1.07 → Mate in 7) Checkmate is now unavoidable. g5 was best. } { [%eval #-7] } (17. g5 Nh5 18. Nd5 Bb6 19. Kg2 Rab8 20. Qa6 f6 21. h3 fxg5 22. Ng4 Nd4) 17... Qxg4+ { [%eval #-6] } 18. Kh1 { [%eval #-6] } 18... Rh5?? { (Mate in 6 → -2.36) Lost forced checkmate sequence. Qf3+ was best. } { [%eval -2.36] } (18... Qf3+ 19. Kg1 Ng4 20. Qxa7 Qh3 21. Bh6+ Rxh6 22. Rfe1 Qxh2+ 23. Kf1 Qxf2#) 19. Ne2?? { (-2.36 → -8.26) Blunder. Qxc7 was best. } { [%eval -8.26] } (19. Qxc7 Rc8 20. Qb7 Rb8 21. Qc7 Bb6 22. Nxe5+ Bxc7 23. Nxg4 Nxg4 24. Bf4 Nxh2) 19... Qxe2 { [%eval -9.14] } 20. Bh6+ { [%eval -8.74] } 20... Kxf7 { [%eval -8.86] } 21. Qxc7+? { (-8.86 → Mate in 10) Checkmate is now unavoidable. Qxa8 was best. } { [%eval #-10] } (21. Qxa8 Qf3+ 22. Kg1 Rxh6 23. Qxc6 Bb6 24. Qxb6 cxb6 25. Rfd1 Qg4+ 26. Kh1 Qh3) 21... Ke6 { [%eval -13.14] } 22. Qb7?! { (-13.14 → Mate in 8) Checkmate is now unavoidable. Qe7+ was best. } { [%eval #-8] } (22. Qe7+ Kxe7) 22... Qf3+ { [%eval #-7] } 23. Kg1 { [%eval #-7] } 23... Ng4? { (Mate in 7 → -7.51) Lost forced checkmate sequence. Qg4+ was best. } { [%eval -7.51] } (23... Qg4+ 24. Kh1 Qh3 25. Qb3+ d5 26. Bf4 exf4 27. Qxd5+ Nxd5 28. exd5+ Kf5 29. dxc6) 24. Qxa8? { (-7.51 → Mate in 3) Checkmate is now unavoidable. Qb3+ was best. } { [%eval #-3] } (24. Qb3+ Kf6 25. d4 Nxd4 26. Qxf3+ Nxf3+ 27. Kg2 Nh4+ 28. Kg3 Nxh6 29. f4 N6f5+) 24... Bxf2+ { [%eval #-2] } 25. Rxf2 { [%eval #-2] } 25... Qxf2+ { [%eval #-1] } 26. Kh1 { [%eval #-1] } 26... Qxh2# { Black wins by checkmate. } 0-1