FEN
[Event "casual variant:kingOfTheHill game"]
[Site "https://lichess.org/DcYCZRkM"]
[Date "2025.07.25"]
[Round "-"]
[White "CeruleanSetDoctor"]
[Black "lichess AI level 1"]
[Result "1-0"]
[GameId "DcYCZRkM"]
[UTCDate "2025.07.25"]
[UTCTime "03:41:47"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "King of the Hill"]
[TimeControl "-"]
[ECO "C20"]
[Opening "King's Pawn Game: MacLeod Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.61] } 1... e5 { [%eval 0.75] } 2. c3? { (0.75 → -0.83) Mistake. Nc3 was best. } { [%eval -0.83] } { C20 King's Pawn Game: MacLeod Attack } (2. Nc3 Nc6 3. Nf3 Nf6 4. d4 exd4 5. Nd5 Be7 6. Bc4 O-O) 2... Nf6?! { (-0.83 → 0.00) Inaccuracy. d5 was best. } { [%eval 0.0] } (2... d5 3. d3 c5 4. exd5 Qxd5 5. c4 Qd6 6. Nc3 Nc6 7. g3) 3. d4 { [%eval -0.21] } 3... Ke7?? { (-0.21 → 6.78) Blunder. Nxe4 was best. } { [%eval 6.78] } (3... Nxe4 4. f3) 4. f4?? { (6.78 → 2.13) Blunder. dxe5 was best. } { [%eval 2.13] } (4. dxe5 d6 5. exf6+ gxf6 6. f4 Bg7 7. Kf2 f5 8. exf5 c6 9. Nf3 Re8) 4... Na6?? { (2.13 → 7.60) Blunder. exd4 was best. } { [%eval 7.6] } (4... exd4 5. e5) 5. fxe5? { (7.60 → 4.30) Mistake. dxe5 was best. } { [%eval 4.3] } (5. dxe5 Ne8) 5... Ng8? { (4.30 → 8.49) Mistake. Nxe4 was best. } { [%eval 8.49] } (5... Nxe4 6. Nd2) 6. Ke2 { [%eval 7.72] } 6... f6 { [%eval 6.81] } 7. Kd3 { [%eval 6.93] } 7... b5?! { (6.93 → 26.53) Inaccuracy. d5 was best. } { [%eval 26.53] } (7... d5) 8. a4 { [%eval 9.57] } 8... Nh6 { [%eval 26.0] } 9. axb5 { [%eval 14.08] } 9... d6 { [%eval 20.38] } 10. Kc4?! { (20.38 → 6.02) Inaccuracy. exf6+ was best. } { [%eval 6.02] } (10. exf6+) 10... dxe5 { [%eval 5.9] } 11. d5? { (5.90 → 3.58) Mistake. Bxh6 was best. } { [%eval 3.58] } (11. Bxh6 gxh6) 11... Nc5? { (3.58 → 6.40) Mistake. c6 was best. } { [%eval 6.4] } (11... c6) 12. Nf3?? { (6.40 → 2.16) Blunder. Kxc5 was best. } { [%eval 2.16] } (12. Kxc5) 12... Nb7?? { (2.16 → Mate in 5) Checkmate is now unavoidable. Nxe4 was best. } { [%eval #5] } (12... Nxe4 13. Bd3) 13. Nxe5?! { (Mate in 5 → 23.37) Lost forced checkmate sequence. d6+ was best. } { [%eval 23.37] } (13. d6+ Qxd6 14. Qxd6+ Kxd6 15. Ra6+ c6 16. Rxc6+ Kd7 17. Kd5#) 13... fxe5?! { (23.37 → Mate in 5) Checkmate is now unavoidable. c5 was best. } { [%eval #5] } (13... c5 14. Nc6+) 14. Qh5?? { (Mate in 5 → 4.25) Lost forced checkmate sequence. d6+ was best. } { [%eval 4.25] } (14. d6+ Qxd6 15. Qxd6+ Kxd6 16. Ra6+ c6 17. Rxc6+ Ke7 18. Kd5#) 14... Qd6 { [%eval 5.25] } 15. Qxe5+?? { (5.25 → -25.12) Blunder. Ra6 was best. } { [%eval -25.12] } (15. Ra6 c6) 15... Kf7?? { (-25.12 → Mate in 1) Checkmate is now unavoidable. Qxe5 was best. } { [%eval #1] } (15... Qxe5) 16. Kd4# { Game ends by variant rule. } 1-0