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[Event "6D Antichess 1105 Arena"] [Site "https://lichess.org/DXW1n1os"] [Date "2023.05.11"] [Round "-"] [White "PinkDiscreteCrow"] [Black "PotentActorMonkey"] [Result "0-1"] [GameId "DXW1n1os"] [UTCDate "2023.05.11"] [UTCTime "07:31:01"] [WhiteElo "1324"] [BlackElo "1318"] [WhiteRatingDiff "-95"] [BlackRatingDiff "+115"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... b5?? { (-4.09 → 6.46) Blunder. e5 was best. } { [%eval 6.46] } (1... e5 2. Nh3 Ba3 3. Nxa3 Qg5 4. Nxg5 b5 5. Nxh7 Rxh7 6. Nxb5) 2. c4?? { (6.46 → 2.06) Blunder. Qa4 was best. } { [%eval 2.06] } (2. Qa4 bxa4 3. a3 Na6 4. b3 axb3 5. Ra2 bxa2 6. d4 axb1=B) 2... bxc4 { [%eval 3.06] } 3. b3?? { (3.06 → 0.11) Blunder. a4 was best. } { [%eval 0.11] } (3. a4 c3 4. Nxc3 Ba6 5. Qc2 Bxe2 6. Qxh7 Rxh7 7. Ncxe2 Rxh2) 3... cxb3 { [%eval 0.3] } 4. axb3 { [%eval 0.59] } 4... a5 { [%eval 1.12] } 5. Rxa5 { [%eval 1.75] } 5... Rxa5 { [%eval 1.3] } 6. Qc2 { [%eval 1.1] } 6... c5?? { (1.10 → Mate in 12) Checkmate is now unavoidable. Rf5 was best. } { [%eval #12] } (6... Rf5 7. Qxf5) 7. Qxc5 { [%eval #12] } 7... Rxc5 { [%eval #11] } 8. Nc3?? { (Mate in 11 → -0.29) Lost forced checkmate sequence. e4 was best. } { [%eval -0.29] } (8. e4 Rxc1 9. Na3 Rxe1 10. h4 Rxf1 11. Rh3 Rxg1 12. d3 Rxg2 13. Nc4 Rxf2 14. Rh2 Rxh2) 8... Rxc3 { [%eval -0.55] } 9. dxc3 { [%eval -0.82] } 9... d5?? { (-0.82 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #10] } (9... g5 10. Bxg5 Nc6 11. Bxe7 Kxe7 12. Nh3 Nh6 13. c4 Nf5 14. e3 Nxe3 15. fxe3 Na7 16. Kd2) 10. e3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. g4 was best. } { [%eval #-10] } (10. g4 Bxg4 11. e4 dxe4 12. f3 Bxf3 13. Nxf3 exf3 14. Bh6 Nxh6 15. Kd2 Qxd2 16. h4 Qxc3) 10... Na6?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. d4 was best. } { [%eval #10] } (10... d4 11. cxd4 Qxd4 12. exd4 e5 13. dxe5 Ba3 14. Bxa3 Kf8 15. Bxf8 h5 16. Bxg7 h4 17. Bxh8) 11. Bxa6 { [%eval #10] } 11... Bxa6 { [%eval #9] } 12. e4 { [%eval #9] } 12... dxe4 { [%eval #8] } 13. f3?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Kf1 was best. } { [%eval #-10] } (13. Kf1 Bxf1 14. Bf4 Bxg2 15. Bg3 Bxh1 16. Bc7 Qxc7 17. h4 Qxc3 18. h5 Qxb3 19. h6 Nxh6) 13... exf3 { [%eval #-10] } 14. gxf3 { [%eval #-9] } 14... Bf1 { [%eval #-9] } 15. Kxf1 { [%eval #-8] } 15... e6?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qd4 was best. } { [%eval #8] } (15... Qd4 16. cxd4 e5 17. dxe5 Ba3 18. Bxa3 Kf8 19. Bxf8 Nh6 20. Bxg7 Ra8 21. Bxh6 Ra4 22. bxa4) 16. Bf4?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Bd2 was best. } { [%eval #-8] } (16. Bd2 Qxd2 17. h4 Qxc3 18. Ne2 Qxf3 19. Ng1 Qxh1 20. Ke2 Qxh4 21. Nh3 Qxh3 22. Kd1 Qxb3) 16... e5 { [%eval #-8] } 17. Bxe5 { [%eval #-7] } 17... f6 { [%eval #-12] } 18. Bxf6 { [%eval #-11] } 18... gxf6?? { (Mate in 11 → -1.98) Lost forced checkmate sequence. Nxf6 was best. } { [%eval -1.98] } (18... Nxf6 19. Kg2 Bd6 20. f4 Bxf4 21. b4 Bxh2 22. Kxh2 Ng4 23. Nf3 Nxh2 24. Nxh2 Qd1 25. Rxd1) 19. Nh3 { [%eval -2.02] } 19... Qd4?! { (-2.02 → -1.34) Inaccuracy. Bh6 was best. } { [%eval -1.34] } (19... Bh6 20. Ng5) 20. cxd4 { [%eval -1.07] } 20... Kd7?! { (-1.07 → -0.08) Inaccuracy. Bc5 was best. } { [%eval -0.08] } (20... Bc5 21. dxc5) 21. Ke2 { [%eval 0.0] } 21... f5?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Bc5 was best. } { [%eval #6] } (21... Bc5 22. dxc5 f5 23. Nf2 Nf6 24. Rg1 Ng8 25. Rxg8 Rxg8 26. Ng4 fxg4 27. fxg4 Rxg4 28. b4) 22. f4?? { (Mate in 6 → -1.30) Lost forced checkmate sequence. b4 was best. } { [%eval -1.3] } (22. b4 Bxb4 23. Kd2 Bxd2 24. Nf4 Bxf4 25. Ra1 Bxh2 26. Rg1 Bxg1 27. f4 Bxd4#) 22... Kc6?? { (-1.30 → Mate in 7) Checkmate is now unavoidable. Bc5 was best. } { [%eval #7] } (22... Bc5 23. dxc5) 23. d5 { [%eval #7] } 23... Kxd5 { [%eval #6] } 24. Rd1?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. b4 was best. } { [%eval #-5] } (24. b4 Bxb4 25. Kd2 Bxd2 26. Nf2 Bxf4 27. Re1 Bxh2 28. Rg1 Bxg1 29. Ne4 fxe4#) 24... Bd6?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Kd4 was best. } { [%eval #6] } (24... Kd4 25. Rxd4 Bd6 26. Rxd6 Nh6 27. Rxh6 Ra8 28. Rxh7 Ra4 29. bxa4#) 25. Rxd5 { [%eval #6] } 25... Bxf4 { [%eval #5] } 26. Nxf4?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxf5 was best. } { [%eval #-4] } (26. Rxf5 Bxh2 27. Re5 Bxe5 28. Nf4 Bxf4 29. Kd2 Bxd2 30. b4 Bxb4#) 26... h5 { [%eval #-11] } 27. Nxh5 { [%eval #-10] } 27... Rxh5 { [%eval #-10] } 28. Rxf5 { [%eval #-9] } 28... Rxf5 { [%eval #-9] } 29. Ke3 { [%eval #-7] } 29... Ne7?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Rc5 was best. } { [%eval #3] } (29... Rc5 30. Kd2 Ne7 31. Kc3 Rxc3 32. b4 Rc6 33. h3 Nc8 34. h4 Rc5 35. bxc5 Nb6 36. cxb6#) 30. Kf4 { [%eval #3] } 30... Rxf4 { [%eval #2] } 31. b4 { [%eval #2] } 31... Rxb4 { [%eval #1] } 32. h3?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. h4 was best. } { [%eval #-2] } (32. h4 Rxh4#) 32... Rg4 { [%eval #-2] } 33. hxg4 { [%eval #-1] } 33... Nf5 { [%eval #-1] } 34. gxf5# { Game ends by variant rule. } 0-1